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'T'

Game Masters
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Posts posted by 'T'


  1.  

    CoverDalaran.thumb.png.413227ebb1fbf52f75e669ed483c2932.png


    Release Notes (Mini Patch 830 - "Streets of Dalaran")

      Raise your eyes to the skies and observe! Today - it's raining Dalaran objects! With a couple of extras on the side!

    Spreadsheet of all IDs here!
     

    Release date:  April 2022

    Highlights

    Quizley

    • Dalaran Buildings (.look object eps_7dl)

      2022-04-09_18-14-49-554_MessyGameplay.thumb.png.575dcf4443b7afd8bed1837c45539fe7.png

      unknown.thumb.png.41ef3bceed49c3c96b6bfa8c5cb7eda8.png

      2022-04-09_18-17-53-238_MessyGameplay.thumb.png.df7b3a79e7f5571a72f64c5b350b6cde.png
       
    • Gnome Buildings with Interiors (.look object eps_8gn)


      8gn_gnome_house02.png.95cf96bdf9ac5b48c33528592c2ffe68.png    8gn_gnome_house01.png.bc2213b0919778d1ef5f558e73f558b4.png
       
    • HD Human Chapel (.look object eps_humanchapel)

      unknown.pngunknown.png
       
    • HD Snow Trees (.look object eps_snowtree)

      unknown.png
       

    T

    Builders Haven Objects

    • Tile Doors (& Other Misc Doors) (.look object eps_ door)
       
    • Ground Decals (.look object eps_ decal)

      Wow_ZKibiks3P9.thumb.png.ba3e06efdf7b2ee01623689feed40a86.png
       
    • Tintable Numbers/Symbols (.look object eps_ numbers, eps_ symbols, eps_ numerals)

      Wow_dIibNM5Wys.thumb.png.02ae5e8429069afe9ce719fa2889318e.png
       
    • Tintable Building Shapes (.look object eps_buildershaven_shapes_)

      Wow_uHPR8WpFCO.thumb.jpg.92fd00618685e0b24c1b044d6d1b8196.jpg

      Wow_wJ07YbdgKF.thumb.png.902c1dd3882886701235f9d6a290880a.png

      2022-04-09_22-26-37-489_MessyGameplay.thumb.png.05e157d97187f35689d6c54d05f6b6fa.png 2022-04-09_22-36-06-041_MessyGameplay.thumb.png.807fa036e9ce182e85ea18fafd85060e.png
       
    • Dalaran Furniture (.look object eps_7dl)

      2022-04-09_19-41-03-376_MessyGameplay.thumb.png.8116b92b159c86e3c26dd88694a9015b.png

      2022-04-09_18-19-14-304_MessyGameplay.thumb.png.168a697d371d9aa94ee48b6801a39408.png
       
    • HD Hillsbrad Trees (.look object eps_hillsbrad)

      Wow_JyB0RkVaQA.thumb.png.5d113249d22f3eb1ab85c06f394fd766.png  Wow_erAH5xMQXd.thumb.png.947f99415a9a16350de130759066208c.png  Wow_qpPWXD4b0g.thumb.jpg.955e0db971122a792dca3b9eb1c4e8b3.jpg


    General Content Development (Aigar)

    • Human Uprez Downports (.look object SL 9.0)
       

      humantwostory.png.82f946b43fefaf24aa0d3737e140f1d8.pngbarn.png.b73dcf06ad43835a261da19ffa347f29.pngfarm.png.6006c899ca7671e029a554aea9996a54.pnggoldshireinn.png.f519a8aa12295266e56ee1bd4c6b1dc1.png
       

    • Missing KT Houses
    • The true genius behind just about everything in this update due to work on the CDN, upgrading it to allow us to put out content like this.

       


    Full ID List - Spreadsheet of IDs here!

