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War-God Matt

Game Masters
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Posts posted by War-God Matt


  1. I suggest using the warden_cavelight objects. There are a whole lot of various colours to pick and choose from.

    The trick is:

    1. Spawn one.
    2. .gob activate (to check the radius of the lighting)
    3. Scale it to the size you want it.
    4. With it selected, type: .gob set state 0 3
    5. ???
    6. Profit.

    Custom lighting objects might make it someday though, it has been discussed.


  2. This is a known issue, if the spawn point of an .M2 object goes below terrain, it will lose its collision. This is not the case for .WMOs as they act very similarly to terrain. They can also work as substitute for terrain underneath the terrain. Aka, placing .M2 objects inside a house .WMO underneath the terrain will leave .M2 collision intact.

    Regarding how to fix this issue, I have no idea. @Azarchius would be the one to know about that.


  3. 1 minute ago, Michael said:

    There is now a tele called tilemall!

    World port or tele, doesn't matter. If you make some kind of mall for the public to use, especially one for tiles as in this case, best is to have a spawn right at the mall.


  4. Personally I think it'd be best to have both be usable as they both come in handy depending on the situation.

    When spawning tiles,
    .gps <value> <direction> is better as tiles have a set value and you need to often change the direction

    When spawning other stuff,
    .gps <direction> <value> is better as most of the time you use random values for this and simply use the player orientation for the direction, e.g environments, clutter, etc


    Other than that, is gud


  5. It's cool to see someone else got this idea, so that's a thumbs up.

    Though, I might as well inform you that, we'll be getting an addon based on my scale guide (which includes the gamepedia heights since I've been editing a lot of those.)

    Should take a look at the note of the "lore" heights as well, as many of them come from a non-Blizzard company, aka, they're.. not actually canon. So, many of the game model heights are thus more accurate. In cases such as pandaren, goblins, human females, et cetera.

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