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MindScape

Game Masters
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Posts posted by MindScape


  1. On 9/7/2017 at 3:30 AM, MindScape said:

    v3.0.0 (July 25, 2018)

    • Expanded to include switching for .go move (allows '.go move 5 forward').
    • Expanded to include switching for .go copy (allows '.go copy 5 forward').
    • Returns use of command ".go look" as a second version of ".look ob", similar to how it worked in previous versions of Enteleai and other servers.
    • Renamed to CommandSwitch since it does more than GPS now.

    Updated.


  2. Basically at the moment, Gob Tele delay on Gossip Menu teleporters only add a delay in opening the Gossip Menu, not when you click on a destination in said menu. I think there should be an additional option for Gossip Delay (".go tele gossipdelay") that would cause a delay between when you click on the destination and when it actually teleports you, to allow for spells cast or such to trigger first.


  3. On 3/25/2018 at 8:23 AM, Lord Kalrihk Blackrune said:

     

    Mindscape slowly raises out from his bush

    UsE mY nEw AdDoN iT wIlL StOp YoU fRoM gEtTiNg BaNnEd

     

    On 3/26/2018 at 10:45 AM, Erkor said:

    wowee here's tia-proxy number one

     

    "WOW just keep _MO_VING guys"

     

    No. You can't just keep moving. It's not a fucking instinct to move some units every time you build. You stand perfectly still and rifle through objects like a model catalogue. Why the fucking hell would you be forced to comply to a broken-to-shit bot just because an obnoxious staff member loves almost as much as his mirror image? It's fucking retarded. It serves no purpose. It hasn't banned anyone who intended to spawn something that could be viewed as ~~~"offensive"~~~ nor has any crasher been found by it, I fucking bet you.

     

    Everyone recently banned by this pile of shit trashcan bot has been banned while trying to find a specific object.

    Just use the addon m8. 

     

    Warden is there to protect against abuses in the system that can lag the server or cause crashes, etc. I'm sure there's less invasive ways that it could've been implemented, like a simple kick or even a timer on spawning or such, but as Xeslite said, Warden is fixed* for 7.3. Also - Yes, the system actually did safeguard the server in the beginning when certain people were trying to attack Epsilon. There were many crashes and lag times when the server was first starting out, before Warden was integrated and amped up on Ban-Spree-Coffee, that was caused by people doing specific things, which Warden attempts to detect and kill. It so happens that spawning 10 objects without moving triggers her (but not after she gets a lobotomy in 7.3). (It doesn't detect and try and ban for offensive shit either, only stuff that can harm the server itself.. It's not some god-like AI that maps your builds and thinks "Oh that's a swastika ban.."......)

     

    But seriously, if you want to sit here and shit-throw on the forums, "IT's NOT myu NATURE to MOVVVVVEEEEEEE", take that time you were wasting on the forums, download addon, avoid getting banned by a simple text warning. Don't like it? Tough fucking luck then, kid. (And if you can't find the addon, you're clearly to lazy to read pinned messages in discord when it says to read pinned messages - again, not any of our problems, just yours).


  4. 18 hours ago, Ross said:

    @Scharlaken Rosette, Having someone targetted when you type often puts the aura of the chat bubble above their head. Am I correct in saying that there may be a missing 'self' somewhere between lines 48-63 in the main.lua file? I'm no where near fluent enough in LUA to figure it out for myself unfortunately.

     

      Hide contents

    local function DoBubble()
    if bubbled == false then
    if bubblechecks[10] == true then
    SendChatMessage(".mod standstate".." "..bubbleStandState, "GUILD")
    end
    if bubblechecks[1] == true then
    if modmode == false then
    SendChatMessage(".aura".." "..bubbleSpell, "GUILD")
    else
    SendChatMessage(".cast".." "..bubbleSpell, "GUILD")
    end
    end
    bubbled = true
    currentbubble = bubbleSpell
    end
    end

     

      Hide contents

    local function DoBubble()
    if bubbled == false then
    if bubblechecks[10] == true then
    SendChatMessage(".mod standstate".." "..bubbleStandState, "GUILD")
    end
    if bubblechecks[1] == true then
    if modmode == false then
    SendChatMessage(".aura".." "..bubbleSpell.." ".."self", "GUILD")
    else
    SendChatMessage(".cast".." "..bubbleSpell.." ".."self", "GUILD")
    end
    end
    bubbled = true
    currentbubble = bubbleSpell
    end
    end

     

    Yes, that will indeed fix your issue there. Self was added as an option to avoid that problem. 