    Spoiler

    10000885  - [SL 9.0] barn.wmo
    10000886  - [SL 9.0] farm.wmo
    10000887  - [SL 9.0] goldshireinn.wmo
    10000888  - [SL 9.0] humantwostory.wmo
    10000889  - eps_kultirasalliance_house01.wmo
    10000890  - eps_kultirasalliance_house02.wmo
    10000891  - eps_emptywmo_kultirasalliance_house01.wmo
    10000892  - eps_emptywmo_kultirasalliance_house02.wmo
    10000893  - eps_hillsbrad_hd_tree_orange_04.m2
    10000894  - eps_hillsbrad_hd_tree_orange_02.m2
    10000895  - eps_hillsbrad_hd_tree_orange_03.m2
    10000896  - eps_hillsbrad_hd_tree_orange_01.m2
    10000897  - eps_hillsbrad_hd_tree_yellow_04.m2
    10000898  - eps_hillsbrad_hd_tree_yellow_02.m2
    10000899  - eps_hillsbrad_hd_tree_yellow_03.m2
    10000900  - eps_hillsbrad_hd_tree_yellow_01.m2
    10000901  - eps_hillsbrad_hd_tree_green_04.m2
    10000902  - eps_hillsbrad_hd_tree_green_02.m2
    10000903  - eps_hillsbrad_hd_tree_green_03.m2
    10000904  - eps_hillsbrad_hd_tree_green_01.m2
    10000905  - eps_door_humanwoodstormwind.m2
    10000906  - eps_door_humanwood.m2
    10000907  - eps_door_humanwoodredridge.m2
    10000908  - eps_door_humanstone.m2
    10000909  - eps_door_humanstonestormwind.m2
    10000910  - eps_door_gilneasstone.m2
    10000911  - eps_door_gilneaswood.m2
    10000912  - eps_door_humanstoneredridge.m2
    10000913  - eps_door_humanwoodelwynn.m2
    10000914  - eps_door_humanstoneelwynn.m2
    10000915  - eps_door_dalaranstone.m2
    10000916  - eps_buildershaven_magic_decal_light_01.m2
    10000917  - eps_buildershaven_magic_decal_light_03.m2
    10000918  - eps_buildershaven_magic_decal_light_02.m2
    10000919  - eps_buildershaven_magic_decal_yellow_01.m2
    10000920  - eps_buildershaven_magic_decal_yellow_03.m2
    10000921  - eps_buildershaven_magic_decal_yellow_02.m2
    10000922  - eps_buildershaven_magic_decal_red_01.m2
    10000923  - eps_buildershaven_magic_decal_red_03.m2
    10000924  - eps_buildershaven_magic_decal_red_02.m2
    10000925  - eps_buildershaven_magic_decal_violet_01.m2
    10000926  - eps_buildershaven_magic_decal_violet_03.m2
    10000927  - eps_buildershaven_magic_decal_violet_02.m2
    10000928  - eps_buildershaven_magic_decal_white_01.m2
    10000929  - eps_buildershaven_magic_decal_white_03.m2
    10000930  - eps_buildershaven_magic_decal_white_02.m2
    10000931  - eps_buildershaven_magic_decal_pink_01.m2
    10000932  - eps_buildershaven_magic_decal_pink_03.m2
    10000933  - eps_buildershaven_magic_decal_pink_02.m2
    10000934  - eps_buildershaven_magic_decal_gold_01.m2
    10000935  - eps_buildershaven_magic_decal_gold_03.m2
    10000936  - eps_buildershaven_magic_decal_gold_02.m2
    10000937  - eps_buildershaven_magic_decal_orange_01.m2
    10000938  - eps_buildershaven_magic_decal_orange_03.m2
    10000939  - eps_buildershaven_magic_decal_orange_02.m2
    10000940  - eps_buildershaven_magic_decal_lavender_01.m2
    10000941  - eps_buildershaven_magic_decal_lavender_03.m2
    10000942  - eps_buildershaven_magic_decal_lavender_02.m2
    10000943  - eps_buildershaven_magic_decal_indigo_01.m2
    10000944  - eps_buildershaven_magic_decal_indigo_03.m2
    10000945  - eps_buildershaven_magic_decal_indigo_02.m2
    10000946  - eps_buildershaven_magic_decal_fel_01.m2
    10000947  - eps_buildershaven_magic_decal_fel_03.m2
    10000948  - eps_buildershaven_magic_decal_fel_02.m2
    10000949  - eps_buildershaven_magic_decal_nature_01.m2
    10000950  - eps_buildershaven_magic_decal_nature_03.m2
    10000951  - eps_buildershaven_magic_decal_nature_02.m2
    10000952  - eps_buildershaven_magic_decal_blue_01.m2
    10000953  - eps_buildershaven_magic_decal_blue_03.m2
    10000954  - eps_buildershaven_magic_decal_blue_02.m2
    10000955  - eps_buildershaven_magic_decal_chi_01.m2
    10000956  - eps_buildershaven_magic_decal_chi_03.m2
    10000957  - eps_buildershaven_magic_decal_chi_02.m2
    10000958  - eps_buildershaven_magic_decal_auroraborealis_01.m2
    10000959  - eps_buildershaven_magic_decal_auroraborealis_03.m2
    10000960  - eps_buildershaven_magic_decal_auroraborealis_02.m2
    10000961  - eps_buildershaven_window_dalaran.m2
    10000962  - eps_buildershaven_magic_swirls_fast.m2
