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DavidTwo

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Posts posted by DavidTwo


  1. I mean why bother even making the list? Imo you shouldn't have to go through this effort just for them to add in the teleport locations themselves, if the existance of a .tele add command came to be for players. It would just be so much easier with .tele add


  2. Back on the 4.0.6a core, Divinity-X(Even Echeloned) had the command .playsound, which played sounds/music to /yourself/. There is a similar command for phases, but this command on it's own was quite helpful for when you were in a phase and you wanted to hear music played by you and not the phase owner.

     

    That's where .playsound ((plays sound to self)) comes in.


  3. Those have been lost since Cataclysm, when GMIsland became an untextured nightmare. You might be better off looking in the WotLK files or looking at GMIsland at Noggit and getting the files that way, because I wouldn't know where to look in all honesty.

     

    EDIT: And I seem to have lost my WotLK Data folder. Or else I would've checked for 'ya.


  4. 7 hours ago, Fraenir said:

    Only so much that player additions are monitored so we don't end up with trolling players making .tele navigating a nightmare. It'd be too easy for one ass to put the Start .tele somewhere else and cause some momentary mayhem. You may also end up with a player adding a .tele starting with the same letters or even words somewhere which throws off the original one.

     

    Which is why I also suggested a failsafe if it does get added in for players
     

    Quote


    **Even if you have to add in a failsafe system where teleport additions get approved, that is fine. In fact, I suggest the idea of a failsafe system if you allow .tele add for players. That way, no one is making teleport locations that are merely spamming the database.

     

     


  5. Could remove it and change a few things, like displaying the number of people, instead, with .ph info (Which I think happens already). Or could also just have it display the names of people in a phase instead of the numbers, and it'll only work in whichever phase you are in.

     

    Because let's be honest.... with .ph pop/overview, people stalked ERPs that way too >:P


  6. When I do .ph overview, it does show a list of phases. However, the top phase (In this case, Layet's phase), it says it has 35 players when it only has five. This was a bug even on early Divinity 3.3.5a where the player #'s would add up and never lower.


  7. Some suggestions when it comes to commands (I'll add more to this later)

    • .ph cast ((Allows you to cast a spell in the entire phase)
    • .ch(EAT); Basically instead of having to type out .cheat, have the ability to type out .ch or .che
    • .playsound ((Allows you to play music or sounds to yourself))
    • .npc cast ((Allows NPCs to cast spells)) (Suggested by FluffyFood)
    • .cheat god to make you immune to spells as well (Suggested by Xeslite)

    • .face n/nw/w/sw/s/se/e/ne - turns you so you face the direction chosen ((Suggested by The Pawn))

    • .revive to bring up your entire HP instead of only half  (Suggested by Xeslite)

    •  .addtele - add teleports  (Suggested by Rogan)
    • .ph e own - Puts you into your own phase without having to type in .ph e (enter phase number). Eventually, phase numbers are gonna be huge, and that's gonna be annoying.  (Suggested by Stitches)

     

    More to come. If you have a suggestion, leave it in the doobly doo below!


  8. This thread/guide was originally set up by Mindscape/Klarrisa!

     

    MindScape created and organized a list here of many Game Objects, some common and others not so much, including highly tested coordinates to be used with the "!GPS" command. These coordinates are also scalable, meaning if you spawn your objects at scale 3, simply multiply the coordinates by 3. For ease on the eyes, the Macro's section has been placed into a spoiler, and pictures have been provided with each GO. The macro's section of the post will follow the same order as Objects list, and are also labeled with the same name and ID as in the list for easy reference and finding.


