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MindScape

Game Masters
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Posts posted by MindScape


  1. On 9/12/2021 at 4:25 AM, CoolDude420 said:

    This is a great tool; but I'm trying to understand the psychology behind having no separate field for movement, as well as the esotericism of the actual method for doing so (filling all of the Object Info fields, and then clicking the movement buttons.)

    Surely there's gotta be a reason for this oversight?

    What do you mean? No separate fields for movement? Can you please explain further?

     

    and you have to fill in all the object info fields to move because that’s how it knows how far to move. If you want to use it purely for moving yourself, just put in whatever numbers you want in the Length, Width, Height. 
     

    There’s also an auto-fill option for when you select an object to auto-fill it with the correct information (m2 objects only).


  2. v7.0.0 (July 29, 2021)

    • NEW: Added Tint & Object Spell Support
    • NEW: Object Group Support (Automatic)
    • NEW: Automatic Dimension Detection for M2's
    • NEW: Auto Update mode for Object Parameters (Will auto fill selected objects ID, Scale, and if it's an M2, the dimensions as well)
    • NEW: Auto Show option - Toggle on to automatically show ObjectMover when you load in
    • NEW: Fade Out option - Toggle on to fade ObjectMover to be less distracting when not in immediate use
    • UPDATED: Scale Object now works with Macro Spawning instead of delayed scale commands (No Delay, No Desync)
    • UPDATED: Scale Object now applies to the selected object when entered
    • UPDATED: Saved Presets can now be deleted directly from the UI (Right-Click in Load Dropdown to delete, no need to use chat commands now)
    • CHANGED: Spawn is now in Object section; Revised Movement button placements
    • CHANGED: Added a "Classic Layout" button in Movement to revert the movement buttons to closer to the original layout
    • REMOVED: Double & Halve checkboxes. 
      • You can still use the Double (x2) and Halve (1/2) buttons to change each dimension, or SHIFT-CLICK them to update all dimensions together.
    • Behind the Scenes:
      • Minimap Icon is better and more adaptable to if you use other minimaps / UI's
      • Improved ToolTips & UI Indications when things are disabled
      • Improved Slider Logic
      • Keybindings are sorted into their own category to be easier to find

    https://github.com/MindScape00/ObjectMover/releases/download/v7.0.0/ObjectMover_7-0-rc2.zip


  3. The command list can be quite daunting and unfriendly to first time players - totally understandable. I'll see about bringing it up with the team on some more ideas to bring better information to new players.

     

    10 hours ago, Arma said:

    I cant second this enough. I just started tonight and am scouring forums and the discord for even the most basic of information.

    Either i am horribly overlooking things, or the information is hidden behind needing to know what to ask for, before being able to ask for it.

    For instance i know what i want to transmog and have the item IDs but simple things like how exactly to transmog are still something im working out.

    For the quick on your example: We don't really use the actual transmog system here, you just wear the items that you want - so if you have the item IDs, you can use ".add #ID" to add the item to your inventory, and then equip it. There should be no restrictions on items either, so you can equip/wear anything you want. For now, if you do have any questions on how to do things, or for more information, the best bet is to ask in #game-support on the Discord.


  4. Chat History (Persistent Chat)


    Intro

    This addon keeps a local history of your chat and then restores it every time you login, so you don't miss out on the last thing said, and don't have to fumble thru another addon menu to find it. It will store the last 500 messages received. The report is printed upon login, so you can scroll up and see what you missed, or what was said.
     

    For example: You are mid RP and the server disconnects, or you need to quickly relog - when you log back in, the last 500 lines in your chatbox will be restored.

     

    Example:

    oWkgs3B.png

    Chats with the 'Note' icon and above the '---- Last message receives ----' are from before relogging, those after are from the current session.

     


    Download

    https://github.com/MindScape00/ChatHistory/archive/ChatHistory-r1.zip

     


    Installation

    Drag the "ChatHistory" folder to your Epsilon/_retail_/Interface/Addons/ folder. Launch the game, and login. In bottom left of Character Select, click "Addons" and then ensure Chat History is enabled. There is no config or commands, it runs automatically.

     


     

    Credits & Permissions

    This addon is originally created by Vladinator from WoW Interface and all credits go to them for the original addon; this is merely a fork to update it to 8.3 and gear it towards Epsilon.

    Original Addon: https://www.wowinterface.com/downloads/info20287-ChatHistory.html


  5. On 5/10/2020 at 2:36 PM, vrroena said:

    I love the <Typing> feature so much!  Could I request an option to disable the spells and just have the <Typing> indicator?

    You can disable the spells in-game using the options menu for the addon. Use /cb command to open the options menu. Change the spell to 0 to disable that but still allow typing indicator to be used.


  6. 7 hours ago, Rabbit said:

    Just make roof textures triangles and most brick ones. 
    Then make circular 45° tiles so that we can combine 4 of them into a circle. 
    Then make conic roof textures so we can make proper towers!

     

    Please.

    circular things would be heavy for your client in mass as tiles are often used. Blizzard does well with "circles" by making them more like a hexadecagon and trying to mask it with other shapes & textures.