    10000963  - eps_buildershaven_magic_swirls_slow.m2
    10000964  - eps_buildershaven_shapes_tint_cubes_04.m2
    10000965  - eps_buildershaven_shapes_tint_triangle_a01.m2
    10000966  - eps_buildershaven_shapes_tint_cubes_01.m2
    10000967  - eps_buildershaven_shapes_tint_cubes_03.m2
    10000968  - eps_buildershaven_shapes_tint_diamond_a01.m2
    10000969  - eps_buildershaven_shapes_tint_hexagon_a01.m2
    10000970  - eps_buildershaven_shapes_tint_cubes_02.m2
    10000971  - eps_buildershaven_shapes_tint_box_002.m2
    10000972  - eps_buildershaven_shapes_tint_pyramid_06.m2
    10000973  - eps_buildershaven_shapes_tint_ramp_06.m2
    10000974  - eps_buildershaven_shapes_tint_pyramid_02.m2
    10000975  - eps_buildershaven_shapes_tint_rectangle_05.m2
    10000976  - eps_buildershaven_shapes_tint_box_03.m2
    10000977  - eps_buildershaven_shapes_tint_box_003.m2
    10000978  - eps_buildershaven_shapes_tint_box_01.m2
    10000979  - eps_buildershaven_shapes_tint_ramp_02.m2
    10000980  - eps_buildershaven_shapes_tint_rectangle_01.m2
    10000981  - eps_buildershaven_shapes_tint_rectangle_06.m2
    10000982  - eps_buildershaven_shapes_tint_pyramid_04.m2
    10000983  - eps_buildershaven_shapes_tint_sphere_01.m2
    10000984  - eps_buildershaven_shapes_tint_pyramid_05.m2
    10000985  - eps_buildershaven_shapes_tint_cylinder_08.m2
    10000986  - eps_buildershaven_shapes_tint_cylinder_06.m2
    10000987  - eps_buildershaven_shapes_tint_cylinder_03.m2
    10000988  - eps_buildershaven_shapes_tint_ramp_07.m2
    10000989  - eps_buildershaven_shapes_tint_cylinder_02.m2
    10000990  - eps_buildershaven_shapes_tint_cone_06.m2
    10000991  - eps_buildershaven_shapes_tint_pyramid_08.m2
    10000992  - eps_buildershaven_shapes_tint_cone_01.m2
    10000993  - eps_buildershaven_shapes_tint_box_02.m2
    10000994  - eps_buildershaven_shapes_tint_pyramid_07.m2
    10000995  - eps_buildershaven_shapes_tint_cone_05.m2
    10000996  - eps_buildershaven_shapes_tint_cylinder_01.m2
    10000997  - eps_buildershaven_shapes_tint_ramp_01.m2
    10000998  - eps_buildershaven_shapes_tint_ramp_08.m2
    10000999  - eps_buildershaven_shapes_tint_cone_08.m2
    10001000  - eps_buildershaven_shapes_tint_sphere_02.m2
    10001001  - eps_buildershaven_shapes_tint_ramp_03.m2
    10001002  - eps_buildershaven_shapes_tint_ramp_05.m2
    10001003  - eps_buildershaven_shapes_tint_pyramid_01.m2
    10001004  - eps_buildershaven_shapes_tint_cylinder_07.m2
    10001005  - eps_buildershaven_shapes_tint_rectangle_04.m2
    10001006  - eps_buildershaven_shapes_tint_cone_02.m2
    10001007  - eps_buildershaven_shapes_tint_ramp_04.m2
    10001008  - eps_buildershaven_shapes_tint_rectangle_03.m2
    10001009  - eps_buildershaven_shapes_tint_pyramid_03.m2
    10001010  - eps_buildershaven_shapes_tint_cylinder_04.m2
    10001011  - eps_buildershaven_shapes_tint_cone_07.m2
    10001012  - eps_buildershaven_shapes_tint_cone_04.m2
    10001013  - eps_buildershaven_shapes_tint_cylinder_05.m2
    10001014  - eps_buildershaven_shapes_tint_cone_03.m2
    10001015  - eps_buildershaven_shapes_tint_rectangle_02.m2
    10001016  - eps_buildershaven_shapes_tint_box_001.m2
    10001017  - eps_buildershaven_shapes_tint_rockcluster_01.m2
    10001018  - eps_buildershaven_shapes_tint_curbgrass.m2
    10001019  - eps_buildershaven_shapes_tint_gem03.m2
    10001020  - eps_buildershaven_shapes_tint_rock_09.m2
    10001021  - eps_buildershaven_shapes_tint_rock_05.m2
    10001022  - eps_buildershaven_shapes_tint_rockstackcluster_04.m2
    10001023  - eps_buildershaven_shapes_tint_rockstack_01.m2
    10001024  - eps_buildershaven_shapes_tint_groundcover_02.m2
    10001025  - eps_buildershaven_shapes_tint_bush_01.m2
    10001026  - eps_buildershaven_shapes_tint_shrubs02.m2
    10001027  - eps_buildershaven_shapes_tint_rock_08.m2
    10001028  - eps_buildershaven_shapes_tint_curbdirt.m2
    10001029  - eps_buildershaven_shapes_tint_ivybush_b01.m2
    10001030  - eps_buildershaven_shapes_tint_gem04.m2
    10001031  - eps_buildershaven_shapes_tint_ivybush_a03.m2
    10001032  - eps_buildershaven_shapes_tint_rock_02.m2
    10001033  - eps_buildershaven_shapes_tint_rock_01.m2
