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Scarlet

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Posts posted by Scarlet


  1. 20 minutes ago, Grandmaster Pa said:

    *jumps tyhrough the universe and punches deathwing in the face like in the day deathwing came by the time he arrives at azeroth he has accumulatwed enough velocity to break the speed of light and inadverte3ntly tears a massive gaping hole in space time boson field in his wake, slowly destroying everything in the universe as he rapidly approaches. in one millinanomicronomicon second he is upon the great black dragon and with a singlke punch obliterates the dragon aspect into nothing but a rapid dispersing sublimation of atoms and matter*

    ((i rolled 100, you cant dodge this))

    ((if u void it ill report you))

    example of what not to do ;)


  2. Hello! I’m writing this guide to help newbies and long-running roleplayers alike have an understanding of how combat could be handled better.

    Your Character and You:
    To start somewhere easy, look at your own character. Understand your character’s personality, their skills, and the class they use. All of these things will affect how your character should act and react in battle. Once you understand these things, you’ll need to know what flaws your character will have. As an example, say you play a Self-praising Human Warrior. The personality of this person might cause them to slip up on their defense, leaving more openings to be attacked by their foe, but as a warrior, he might be more likely to quickly return the attack, taking an eye for an eye.

    Do not be afraid to hint at your character’s faults in emotes, it makes the battles more interesting, and gives more opportunities for both characters to develop as a result.

     

    How should you attack or defend?:

     

    When emoting, you should always keep the opponent’s previous emote in mind. If your character is likely to be able to dodge a direct attack, like if they’re trained in movement-type skills (Monks, or other movement-based alternate classes are good examples), be descriptive about how your character manages to avoid the attack, and if you plan to counter, keep it within the boundaries of being a quick counter, as realistically, you probably wouldn’t have enough time to do more than a quick punch and make a retreat.

    If your character is less likely to dodge, like if they wear heavy armor, or are simply out of shape, keep that in mind and consider blocking, if you have the equipment to block an attack.

    Attacking should also be kept within your character’s means. Heavy armor and weapons will result in slower attacking speed, but might cause more damage to the opponent. Lighter armor or robes, matched with light weapons and staves, might offer quicker actions, but probably less damage.

    Magic can be a useful tool in combat, but it comes with various down-sides as well. Most spells require time and concentration to properly execute, which can be difficult to find in solo combat. A skilled mage might be able to use quick offensive spells to distract their opponent for a moment to get some distance, maybe allowing for a more powerful spell to be cast while the opponent tries to recover and close the gap.
    You should limit yourself on spell usage. Try to specialize in one type of Magic (Cryomancy, Pyromancy, Illusion, Aeromancy, etc). If you play a novice mage, understand large scale spells will likely be next to impossible for you, and if you play an archmage, it’s unlikely you’d be a master of every spell, but rather a master of a specific school of spells.

    Side note for Mages: Magic use while running and dodging attacks should and likely will be taxing, leaving less energy for other possible moves. This is why mages are suited for better for combat across large-medium distances.

     

    What you should not do:
    -Do not complain OOC when an emote, in the proper circumstances, leaves you little room for reaction.

    Example: Character A is not facing the opponent, Character B. Character B Takes advantage of this to punch Character A in the back of their head. Character A’s player goes into OOC, complaining about “OPRP” (overpowered roleplay, power emoting, godmodding, etc).

    -Do not act Psychic and ‘sense’ a seemingly normal character creeping on you. Be realistic, you wouldn’t know someone is staring at you from an alley 50+ yards behind you. Apply this rule when a likely silent attack comes at you from behind, unless another character might alert you to it.

    -Do not enact an OOC grudge by forcing combat or death scenarios on someone. Properly build up IC hostilities to escalate it to combat if you really must.

    -If you are a DM observing the combat scenario to possibly have guards take notice of it ICly, it might be best to bring the guards in quietly before stepping in, rather than stepping in and telling the two combating characters to halt emotes to allow time to set up guard response and “Emote control”. This can quickly kill interest.

    - Do not complain about an emote not stating it’s an attempt. There’s no reason to state the obvious. All emotes are attempts, but you should understand you should not be able to counter any and all circumstances.

    - Don't write a multi-paragraph describing the exact movement of your muscles and hair and how light reflects of your blade/armor, ...