     

    GObjects List and Simple Coordinates:

    [Worgen_GateWall01.M2 entry 803623 - WORGEN WALL BRICKS
    29816e63-f427-4701-9742-7e582b4f86c8_zps
    North / South (X): 4.454704
    East / West (Y): 7.749651
    Up / Down (Z): 14.5574181

    [RedRidgeBridgeBrick01.m2  entry 800307 -GENERIC WHITE BRICK
    GenericWhiteBrick-1.jpg
    North / South (X): 3.168512
    East / West (Y): 2.111521
    Up / Down (Z): 1.4816667


    [RedRidgeBridgeBrick03.m2  entry 806084 -GENERIC GREY BRICK
    GenericGreyBrick-1.jpg
    North / South (X): 2.247172
    East / West (Y): 1.574707
    Up / Down (Z): 0.3615946


    [RedRidgeBridgeBrick02.m2  entry 806083 -UnGeneric Grey+Tex
    UnGenericGreyTex-1.jpg
    North / South (X): 2.24717
    East / West (Y): 2.11152
    Up / Down (Z): 0.7803287


    [StoneBlock02.M2 entry 800474 -DarkStone!
    DarkStone-1.jpg
    North / South (X): 2.642475
    East / West (Y): 2.635465
    Up / Down (Z): 3.938233


    [ExcavationBarrierPlank02.m2 entry 202156 - Floor / Roof Plank
    b4fa82b0-7486-4bd9-b116-9bc262592f01_zps
    Forward / Back: 2.273613
    Left / Right: 11.386787
    Up / Down (Z): 0.416413


    [ExcavationBarrierPlank.m2 entry 177185 (clickabke)- Wall Plank
    bcec7b7d-232f-451f-8a21-a5a0d1947773_zps
    Forward / Back: 0.416413
    Left / Right: 11.386787
    Up / Down (Z): 2.273613


    [Wildhammer_shelf_01.M2 entry 802202
    c28f6e32-b7d0-4953-81b8-578aa01da1ed_zps
    North / South (X): 0.94102
    East / West (Y): 3.45602
    Up / Down (Z): 0.2467


    [Hauler_platform.M2  entry 242442
    35b94424-5d53-49d8-bdc8-68767b03972f_zps
    North / South (X): 11.401774
    East / West (Y): 8.25 8.345304 - spaced, no clipping | 8.141762 - not spaced, clipping
    Up / Down (Z): 0.891729


    [Uldum_Coffin_Lid_01.M2 entry 815392
    276e1b7b-c18f-4914-b2ca-6ab31bae257d_zps
    North / South (X): 1.868 1.868198
    East / West (Y): 0.775 0.7767
    Up / Down (Z): 0.216 0.215943


    [uldum_pillar_brick_01.m2.m2 entry 206336
    6edc6cb4-6309-4091-aa00-c18e7f8ab982_zps
    North / South (X): 0.5473934
    East / West (Y): 0.689372
    Up / Down (Z): 0.15263884


    [WinterOrc_MetalCurb_05.M2 entry 814354
    LP1VQMq.png
    North / South (X): 6.523622
    East / West (Y): 6.461828
    Up / Down (Z): 0.560984


    [WreckedBuildingHRedBrick01.m2  entry 800177
    da2d37c0-1b47-4772-8110-df65ab0100fb_zps
    North / South (X): 0.551894
    East / West (Y): 0.987127
    Up / Down (Z): 0.619834


    [Worgen_Brick02.M2 entry 813139 / [worgen_brick.m2 entry 196462
    f6f08e22-6d60-4bb0-987e-1e8b9f115c12_zps
    North / South (X): 0.551323
    East / West (Y): 0.811346
    Up / Down (Z): 0.45128

     

     

     

    Again, all credit goes to the original creator of this, MindScape(Klarrisa)! If you have any suggestions for additions, provide the object name/ID and the GPS coordinates that you have for said object, and I'll add them to the list for everyone in our community to be able to use it! GPS REVOLUTION!


  9. LJTnX3x.png


    Tired of not being able to see textures in Emerald Dream? Well look no further! This patch returns the textures to the formerly nuclear-green, untextured wasteland that the Emerald Dream was!
     

    NEW! EMERALD DREAM TEXTURE PACK FOR LEGION!

     

    NOW INCLUDED IN THE CASC BREAKER!

     

     

    Download is no longer needed. Just type the teles below to get there!

     

     

    .tele emeraldforest

     

    .tele verdantfields


     

     
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