    10001034  - eps_buildershaven_shapes_tint_rockcluster_02.m2
    10001035  - eps_buildershaven_shapes_tint_bridge.m2
    10001036  - eps_buildershaven_shapes_tint_door.m2
    10001037  - eps_buildershaven_shapes_tint_rockcurved_03.m2
    10001038  - eps_buildershaven_shapes_tint_rockstackcluster_02.m2
    10001039  - eps_buildershaven_shapes_tint_gem02.m2
    10001040  - eps_buildershaven_shapes_tint_gem06.m2
    10001041  - eps_buildershaven_shapes_tint_root_01.m2
    10001042  - eps_buildershaven_shapes_tint_ivybush_b03.m2
    10001043  - eps_buildershaven_shapes_tint_rockcurved_01.m2
    10001044  - eps_buildershaven_shapes_tint_root_03.m2
    10001045  - eps_buildershaven_shapes_tint_gem05.m2
    10001046  - eps_buildershaven_shapes_tint_rockstackcluster_01.m2
    10001047  - eps_buildershaven_shapes_tint_ivybush_b02.m2
    10001048  - eps_buildershaven_shapes_tint_root_02.m2
    10001049  - eps_buildershaven_shapes_tint_rock_03.m2
    10001050  - eps_buildershaven_shapes_tint_secretdoor.m2
    10001051  - eps_buildershaven_shapes_tint_rockstack_02.m2
    10001052  - eps_buildershaven_shapes_tint_shrubs01.m2
    10001053  - eps_buildershaven_shapes_tint_rockstackcluster_03.m2
    10001054  - eps_buildershaven_shapes_tint_rock_06.m2
    10001055  - eps_buildershaven_shapes_tint_shrubs03.m2
    10001056  - eps_buildershaven_shapes_tint_ivybush_a01.m2
    10001057  - eps_buildershaven_shapes_tint_rock_04.m2
    10001058  - eps_buildershaven_shapes_tint_ivybush_a02.m2
    10001059  - eps_buildershaven_shapes_tint_rockcurved_02.m2
    10001060  - eps_buildershaven_shapes_tint_rock_07.m2
    10001061  - eps_buildershaven_shapes_tint_groundcover_01.m2
    10001062  - eps_buildershaven_shapes_tint_gem01.m2
    10001063  - eps_buildershaven_shapes_tint_gem07.m2
    10001064  - eps_buildershaven_shapes_tint_columns_02.m2
    10001065  - eps_buildershaven_shapes_tint_columns_01.m2
    10001066  - eps_buildershaven_shapes_tint_arch.m2
    10001067  - eps_buildershaven_symbol_exclamation.m2
    10001068  - eps_buildershaven_symbol_slash.m2
    10001069  - eps_buildershaven_symbol_and.m2
    10001070  - eps_buildershaven_symbol_divide.m2
    10001071  - eps_buildershaven_symbol_equals.m2
    10001072  - eps_buildershaven_numeral_v.m2
    10001073  - eps_buildershaven_symbol_sword.m2
    10001074  - eps_buildershaven_symbol_epsilon.m2
    10001075  - eps_buildershaven_symbol_addition.m2
    10001076  - eps_buildershaven_symbol_colon.m2
    10001077  - eps_buildershaven_symbol_question.m2
    10001078  - eps_buildershaven_symbol_semicolon.m2
    10001079  - eps_buildershaven_number_06.m2
    10001080  - eps_buildershaven_numeral_x.m2
    10001081  - eps_buildershaven_number_02.m2
    10001082  - eps_buildershaven_number_03.m2
    10001083  - eps_buildershaven_number_00.m2
    10001084  - eps_buildershaven_number_09.m2
    10001085  - eps_buildershaven_number_05.m2
    10001086  - eps_buildershaven_number_01.m2
    10001087  - eps_buildershaven_number_07.m2
    10001088  - eps_buildershaven_number_08.m2
    10001089  - eps_buildershaven_number_04.m2
    10001090  - eps_buildershaven_numeral_i.m2
    10001091  - eps_snowtree01.m2
    10001092  - eps_snowtree02.m2
    10001093  - eps_snowtree03.m2
    10001094  - eps_snowtree04.m2
    10001095  - eps_snowtree05.m2
    10001096  - eps_snowtree06.m2
    10001097  - eps_8gn_gnomehangar01.wmo
    10001098  - eps_8gn_gnomehouse01interior.wmo
    10001099  - eps_8gn_gnomehouse02interior.wmo
    10001100  - eps_humanchapel01.wmo
    10001101  - eps_7dl_farmtrellislg01.m2
    10001102  - eps_7dl_shed_greenhouse_01.m2
    10001103  - eps_7dl_table03_round.m2
    10001104  - eps_7dl_wagon01.m2
    10001105  - eps_7dl_tablelong01.m2
    10001106  - eps_7dl_chair01.m2
    10001107  - eps_7dl_cupboard01.m2
    10001108  - eps_7dl_farmtrellissm01.m2
    10001109  - eps_7dl_table01.m2
    10001110  - eps_7dl_cupboard03.m2
    10001111  - eps_7dl_farmwheelbarrow01.m2
    10001112  - eps_7dl_tablesquare01.m2
    10001113  - eps_7dl_couch01.m2
    10001114  - eps_7dl_cupboard02.m2
    10001115  - eps_7dl_banner.m2
    10001116  - eps_7dl_table02_round.m2
    10001117  - eps_7dl_chair02.m2
