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MindScape

Game Masters
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Posts posted by MindScape


  1. 6 hours ago, War-God Matt said:

    Personally I think it'd be best to have both be usable as they both come in handy depending on the situation.

    When spawning tiles,
    .gps <value> <direction> is better as tiles have a set value and you need to often change the direction

    When spawning other stuff,
    .gps <direction> <value> is better as most of the time you use random values for this and simply use the player orientation for the direction, e.g environments, clutter, etc


    Other than that, is gud

    Both are usable. This doesn't stop you from doing it the other way. So you can do ".gps 5 for" or ".gps for 5" with the addon and it will work.


  2. On 9/4/2017 at 8:26 PM, Michael said:

    The old way goes against every command principle ever.

    The argument to your command is always after the command.

    It makes sense the more you use the new way.

    While you're correct, and to me at this point, ".gps for 5" makes way more sense than ".gps 5 for", a simple chat handler to switch them if it finds the text right after ".gps" to be a number wouldn't be terrible, and solves the issue for people that like it that way more because they're already used to it.
     

    I made this for the time being: 

    @flames 

    @Xeslite @Bastille (Tagging you guys since you seemed interested in having it the old way also)


  3. ConvenientCommands - CommandSwitch


    Intro

    A quick and simple addon that allows you to type your GPS commands in the old fashion way of ".gps distance direction" (i.e. '.gps 5 for') instead of the new format of ".gps direction distance". All it does is switch it around when you send the command. This also applies to '.go move' and '.go copy' commands, as well as brings back the fabled ".go look" command as a variant for ".look object", like in the good old days.

     

    Features

    • Enables the following commands to work in reverse formatting (#distance $direction):
      • !gps, !go move, !go copy
    • Brings back the ".go look" command as variant to ".look object", just like it was in pre-Legion Enteleai and other servers.
    • Simple Setup: No commands, toggles, or whatever. Just install it and go.
    • You can still use the new syntax also, it doesn't replace it - so BOTH ways work.
      • ".gps 5 forward" and ".gps forward 5" will both work with the addon installed.

     


    Download

     

    The Addon is now downloaded automatically from the launcher. Nothing for you to do, it's included by default!

     

     


    Installation

    Download the addon above, open it with 7Zip (Recommended) or any other archive program that supports the format. Drag the "CommandSwitch" folder to your Epsilon/_retail_/Interface/Addons/ folder.
    Launch the game, and login. In bottom left of Character Select, click "Addons" and then ensure !CommandSwitch is enabled.

     


    Changes

    v3.0.1 (July 29, 2018)

    • Fixed the Addon actually working (Updated .toc, oops)
    • Added Debug to see where stuff can go wrong if it does.
    • Fixed only being able to use ".go", now any variant of ".gobject" works.

    Previous:

    Spoiler

    v3.0.0 (July 25, 2018)

    Spoiler

     

    • Expanded to include switching for .go move (allows '.go move 5 forward').
    • Expanded to include switching for .go copy (allows '.go copy 5 forward').
    • Returns use of command ".go look" as a second version of ".look ob", similar to how it worked in previous versions of Enteleai and other servers.
    • Renamed to CommandSwitch since it does more than GPS now.

     

     

     

     

    v1.0.0 (Sept 7, 2017)

    Spoiler
    • Release

     

     


    Credits & Permissions

    Made by MindScape for EpsilonWoW using old code from Deramyr's ExtendCommand / ExtendGPS addon.

    You may not reupload or host the addon, in partial or entirety, on any other forums or sites without written express permission.


  4. Updateddddd

    v2.0.1 (9/7/2017)

    • Modified Commands check - now escapes the check and returns to default chat handling if you put in two command characters (.!?/) in a row.
      • i.e., starting a message with "..Hello!" before would trigger as a command, when it's not. Now properly displays it's correct chat bubble as according to your settings for whatever chat type you are currently in.
      • Thanks to @Firestorm for noting this error / suggesting the change

    http://bit.ly/chatbub201 


  5. 3 minutes ago, Morgus said:

    It really would, but that would require someone to figure out the gps for every single one of those objects as far as I know.

    Not every - just update them server side as they are figured out. I can put objects into blender also and figure out their exact size tho also. I wonder if there could even be a way to grab the exact size in the WoW client if it reads it's collisions or model or such O.o 


  6. 8 hours ago, Morgus said:

    If it was possible to get the exact gps of the object when you clicked the "Get object ID" button it would make building with gps so easy, but I don't know if that's possible.

    By the way if you need help just send me a pm.

    It would only be possible if: The addon contained an extensive list of objects and their gps coordinates, or, the server returned a "Suggested Coordinates: X Y Z" type thing when selecting an object. 

    That second option would actually be pretty cool tbh, and then it can be updated to support new objects without ever having to update the addon.


  7. On 9/4/2017 at 4:38 AM, Morgus said:

    I have a suggestion.