     

    Again, I'm not a model dev, so not sure what I can do but I'll see if I can't pass the ideas onto the team ? 


  7. Half-Tiles would be really great. There's a lot of different 'tile' building items I'd love to make if I remembered how these days lol (Half-tiles, stair-tiles, ramp-tiles).

     

    In terms of the triangle half-tile, would it be reasonable to just have one side as, i.e., the bottom-right of the texture, and the other side the top-left? 


  8. On 3/31/2020 at 6:52 PM, Perihelion said:

    The technical term is called "Frustum Culling" in game development, wherein only what's on screen and what is about to be on screen is rendered. It exists somewhat in game in the form of WMO interiors, I think, but I once talked to an admin about it and they were pretty sure they'd need the proper source code to apply this to everything.

    From what I recall, WMO's in general aren't rendered when outside your view, but M2's always are, and it's something that's not just a simple change in the client that can be made without altering the actual render pipeline, which would, likely, require the source-code for the client and recompiling it.


  9. On 11/20/2018 at 8:54 AM, Suvi said:

    When I use the addon, and click on up or down or whatever, I can't do any commands anymore. Is there a way to fix it? I can't look up any gobjects after I use it, nor can I use announce chat.

    This should be fixed ?


  10. On 8/6/2017 at 3:16 AM, MindScape said:

    v6.0.0 (March 21, 2020)

    • Auto Update Rot. finished and activated (note: ".go pitch/roll/turn" will be off until the next server mini-update due to syntax issues in the old reply - it will automatically work perfect once the server updates to the new command syntax!)
    • Major restructure of the ChatFilter to clean it up. It should be way more reliable. No more "My commands aren't showing in chat anymore wtf?" hopefully.
    • Move Relative now uses the server commands for best performance
    • More Cowbell

    Updated

     

    https://bit.ly/objmov600a


  11. On 8/27/2017 at 5:58 PM, MindScape said:

    V2.2.0 (March 21, 2020)

    • Added <Typing> support, requires Epsilon addon dependency (Cred: Gardener for <Typing> itself)
      • Toggleable via /cb settings menu, default enabled
    • Fixed some logic ideas, added redundancy to avoid sometimes not removing the emotes/spells/indicator

    Updated to v2.2.0 

     

    https://bit.ly/chatbub220


  12. On 7/1/2019 at 10:19 AM, nimorrax said:

    Bumping because this is a super useful addon, also I'm forgetting if there was a control function to aura instead of cast spells?

    no but I can add that. Control key modifier fine? Also aura on self only?


  13. On 7/14/2019 at 2:53 AM, Azarchius said:

    Ah, I misread.

    For the record, our thread was purged form /r/wowroleplay when we launched, so I doubt that's a feasible location.

    Actually, if you check their sticky post on the top from the mods, they aren't supposed to be removing server ads. They don't actually have a rule for it, it's just that some members there don't like it. I think you can only do it directly in that post tho now, as a comment, instead of a whole separate own post.

    https://www.reddit.com/r/WoWRolePlay/comments/azs7io/advertize_your_serverguild_here/

     


  14. On 3/11/2019 at 11:29 PM, xsdvx said:

    Is there anyway you could maybe please do !phase play to !phase music, I would be forever grateful. I have GHI and was able to transfer data from another server and it has like all the wow music saved to it with the wrong command :P If its more complicated to do that then remake or edit the items never mind ahaha.

    You can edit the files to change the command easily. Just use Notepad++ and then replace all "phase play" to "phase music" and good to go


  15. On 11/20/2018 at 8:54 AM, Suvi said:

    When I use the addon, and click on up or down or whatever, I can't do any commands anymore. Is there a way to fix it? I can't look up any gobjects after I use it, nor can I use announce chat.

    I'm unsure exactly what your problem is, as clicking Up or Down or any button for myself doesn't block you using commands after at all.


  16. On 11/4/2018 at 8:48 AM, Grusmashjenkin said:

    Where we can download it? It isn't automatically in the game, at least not for me

     

    They're being worked on to re-integrate into the server patch. New character model file format changes in the latest patches have made it harder to reintroduce them quickly and without causing problems later.


  17. On 8/27/2017 at 5:58 PM, MindScape said:

    V2.1.0 (July 24, 2018)

    • Added Animation-Emote (Stand-State) Functionality (Use a Negative Number in the Text Box to have it sent as an emote (.mod stand) instead of spell).
    • Added Emote Presets to Preset Dropdown Menus
    • Updated Useful Spells list with Emotes - Made it look neater too.
    • Modified chat filter to turn off on the last message of phase info or main phase.
    • Now uses ".aura X self" for spells to avoid hitting other people with the spell.
    • Added Hover-over Help Text ToolTips in some areas.
    • Fixed Debug CheckBox HitRectInsets.

    Updated! New Features, Finally fixed that bug of it casting on other people if you're an officer (Sorry, I thought I released the fix to that like a year ago.. my bad)

     

    http://bit.ly/chatbub210

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