    10001118  - eps_7dl_spices02.m2
    10001119  - eps_7dl_fireplace.m2
    10001120  - eps_7dl_wagon.m2
    10001121  - eps_7dl_farmtrellismed01.m2
    10001122  - eps_7dl_spices01.m2
    10001123  - eps_7dl_legrest01.m2
    10001124  - eps_7dl_cupboard04.m2
    10001125  - eps_7dl_table01_round.m2
    10001126  - eps_7dl_farmfountain01.m2
    10001127  - eps_7dl_armchair01.m2
    10001128  - eps_7dl_tent01.m2
    10001129  - eps_7dl_barbermirror.m2
    10001130  - eps_7dl_floordecor01.m2
    10001131  - eps_7dl_pillardecor.m2
    10001132  - eps_7dl_floordecor03.m2
    10001133  - eps_7dl_floordecor02.m2
    10001134  - eps_7dl_planter_round.m2
    10001135  - eps_7dl_pillar_round.m2
    10001136  - eps_7dl_roof02.m2
    10001137  - eps_7dl_roofdecor01.m2
    10001138  - eps_7dl_roofdecor02.m2
    10001139  - eps_7dl_roof04.m2
    10001140  - eps_7dl_roofdecor03.m2
    10001141  - eps_7dl_roofwindow01.m2
    10001142  - eps_7dl_roofround01.m2
    10001143  - eps_7dl_roofwindow02.m2
    10001144  - eps_7dl_roofwindow03.m2
    10001145  - eps_7dl_roofwindow04.m2
    10001146  - eps_7dl_roof01.m2
    10001147  - eps_7dl_roofwindow05.m2
    10001148  - eps_7dl_roof03.m2
    10001149  - eps_7dl_roofdecor_small.m2
    10001150  - eps_7dl_smallstairs.m2
    10001151  - eps_7dl_spire04.m2
    10001152  - eps_7dl_spire02.m2
    10001153  - eps_7dl_window_a01.m2
    10001154  - eps_7dl_spire05.m2
    10001155  - eps_7dl_spire01.m2
    10001156  - eps_7dl_window_axe_01.m2
    10001157  - eps_7dl_spire03.m2
    10001158  - eps_7dl_window_b01.m2
    10001159  - eps_7dl_window_b02.m2
    10001160  - eps_7dl_window_c01.m2
    10001161  - eps_7dl_window_axe_02.m2
    10001162  - eps_7dl_window_shield_01.m2
    10001163  - eps_7dl_window_shield_02.m2
    10001164  - eps_7dl_windowround.m2
    10001165  - eps_7dl_windowsmall_a01.m2
    10001166  - eps_7dl_windowsmall_a02.m2
    10001167  - eps_7dl_windowsmall_b01.m2
    10001168  - eps_7dl_windowsmall_c01.m2
    10001169  - eps_7dl_windowsmall_d01.m2
    10001170  - eps_7dl_windowsmall_e01.m2
    10001171  - eps_7dl_wood_table01.m2
    10001172  - eps_7dl_woodcounter_corner.m2
    10001173  - eps_7dl_woodcounter02.m2
    10001174  - eps_7dl_woodpillar01.m2
    10001175  - eps_7dl_woodcounter01.m2
    10001176  - eps_7dl_fountain.m2
    10001177  - eps_7dl_well.m2
    10001178  - eps_7dl_bank.wmo
    10001179  - eps_7dl_barber.wmo
    10001180  - eps_7dl_building_medium01.wmo
    10001181  - eps_7dl_building_medium02.wmo
    10001182  - eps_7dl_building_medium04.wmo
    10001183  - eps_7dl_building_medium03.wmo
    10001184  - eps_7dl_building_small02.wmo
    10001185  - eps_7dl_building_round01.wmo
    10001186  - eps_7dl_building_small03.wmo
    10001187  - eps_7dl_building_small01.wmo
    10001188  - eps_7dl_cornerbuilding01.wmo
    10001189  - eps_7dl_cornerbuilding02.wmo
    10001190  - eps_7dl_cornerbuilding03.wmo
    10001191  - eps_7dl_cornerbuilding04.wmo
    10001192  - eps_7dl_hub_alchemy.wmo
    10001193  - eps_7dl_hub_blacksmithing.wmo
    10001194  - eps_7dl_hub_inscription.wmo
    10001195  - eps_7dl_inn_01.wmo
    10001196  - eps_7dl_hub_jewelcrafting.wmo
    10001197  - eps_7dl_krasuslanding.wmo
    10001198  - eps_7dl_petshop.wmo
    10001199  - eps_7dl_violethold.wmo
    10001200  - eps_7dl_violettower.wmo
    10001201  - eps_7dl_bridge_pillar01.wmo
    10001202  - eps_7dl_stairs_shortthin.wmo
    10001203  - eps_7dl_stairs_shortwide.wmo
    10001204  - eps_7dl_stairs_tallthin.wmo
    10001205  - eps_7dl_bridge_ramp01.wmo
    10001206  - eps_7dl_bridge_span01.wmo
    10001207  - eps_7dl_house_connector.wmo
    10001208  - eps_7dl_stairs_tallwide.wmo
    10001209  - eps_7dl_wall_corner45_thin.wmo
    10001210  - eps_7dl_wall_corner45_wide.wmo
    10001211  - eps_7dl_wall_corner90_thin.wmo
    10001212  - eps_7dl_wall_corner90_wide.wmo
    10001213  - eps_7dl_wall_curve30_thin.wmo
    10001214  - eps_7dl_wall_curve30_wide.wmo
    10001215  - eps_7dl_wall_curve45_thin.wmo
    10001216  - eps_7dl_wall_curve45_wide.wmo
    10001217  - eps_7dl_wall_straight_thin.wmo
    10001218  - eps_7dl_wall_straight_wide.wmo
    10001219  - eps_7dl_wall_straightshort_thin.wmo