    Would it be possible to make a tab with "saved" parameters? It would save a lot of time if I could just select a set of parameters I've already made instead of pasting in all the data from a macro or a forum post.

    It would - I'd planned to do something like "Auto Dimensions" where it updates when you select an object to it's coordinates but it would be a lot of work and updates to compile that all - so instead a 'Save' button would work really nicely yea. I'll look into that :)

    Plan:

    • Save / Load buttons for Object Parameters
    • Update 'step' function with an input box to set it
    • Add in a "Rotate" button so that you can simply just click it and set the rotation, instead of having to change something and change it back
    • Add in a "Update Rotation on Select" option to rotation which, when you select an object, it updates the sliders to the objects current rotation.

    I think that's the plan for now. It seems like lots of work and more sleepless nights tho


  8. I personally don't mind the command change - I've gotten used to it over the last month, and it's fine. However, I do think that Deramyr said that it could be done with an addon, and I'd think such a thing might appear in the official Epsilon addons? No quote me on that, just speculation, as I'd hope that's how it would occur.


  9. On 8/23/2017 at 6:34 AM, Morgus said:

    That's true. Will it be hard to figure out how to add new .m2's?

    Almost the only reason I want tiles is because I would be able to make beaches and make my flooring look better than 1000 worgen_plank.m2's side by side.

    soon™ 

    I think.

    Rumors have it that Chase has like 8000 tiles ready to go in, all as brand new objects.


  10. @ilovekitty

    Have you figured out the phasing system already also? If not:

    You can use the ".phase create nameyouwanthere" command to create a new phase of your own with the name you put there. It will reply saying it's made, and the ID of the phase.

    You can enter the phase then using ".phase enter ID" and then it's just you and whoever else joins the phase, so you can tell your friend the phase ID and they can join you.

    If you forget what phase is yours ever, use ".phase get" and it will remind you of your own phase ID so you can enter it, or give the ID to your friends to join you. Here you can cast any spells you want, spawn in NPC's you want (as Vojtik above explained some of the commands for), spawn objects that you want (use ".gob" to see a list of all those commands), and morph into anything you want or be whatever scale you want without others bugging you about it, since it's your phase. 

    I do believe a lot of us here forget there are people that are new and exploring things like morphs and such and just want to have fun, so I apologize for the negativity you've gotten from others. Good luck and I hope your experience here on Epsilon improves, and comes out as delightful :)


  11. 2 minutes ago, FilthySlovak said:

    so the entire exchange I had a week ago alongside people calling you out for actual scummy behaviour disappeared except for 1 comment of morgus defending you just completely vanishes

     

     

    interesting

    Wasn't me? I can't delete or hide posts or anything, nor did I even ask or whatnot. Plus, we're wayyy past that. You be you but no need to try and start shit again.


  12. Updated to v2.0.0 (9/2/2017)

    • Introduced Addon Options Menu (via Interface -> Addons, or simply "/cb" command)
    • Introduced ability to toggle what chat's activate a ChatBubble
      • Can specify whatever spell you want in the Spell ID box, or choose a preset spell from the known good ones
        • *Red '!' currently only displays over your own head. This is an issue with the spell and is present in other addons that use the spell, and occurs when you use it with .cast/.aura/.learn also. Not something I can fix.
      • Can specify if you just want to use the 'Say' spell for all chat types (i.e. so all are just a normal Chat Bubble)
    • Added Toggle for allowing chat bubble when typing in a .?!/ command
    • Added Toggle for allowing chat bubble when typing with '(' as first character ((OOC Chat))
    • Added Toggle for allowing links in chat (Default: Off [stops showing Chat Bubble if link is put into the editbox])
    • Fixed CSTACK OVERFLOW errors (Thanks Chase for pointing out the error, dumb me)
    • Automatically detect if you're in a phase or not on login, and every time you enter and exit a phase, changing modes to avoid casting the spell on others (This will be updated later to be better once Epsilon adds in further support for ".aura X self", which will eliminate the entire need for phase checking and switching between .aura and .cast, and solves issues with .cast, on some spells, casting on other people - Not a problem if you use the recommended spells though, as they are self-cast only anyway)
    • Works through /reload & Loading Screens (Removes old bubble, not an issue with v1, but introduced with v2 if you have commands on)

  13. 1 hour ago, cemagaga said:

    Trully enjoying the npc editor implemented on this server, being able to quickly edit an npc and see what is equipped and such was hoping to see if someone with more ability than me could make something to make the npc editor a bit quicker instead of having to write the whole thing. Something like the object mover in concept.

    Coming soon, I believe, as part of the official EpsiHelper addon from Chase and Aza, I think


  14. 46 minutes ago, Darkarion said:

    Ah, I found these models here 

    (  https://www.tapatalk.com/groups/wcunderground/talos-custom-game-of-thrones-models-t1540-s10.html )

    Sadly, I don't know how I can get them in m2 form. Unless anyone has it, this might be the end of the thread. Oh well. Thanks for your help guys! :D

    Oh, that's why - it's a Warcraft 3 model. You can look up how to convert it to .m2 for WoW (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/281653-howto-convert-mdx-m2.html ). Textures are probably in BLP1 instead of BLP2 format also so they'd need to be converted also. 