  5. On 11/29/2017 at 4:43 PM, Scharlaken Rosette said:

    I understand that, Epsilon has a CDN server that streams patches and some addons to your client automatically. I'd suggest leaving the login screen open and letting your client fully download before playing. Your Epsilon Folder should be 40+GB when downloading is finished

     

    On 11/29/2017 at 4:54 PM, Hannibear said:

    Okay, I'll try that, thank you. 

    As of now - I do not believe TRP3 is included in the download. Version 1.2.9 is the newest version for 7.2.5, you can grab it on curse: https://wow.curseforge.com/projects/total-rp-3/files/2460498

     

    We'll try and have this hosted on the CDN soon for y'all, just a few kinks to finish working out.

     

    Also - did you ever get the Addon button working again or?


  6. Updated to v2.3.1

    • Add in ability for ShiftSprint to handle swimming (/ss swim # to set it)
    • Changed from '.cast' to '.aura # self' for the casting of spells. This will stop spells being placed on target instead of yourself.
    • Changed the 'return' speed handling - it will now try and save your previous set speed to return you to, instead of just returning you to speed 1.
      • Note: This will fail if you spam your sprint in rapid succession, as it's set instantly when hitting the sprint button - if you hit it while the server is still processing changing your speed back from a previous sprint, it will adopt those numbers and put you in eternal sprint speed - unless you change it back with ".mod speed" again. This may change in the future if we get proper API from the server and begin monitoring chat for when you actually set your speed, but that may be awhile.

     

    Download: http://bit.ly/shiftsprint231


  7. @Azarchius This would be a great fix - precision building with tiles right now is almost impossible with them moving on a server restart.

    (I am sure you have more knowledge in this than me but I assume changing the value from float to decimal or real number would allow us to avoid rounding when re-placing the object on a server restart - though might be less efficient?)


  8. On 11/12/2017 at 10:57 AM, Bhalandros said:

    Speaks for itself; ".gobj move (f/b/l/r/u/d) X" moves the object relative to the object itself. A command to move a object relative to the own character (as in, to the left of the character, or to the right of the character) would make things much, much easier.

    This is possible with ObjectMover. 

    Enjoy :)


  9. .go info #GUID now works. But still returns syntax if you don't have a GUID there, so you can't really just use it to get the info from the currently selected object.


  10. Or we modify #selfie into something more like #random-images-and-selfies-and-memes and then change current #images into #wow-related-images

     

    Names not solid, mostly just the idea of what their use will be. Shorter name ideas welcome.

    #memes - "For posting all your memes, selfies, and other random unrelated off-topic images!"

    #images - "Anything related to WoW - concept art, phase screenshots, new ideas - go for it, just keep them on-topic."


  11. On 10/19/2017 at 6:38 AM, ilovekitty said:

    Another bug is my rogue orc Kasa is teleport to a map that dosin't exist and when i enter to her i get kicked out from the server with error popup and i really don't wanna delete her even on select character screen it say location nothing please help

    The loading screen is a picture of a creepy forest i tried to take screenshot but keep failing

    Use ".summon Kasa" on another character in a good location.


  12. Just now, KayRule said:

    I got them working....sort of. They only show up if I target someone, otherwise it just shows their regular names. I am using your settings.

    Did you follow my actual interface options settings? Very last SS in my imgur album; you need to toggle on "Always Show Nameplates" in the Interface -> Names settings.

     

    7bO2Ogl.png

     

    Can also see more FAQ that are related to nameplates not showing up on certain targets on Kui's actual Curse page too, where they have a bunch of fixes and such if you want them for friendly NPC's at all times ect


  13. On 10/6/2017 at 1:58 AM, KayRule said:

    Hi there, does Kui Nameplates no longer work? I cannot seem to get it to function with TRP3 sadly, and I don't know if I just messed up somehow or the function no longer works.

    It does work still. You can follow the settings I have listed up there in screenshots to get it to work as I have - note that as of now it will not work in certain areas, i.e. phases that are built in dungeons, raids, battlegrounds, ect. Any normal world it will work, but inside those areas, it will not, as Blizzard has put in restrictions to block nameplate addons from working in those select areas. I have created a fix for this which should be implemented server-side at some point which will remove this restriction, but until then, just remember that.

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