    10001220  - eps_7dl_wall_straightshort_wide.wmo
    10001221  - eps_7dl_wallpillar_thin.wmo
    10001222  - eps_7dl_wallpillar_wide.wmo
    10001223  - eps_7dl_building_medium02_alliance.wmo
    10001224  - eps_7dl_building_medium01_alliance.wmo
    10001225  - eps_7dl_building_round01_alliance.wmo
    10001226  - eps_7dl_building_small01_alliance.wmo
    10001227  - eps_7dl_hub_blacksmithing_alliance.wmo
    10001228  - eps_7dl_building_small02_alliance.wmo
    10001229  - eps_7dl_hub_alchemy_alliance.wmo
    10001230  - eps_7dl_hub_inscription_alliance.wmo
    10001231  - eps_7dl_hub_jewelcrafting_alliance.wmo
    10001232  - eps_7dl_krasuslanding_alliance.wmo
    10001233  - eps_7dl_petshop_alliance.wmo
    10001234  - eps_7dl_roofwindow01_alliance.m2
    10001235  - eps_7dl_roof02_alliance.m2
    10001236  - eps_7dl_roof03_alliance.m2
    10001237  - eps_7dl_roof01_alliance.m2
    10001238  - eps_7dl_roof04_alliance.m2
    10001239  - eps_7dl_roofwindow02_alliance.m2
    10001240  - eps_7dl_roofwindow03_alliance.m2
    10001241  - eps_7dl_roofwindow04_alliance.m2
    10001242  - eps_7dl_roofwindow05_alliance.m2
    10001243  - eps_7dl_roofround01_alliance.m2
    10001244  - eps_7dl_spire04_alliance.m2
    10001245  - eps_7dl_spire05_alliance.m2
    10001246  - eps_7dl_violettower_alliance.wmo
    10001247  - eps_7dl_spire03_alliance.m2
    10001248  - eps_7dl_spire02_alliance.m2
    10001249  - eps_7dl_spire01_alliance.m2
    10001250  - eps_7dl_building_medium02_horde.wmo
    10001251  - eps_7dl_building_medium01_horde.wmo
    10001252  - eps_7dl_building_round01_horde.wmo
    10001253  - eps_7dl_building_small01_horde.wmo
    10001254  - eps_7dl_hub_alchemy_horde.wmo
    10001255  - eps_7dl_building_small02_horde.wmo
    10001256  - eps_7dl_hub_blacksmithing_horde.wmo
    10001257  - eps_7dl_hub_inscription_horde.wmo
    10001258  - eps_7dl_hub_jewelcrafting_horde.wmo
    10001259  - eps_7dl_krasuslanding_horde.wmo
    10001260  - eps_7dl_petshop_horde.wmo
    10001261  - eps_7dl_roof01_horde.m2
    10001262  - eps_7dl_roof02_horde.m2
    10001263  - eps_7dl_roofwindow03_horde.m2
    10001264  - eps_7dl_roof03_horde.m2
    10001265  - eps_7dl_roofwindow04_horde.m2
    10001266  - eps_7dl_roofwindow05_horde.m2
    10001267  - eps_7dl_spire01_horde.m2
    10001268  - eps_7dl_spire03_horde.m2
    10001269  - eps_7dl_spire02_horde.m2
    10001270  - eps_7dl_spire04_horde.m2
    10001271  - eps_7dl_roof04_horde.m2
    10001272  - eps_7dl_violettower_horde.wmo
    10001273  - eps_7dl_spire05_horde.m2
    10001274  - eps_7dl_roofwindow01_horde.m2
    10001275  - eps_7dl_roofwindow02_horde.m2
    10001276  - eps_7dl_roofround01_horde.m2
    10001278  - eps_kultirasalliance_mausoleumdoor01.m2 [Door]
    10001279  - eps_kultirasalliance_slidedoor01.m2 [Door]
    10001280  - eps_buildershaven_shapes_tint_bridge.m2 [Door]
    10001281  - eps_kultirasalliance_blacksmith_forgedoor01.m2 [Door]
    10001282  - eps_kultirasalliance_bankvaultdoor01.m2 [Door]
    10001283  - eps_door_humanwoodstormwind.m2 [Door]
    10001284  - eps_door_humanwood.m2 [Door]
    10001285  - eps_door_humanwoodredridge.m2 [Door]
    10001286  - eps_door_humanstone.m2 [Door]
    10001287  - eps_door_humanstonestormwind.m2 [Door]
    10001288  - eps_door_gilneasstone.m2 [Door]
    10001289  - eps_door_gilneaswood.m2 [Door]
    10001290  - eps_door_humanstoneredridge.m2 [Door]
    10001291  - eps_door_humanwoodelwynn.m2 [Door]
    10001292  - eps_door_humanstoneelwynn.m2 [Door]
    10001293  - eps_door_dalaranstone.m2 [Door]
    10001294  - eps_buildershaven_shapes_tint_door.m2 [Door]
    10001295  - eps_buildershaven_shapes_tint_secretdoor.m2 [Door]
    10001296  - [SL 9.0] emptywmo_farm.wmo
    10001297  - [SL 9.0] emptywmo_goldshireinn.wmo
    10001298  - [SL 9.0] emptywmo_barn.wmo
    10001299  - [SL 9.0] emptywmo_humantwostory.wmo
    10001300  - eps_buildershaven_shapes_tint_cloud03.m2
    10001301  - eps_buildershaven_shapes_tint_cloud01.m2
    10001302  - eps_buildershaven_shapes_tint_cloud02.m2
    10001303  - eps_buildershaven_shapes_tint_hexagoncolumn.m2
    10001304  - eps_buildershaven_shapes_tint_hexagoncolumn_shattered.m2