    That's all I got for ye' tho.


  15. 5 hours ago, Darkarion said:

    Alright. Problem is I haven't used WoWModelViewer before, so it might take some time till i get used to it. I have uplodaed the model aswell. Don't pay attention the sword file.

    Edit : I believe I can swap the models, given the right instructions.

    GoTJoffreyThanksInico.rar

    Hmm - I'm not completely sure how you'd do this - the files are .mdx which are WoW, but no skin files to replace the current. Not sure if it might just work tho, so you can try renaming joffrey.mdx to anduin.m2 and placing it in "creature/anduin/" and then also rename JoffreyFinal.blp to anduinskin.blp and put it in the same folder. No promises here but it might work


  16. 1 hour ago, Darkarion said:

     

    Yeap.

    If you have the model already that you want, you can just find Anduin's model in WoWModelViewer, it'll tell you the path of his files, just recreate that in your WoW folder, and then stick your files of the model in there but renamed as the same as Anduin's files. 

    That is - if your model is already in WoW format for legion, is it?

     

    (For reference: the model you're looking to replace is "creature/anduin/anduin.m2" and "creature/anduin/anduinskin.blp", and also the "creature/anduin/anduin00.skin" and "anduin01.skin" I assume - he has lots of anim files in there also tho)


  17. 12 hours ago, Darkarion said:

    As the title suggest, I wish to replace this model with another one. (couldn't find the wowhead link to that model :/ )

    I can provide the file at any time. Shouldn't take long enough since it is a model replacement. I'll obivously edit the post once the patch is complete.

     

    You're wanting to replace Anduin with something else?


  18. 2 minutes ago, DerpyDoo said:

    Well, because of the small level of tension, it's not like people can console themselves in the wide-eyed knowledge that a wealthy flow of quality content is either available or *immediately* due for instant release. Atm, the server doesn't even fully match up command-wise with some other servers out there, cough. And doesn't outstrip it. Now, I do believe in the capacity of Azarchius and any other coders with the team to achieve such things.

    All i'm saying is that because of that situation, it's just a little wobbly. So what just happened, the hardline stamping out people criticizing how a mute was handled, that was a TERRIBLE way to do it. In a terrible time to do it. Certain members of staff are significantly better at resonating with the community. Some are... significantly better at inflaming it. This is a bad time to piss everyone off, that's all.

    I missed that entire situation or anything, but from what I've heard - people have gone about the thing entirely wrong though - if someone thought the punishment was too harsh or unnecessary / unwarranted, they could've just posted an appeal / staff report, instead of starting some huge drama fest over it, y'feel? *shrug*


  19. 35 minutes ago, Insomnia said:

    I think you misunderstand, JJ.  I'm not trying to upset or make anyone's life harder.  The updates section is a bit lackluster, to be frank.  We need it to feel alive, a community where the general channels aren't shit posting.  We don't need intense moderation set into place, we need to talk as a community about what we want.  What we need.  What we feel.  

     

    Whilst I will take what you say into account, perhaps you may not be disconnected.  But a lot of us are.  That much I can say as a -fact-.  Due to many people telling me over time that they have no clue what's going on.  And simply observing that people don't know.

    I honestly agree with you on the connect between staff and player. I feel like there's very little communication between the staff -> general players in terms of what's planned, what features are done and implemented, what's going on within the community and staff team, ect.

    At this moment, I believe that we are way too heavily dependent on people to actively follow and keep up with Discord, which not everyone does. For instance, with Aza's PC gone for that time, I don't think anything was actually posted or stated officially on this break. While it's not everyone's business, I think in such a role where we are rather reliant on him, it would've been nice for some sort of notice, and to have patience in times where a bug may be found. 

    To be fair though - I believe we were supposed to have a dedicated admin that was more focused on a sort of "PR" role, for Public Relations - but I believe they've gone heavily inactive for the time. Either those functions from that role need to be spread out between current staff, or someone else needs to step up into those shoes completely, and do things such as: Discord Announcements, Forum Announcements, Sneak Previews of "What we're working on next" (except - things are usually kept hidden to avoid being copied and having another server put out a similar feature ect, which is reasonable, but some hints could still be done with small glimpses, not the entire thing, just ideas, SS's, ect)


  20. On 8/14/2017 at 0:21 PM, Morgus said:

    Well, my phase isn't getting deleted but the 1000 worgen_plank.m2 I've spawned gets rescaled everytime the server restarts.

    I've only experienced this when scaling the object immediately after spawning it, oddly enough. I.e. a macro for ".go spawn 12345" and then ".go scale 2" will scale it to 2, but then on reset it's back to 1 after a restart. However if you delay by a second and then scale it, it's fine. 

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