    It's not as bad in 1v1 situation, but when DM has to read through 5 things like these it

    1) takes long time to write and read

    2) can really kill the mood



    Playing your character as a super-powerful, omnipotent being might be fun for you for a few hours, but in the process you likely suck the fun out of other people’s RP when you insert yourself into it as that kind of character. You are likely not a god. You are likely not a Hero of Azeroth.

    This is only a basic outline of what would be considered good combat RP and etiquette related to it. These are not hardlined rules, but rather suggestions. I hope someone finds this useful.


  3. 3 minutes ago, mamozen said:

    A warlock with an incubus minion would not and should not, as far as I know, provide a detriment to the lore.

    this. the CDev stuff only said they all "conveniently forgot how to summon it" i think it's them just covering for not wanting to expand on it


  4. even then, it's not like custom lore should be completely frowned on as it seems to be, as it opens up ways to enjoy the server, and last I checked, we're all here to have fun, not be at eachother's necks over who abides tightly to lore and who smudges it to make things more fun and interesting.


  5. see this is my problem here. all of you pulling the whole "personal patches aren't a thing, this is stupid to me so it's not happening" 
    It's up to Tia iirc. And you guys coming across as hostile as you do easily drive off anyone who has a nice suggestion. Mind you this is just my opinion based on my observation on several people acting exactly as you are, so take it as you will.

    I'd just suggest you leave the deciding of whether or not it should be implemented up to Dera, Azarchius, or Tia. I'll continue to attempt to work on this and then it'll be up to them.


  6. Just now, Mithaniel said:

    A majority do, though. Where as a very small minority have voiced themselves for an incubus model.

     

    tbh, there's better things that could be done - like hair, hair colors, eye colors, etc. stuff that has more value to an rp server than some vague demon race.

    lucky for me then that I'm not a dev, and if it's done without the devs having to do it, no time is wasted, my guy


  7. 2 minutes ago, Mithaniel said:

    I don't think time needs to be wasted on a custom incubus model for maybe a hand's count of people.

    time wasted? its an option available on a private WoW RP server. literally anything that can be added is just as valid as anything else. not everyone wants mordred's coats patch but it's likely getting added anyway.


  8. 2 hours ago, Witch said:

    animations, skeleton and bones

    we could get away with using the satyr skeleton, considering the only artwork depiction we have of an incubus looks near identical to the satyr, it could honestly be as simple as editing the satyr model
    Incubus.jpg?version=d3695eb6b9019f4dbb4a Seeing as this is apparently a titan fighting demons, the satyr wouldn't be around just yet.


  9. 10 minutes ago, Erebos said:

    It's my own personal preference in all honesty compared to others. Even though anything added to roleplay I know can be beneficial. I'm way more at leisure with that terminology than most people probably. Even if that's straying a bit off topic of the original idea.

    it was pointed more towards mordred, whom had quoted your post. it seemed like his intent was to squash further discussion


  10. 1 hour ago, Mordred said:
    10 hours ago, Erebos said:

    there are lore contingencies

    Enough said.

    I still don't see why you're dead set on only lore-friendly things getting in, as it seems to be any time someone so much as mentions custom-lore, bet hey, you do you i suppose


  11. Welcome to WoW. Though Aside from that, even if it were plausible to have an Incubus as a subjugated demon, we only have vague imagery of them. and unfortunatley, that image I talk about looks more like a Satyr being impaled by a titan, though that's probably not the case. So you could probably get away with using a Satyr model until maybe one of the devs wants to make a male Saayad. 


  12. Q: Do incubi exist?

    A: There are several different rumors concerning the male counterparts to the demonic succubus race, and it's clear that the succubi are responsible for all of them. A few of the more common rumors are:[3]

    1. Yes, there are incubi, but the spell to summon them has been conveniently forgotten by mortal practitioners and Burning Legion agents.
    2. Incubi are kept as slaves on their home planet, having been rendered incapable of escape or independent movement.
    3. The succubi consumed the males of their race when they were brought into the Burning Legion. (Alternatively, the act of devouring the males is what caught the attention of the Burning Legion.)

    (pulled from WoWwiki)

     

    Mortal Warlocks (at least until blizzard says otherwise) Probably don't have the spell to summon them, and considering the Legion might not have the spell either, they're likely extremely weak, since they're supposedly slaves on their home world.

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