     

     



    Epsilon Wants YOU!

    If you feel like you can help us as we continue to make developments to the server, we're currently on the lookout for addon creators/object modellers/retexture artists to join our team. In time this will open up to items/creatures perhaps, but right now our technology is developed to work with these fields. For addon creators, please contact
    Azarchius on discord. For object related modders, please contact me on discord with an album of what you can do, my user is #AJT0715, or T in the user list. Thank you!

    That's all folks!


  2. Phases can be optimised to work with .vis ultralow, helping to keep players fps at a steady level (you can set backdrop pieces to -1 vis so that they're always visible).

    Close up, my phase is very detailed and with visibility at default it will drop mad fps.

    Here, a close up screenshot of the build with .vis ultralow on, you can see the builds in the distance still remain:


    image.thumb.png.dd79563927de1b72c11a5f40ad5ad160.png
     

    image.thumb.png.d11388847ad220f738086bee9f58ac0c.png

    You can see here that from a distance, just the skeleton of my phase remains like this so that on foot, none of the backdrop details disappear:

     image.thumb.png.5589f74fb9b8c820831d93f78a34a0d3.png
     

    Following our discussion about .phase set vis, I actually think it should be an area specific shift - I may have a build on one map that needs high visibility, and contains less objects - and a build on another that requires ultralow visibility as it has a higher density of objects.

    .phase shift zone vis

    .phase shift zone vis ultralow/verylow/low/med/high (OR) insert number (with cap to stop people from setting it to a huge number, causing themselves to error)


  3. The lore could definitely use a lick of paint and we have Miles to thankfully help for that! It will definitely receive some work and most likely will change drastically - right now the area is just intended as a fun concept for a start zone with potential to be opened up as a casual main phase roleplay zone, with the original explanation perhaps being a bit of an over-excited afterthought that we appreciate the feedback on (that's totally my bad)! Having someone who actually knows what they're talking about when it comes to lore will help us massively!

    As for your feedback Myomeme, you can use .vis ultralow to improve the fps - it works really well and I barely notice a difference in the zone with it on which is better than I ever expected, you can see screenshots at the bottom of the post with the comparison (it can be a little hard to see, but that's good!). When it comes to the original design, with all due respect I wasn't ever actually aware that there was a previous lore, and if there was, it isn't documented anywhere that we've seen for the last year or two. I just thought it was a generic Orcish Valley - and as representatives of the server with fairness, the staff should be able to take control of that and take it in a direction we're satisfied with, though your original rendition is a solid part of the legacy of the server and is pretty iconic at this point. I imagine once someone with an eye for lore actually goes over it, it'll all make a bit more sense, and I'd be happy to talk to you on Discord about it so you can have your say.

    For now, really glad you guys are enjoying it!


  4. 5 hours ago, Romeo said:

    good armour review. looking forward to other things than just recolors of armours doe.

    What armour is this a recolour of? 

    18 minutes ago, Enyremer said:

    I must say there certainly is something similar about those Alleria armours recolours, Though I can't quite put my finger on it. Although my only critique of those sets would be to change the colour pallet to be more in line with the shades used with the recoloured variants of the existing Eagletalon Battlegear as that seemed to largely be the inspiration for some of Alleria's armour. 

    The Eagletalon armour is heavily inspired by Sylvanas' armour, not Alleria's, I don't really see a striking similarity between the two sets apart from one or two of the colour palettes. I can see what you're saying about making some shades to better match the Eagletalon sets, maybe I'll do that.


  5. Header.png

    Competition2.png

    Hello and welcome to the Epsilon Start Zone Poll!

    I know that this is very late, there have been a number of issues one after the other recently that have delayed this from being posted (most of which have been beyond my control). Anyway, better now than never! After narrowing down the entries and removing the empty/unfinished phases, I asked each person to provide a title and a description for their phases, and these are the final entries!

    SEPERATOR THICK - TEMPLATE copy 7.png

    Phase 12329 - Arvick's 'Draenic Monestary'

    Cen'gar_0021_WoWScrnShot_090818_041819 copy.pngCen'gar_0019_WoWScrnShot_090818_041627 copy.pngCen'gar_0020_WoWScrnShot_090818_041835 copy.png

    SEPERATOR THICK - TEMPLATE copy 7.png

    Phase 12024 - Alira's 'Aloraan Terrace'

    An immaculate and seemingly abandoned titanic facility that oddly seems to accomodate for mortal races. What little information that can be dug up on the place tells that the terrace serves for the headquarters of a mysterious "Project Alora" where "heroes are forged."

    Cen'gar_0016_WoWScrnShot_090818_162000 copy.pngCen'gar_0017_WoWScrnShot_090818_161822 copy.pngCen'gar_0018_WoWScrnShot_090818_161744 copy.png

    SEPERATOR THICK - TEMPLATE copy 7.png

    Phase 12340 - Rage's 'Atal'jin'

    Atal'jin is a troll fishing village known for its easygoing populace and their reverence to the loa of travelers and storytelling, Torga. I've always found inspiration in the culture and history of the Pacific Islands, and wanted to pay homage through one of my favorite races in Warcraft.

    Cen'gar_0013_WoWScrnShot_090818_040453 copy.pngCen'gar_0014_WoWScrnShot_090818_035351 copy.pngCen'gar_0015_WoWScrnShot_090818_040550 copy.png

    SEPERATOR THICK - TEMPLATE copy 7.png

    Phase 12330 - Richard & Das' 'Sugmar Peak'

    A cozy reprieve from the toil and hardship of the modern roleplayer.

