Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


MindScape last won the day on October 23 2022

MindScape had the most liked content!

Community Reputation

66 Excellent


About MindScape

  • Rank
    Advanced Member

Recent Profile Visitors

3606 profile views
  1. From skylar via discord: - separate .phase toggle teleport setting for .phase teleport vs .teleport it would be beneficial if players could tp to defined locations instead of getting into inaccessible areas
  2. Command request: ".gob freezeanim" which is just a shortcut to ".gob anim 141" - apparently this is a really useful thing for people to freeze an object that has animation so it's not moving (and also silences the object), but no one really knows about it or knows about that specific anim ID, so having it with a dedicated command may make it more accessible for people.
  3. Currently a Gob Tele can apply a spell/aura on a player when you get within range of it, but it cannot remove that spell/aura when you leave. A new command to 'remove aura when leaving tele range' would be really useful, or just a flag on '.gob tele setsp #id [removeafter]'. Note: I don't think it should remove a spell/aura by default though, only if explicitly set to do so with the separate command or flag, because a lot of players use gob teles to apply auras that they would not want removed when they leave the tele range (i.e., to apply auras when entering a phase at the phase start point).
  4. a new command or feature to allow you to set an object to disappear if you get within a certain range of it. For example, you have a wall object, and you want the object to disappear if you get within 5 meters/yards/wow-units of it. No idea on the best way to implement this, either via a new 'gob vis' type command, or gob tele triggers - I leave that for core devs to decide because I do not entirely understand how those work.
  5. Temporary Gob commands that revert what they did after a delay. Example: .go temp spell 1234 100 -> would apply spell 1234 that then undoes itself after 100ms Same for other commands like gob & gob group move/tint/overlay/activate/spell/maybe some others?
  6. 1) Expand Gob Tele's to support full Gossip menus just like NPC Gossip, regardless of Teleport additions. (Doesn't even need to be tele, I guess, but considering tele's use gossip menus for multi-option teleporting, I figured it might be best integrated? idk). This would allow better usage of objects for things like doors that have text (i.e., riddles) or such, if they don't have a creature model to use instead, or you need collision still. 2) Gob Tele AddOn Message option (i.e., .gob tele setenteraddonmessage $prefixNoSpaces $msg text with spaces). When the tele is triggered, it sends the addon message to the player triggering it. (Reason for AddOn message is we can use it directly without having to use gossip or anything at all, saving on having to handle that, and we can do something like: .gob tele setenteraddonmessage ARC_OPT_CAST myArcSpell, which the addon watches for ARC_OPT_CAST messages and handles them, ie., showing a pop-up button of "Click here to cast this Arcanum Spell!" (Plus it brings more options later for expanding tele's to interact with addons too)) I am not sure how the server tracks tele's and if it tracks when you leave a tele's range - It might be neat to also allow it to send an addonmessage when you leave the range too, like: .gob tele setenteraddonmessage $prefix $msg .gob tele setleaveaddonmessage $prefix $msg addon message should also include the object's phase@guid preferably in the reply, probably just appended to the start of the message with a char(31) separator (so we can identify and track the messages with their appropriate object, incase you trigger two together)
  7. Discord has the solution for this in #tech-faq channel. Basically you need either A) Delete the "Epsilon/_retail_/Tools" folder every launch, or download the fixed Tools folder from that post in discord and replace your current Tools folder, because that Tools folder does not work.
  8. Basically suggestion a new command that allows you to change your current character's features on the fly. For examples, ".char set hair 1" to change your hair to whatever hair 1 is, just like with NPC forge. Maybe allow multiple in a row also to save spamming commands if you want to change quite a few at a time, ex: ".char set hair 1 haircolor 2" Couple this with macros/addons and you could set up quick character presets on one character to change between.
  9. If you have a gossip-enabled NPC targeted, and trigger a GOb Tele with multiple options, it will show the Gossip Menu from the targeted NPC, not the GOb tele menu.
  10. Examples Spells you can Import! This uses the ARC:API Slash Commands to make a single spell that can toggle holding a torch on, or off. This is a simple combination of Aura, Cast, and Cast Trig actions, with Reverts, to create a 3-stage spell, channeling Holy Light in increasing power until it explodes at the end.
  11. Making an item capable of sending an addon message on right click, for addon integrations. I assume this can come along with spell support on Item Forge later, and then just have a specific spell maybe that when that spell is called, don't cast it but instead check the items set addon message and send it? i.e., ".forge item set addonmessage <arcanum_cast>" Yes, I am selfishly including an example that would directly benefit Arcanum lol Yes, I don't know how to directly hook item right clicks so this is my proposed solution 👀
  12. Thanks for sharing! These look dope, and as an ex-Darkfallen RPer, I love them!
  13. You make good points. I figured people would treat Discord forums similar to web-forums and not 'chitchat' in the threads, hopefully. I am now advocating for a sync'd discord forum <-> web forum for suggestions 😄
  14. I am not Raz, who wrote blueprints, but I assume it's along the lines of, say, you try and use ".go blue share $name $player - Well both name & player can have a space. Commands by default separate the text by a space, so you can't do a space in $name otherwise it thinks the 2nd part of the name (i.e., "Test" in "Ouro Test") is the players name. A fix for this would be using " " around blueprint name there I suppose but that takes much more effort & parsing the line then (i.e., if this arg starts with a ", then continue until we find the next arg that ends in a ", and combine them all into one, then do again for player name). It's way less efficient than just saying "Use the ID or chat link (which extracts the ID)". Less applicable to the commands that ends in just the BP name, but for consistency I believe it's better to not support spaced names. Why are they allowed to be set tho with a spaced name? Probably because Raz expected people to try that by default and didn't want someone to have "The Shop" and then also try and save "The Castle" and have both as just "The".. lol.. (Again tho, I am not Raz, so this is all speculation..)