    Cen'gar_0010_WoWScrnShot_090818_043750 copy.pngCen'gar_0011_C61jMt0 copy.pngCen'gar_0012_MoVcax0 copy.png

    SEPERATOR THICK - TEMPLATE copy 7.png

    Phase 12331 - Mercy/Judzet's 'Embassy of the Allied Races'

    Cen'gar_0007_WoWScrnShot_090818_050139 copy.pngCen'gar_0008_WoWScrnShot_090818_045917 copy.pngCen'gar_0009_WoWScrnShot_090818_045838 copy.png

    SEPERATOR THICK - TEMPLATE copy 7.png

    Phase 12025 - Manduin & Sarionis' 'Epsilon Island'

    Part of the Baradin archipelago, this island was settled after a band of Kul Tiran sailors was beached on it's rocky shores because of their ship being badly damaged by horde vessels during the second war. Inspired by Kul tiran architecture, Brennadan specifically. It's best feature is it's similarity yet clear distinction from the existing Dranosh Valley, and it's constant elusion to Epsilon's ideology of sailing taken from the Maelstrom of the logo and the title screen.

    Cen'gar_0011_C6213411jMt0 copy.pngCen'gar_0011_23C61jMt0 copy.pngCen'gar_0011_C161jMt0 copy.png

    SEPERATOR THICK - TEMPLATE copy 7.png

    Phase 12332 - Kitty's 'Ashwood'

    A Grizzly Hills themed human camp which was inspired by Boralus and Tiragarde Sound, Ashwood inspires to be a cosy location in the middle of the wilderness, filled with little Easter eggs towards loved members of our Epsilon Community.

    Cen'gar_0004_WoWScrnShot_090818_161042 copy.pngCen'gar_0005_WoWScrnShot_090818_161002 copy.pngCen'gar_0006_WoWScrnShot_090818_161109 copy.png

    SEPERATOR THICK - TEMPLATE copy 7.png

    Phase 12333 - Mav's  'Azlorean'

    "The Esmeralda and its small crew have traveled yet again. This time, they've discovered a cluster of islands. The main one, Azloraen, contained a leyline that had leaked and "infected" the small islands with cracks of power. Hoping to repair the leyline, they reactivated the ruined teleporter and invited adventurers of all kinds to congregate and socialize." 

    Cen'gar copy.pngCen'gar_0002_WoWScrnShot_090818_161345 copy.pngCen'gar_0003_WoWScrnShot_090818_161515 copy.png

    SEPERATOR THICK - TEMPLATE copy 7.png

    To ensure that this isn't just a popularity contest, the staff will use the poll as a guideline to make the final decision.

    Reward.png

    First Prize:

    Your phase will become the new Start Zone, of course!

    The 'Architect' cosmetic rank on Discord!

    A $20 gift card to either use on Steam or Battle.net!

    (Please note that these competitions will not always have a monetary reward, but as an opener we feel that it's appropriate.)

    Runners Up:

    The 'Architect' cosmetic rank on Discord!

    Your phase will be held as a backup to fill the months between competitions, so there's still a chance that your phase will become part of the Start Zone rotation.

    SEPERATOR THICK - TEMPLATE copy 7.png

    SO GET VOTING!
    (And once again sorry for the MASSIVE delay.)


  6. @ShadowLinken 8/10. I really like how you've used the tunic and then mixed and matched the legs, they almost look like they should be a part of the set. Belt definitely helps to blend them in. And I also like how you've like colour matched his hair and skin with the outfit. Also who doesn't love to abuse the shit out of that new floating animation? Haha.

    If I'm going to be like super critical, the only things I'd change would probably be the cape and the shoulders. I can never bring myself to use those split cape models, they always look really bad on my characters. And the shoulders are perhaps just a bit off because of the brown which doesn't match with anything else. 


    jrxYb3j.png


  7. 7 hours ago, Romeo said:

    This would be great! But we all know staff's got different priorities! Huge loading screens and item removal is their thing right now. Recolouring comes later.

    Don't confuse the staff and the development team. Also that's not the case at all. Plenty of retextures were just added?
     

    And David I've taken your suggestions on board, sounds good!

     

    Thanks,

    Tia


  8. On 8/12/2017 at 6:56 PM, Mordred said:

    Update 3 for the Coat patch has been released! Here's what's included:

    A ton of new color combinations!

    Fix for Human Female clipping!
     

    Sneaky Nelf Female edit that replaces the ugly tomboy hairstyle with the unreleased pixie 'do, and elongates the ugly short ponytail.

     

    All color combos have been described in the spoiler and the link updated. Enjoy!

    Whyyyyyyyy have you added the nelf female edit in? Keep it to the cloaks, man. Separate patches for separate things. Great work aside from that. :D


  9. I plan to bring my one main character back, that I've roleplayed across servers for around ten years now. Fierce aeromancer, beauty of Aerius and determined born leader, Tiariana Cloudweaver of course.

    Tia2.png

    Aside from that I plan to roleplay a few different characters, mostly focused around the guild I'll be hosting. As much as I'll always roleplay Tiariana, I'd like to her to take a bit of a back seat this time around.


  10. Qqu9900 (1).png

    Hello everyone, Tia again!

    We decided to scrap Teamspeak, and we've opened up a Discord channel.

    We felt that with coming announcements, and good progress with the server it'd be a good time to open up a few more communication branches with you guys.

    If it's personal feedback, a bug you've found or if you're just looking for a relaxed environment and a bit of a laugh; we're welcoming you with open arms.


    JOIN HERE


    You can use the above link for an instant invite to our lobby, just click away or punch it into your Discord app! Join us for a chat, we look forward to seeing you!

    Obviously the server rules apply, they're mostly common sense, but the main guideline is don't be an asshole. ?

    Thanks,
    Tia.

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