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Avalia

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Everything posted by Avalia

  1. should look like the attached picture. be sure to rename it Shield_CoTStrat_D_02Stratholme.blp
  2. great stuff! looks like a very immersive universe you guys are fleshing out. i'll be sure to stop by on one of my characters at some point.
  3. Hey guys! I'll be condensing my "7.0 and onwards" project due to lack of interest (which is fine)! Instead of doing every zone, dungeon, and raid, I'll probably do just a few more key events before moving onto current timeline stuff and transitioning to 7.3. Please fill out the quick survey above, and let me know if you find the idea of doing two of Legion's biggest raids IC sounds appealing to you (and sounds like something you would bring a character for!)
  4. I am sorry to hear that. I'm RPing right now with some friends in Azsuna if you'd like to bump into us!
  5. here lies a punished hero, trapped in the chains of tyranny

    let the eternal scrolls of history remember:

    he was a good boy, who did no wrong

  6. <3 nooo, it's the cool people on this server! like u!
  7. When I talk about larger roleplay in which a good fraction of the server is involved in, I am not suddenly negating the eternal rule of "don't roleplay with people you don't want to roleplay with". If you don't want to interact with kings and queens, lore characters or whatever, don't. Those kinds of people are people who aren't really concerned with being apart of the community / WoW canon anyways (which is fine), and are really more concerned with making their own personal universe. My thread is not really directed at those kinds of people. You don't have to cater to anyone. First and foremost, you roleplay what you believe to be the most interesting, most fun, and most compelling character concept, regardless of what others say. Surround yourself with people who enjoy your creativity, and you will find yourself gradually connected to the wider roleplay community. Ultimately the kind of people who say you shouldn't roleplay something 'powerful' are just telling you what they want, and not what you do. I'm not telling you to be nice to toxic people, or tolerate them - it is usually best to ignore them, yes, but sometimes we can't help ourselves. The point I was making when I said that is that toxicity has a habit of spreading if it's the loudest voice in a given group or community. It affects the atmosphere. The best way to counter it is just to be nice, calm, level-headed, and reasonable. (Something I should work on sometimes as well!) A lot of the problems of roleplay come from antagonistic people that tell you not to do something. If you have an idea you like, and there are people interested in roleplaying it, then do it. You don't need to consider critics once you've fulfilled those two criteria.
  8. I wouldn't force anyone to be amiable with each other IC, that's nonsense. All roleplay is good roleplay, and that includes IC animosity and conflict. I don't mean some united front against a common evil, just roleplay storylines that involve larger portions of the community; naturally occurring stuff that will inevitably generate connections and rivalries and ambitions. I'm not of the mindset that stories really have to have an 'ending' point, or any sort of set series of events; most of what I roleplay tends to be very spontaneous and organic. Sure, you may kill the big bad guy at the end or whatever, but that doesn't mean the story is 'over'. One thing always leads to another, and this is not necessarily a negative thing. As for your point about people sticking to one character, that is usually a problem of story focus. It is very easy to play other characters without someone 'falling into irrelevance'. 'Relevance' is just a perception, anyways. You are as relevant as you think you are. I do enjoy feedback from Divinity players though, I never had the opportunity to play on the server.
  9. With Epsilon in beta and its community being young and growing, I think it's a good time to reflect on the elements that make a "good" roleplay server. The important thing to note is that what leads to the most creative and lasting roleplay has little to do with the server itself or how many bells and whistles it has. A good roleplay environment is almost entirely dependent on the community (obvious observation #1). 1. Larger, common roleplay storylines that most of the community participates in. I cannot emphasize how important this is. There needs to be a story that much of the roleplay community is regularly interested in. I'm not talking about half the server attending one event. It should be a web of naturally occurring roleplay in which every character is relevant, from top to bottom, all of the factions therein working toward their own unique goals; with each dialogue or action affecting everyone else. RPH suffered (and continues to suffer, in my opinion) from lacking this; with hundreds of different cliques all secluding themselves in their own phases and storylines, it didn't really feel like a community - or at least, a very large one. Paragon was good at creating that natural web of roleplay, but very constricting rules and regulations made it difficult for many to create the kind of player-driven stories people wanted; you were often at the mercy of staff-appointed official DMs and applications. Additionally, the very elite and powerful characters mattered vastly more than anyone else, so much so that at times, they excluded most of the community. 2. An open, welcoming, friendly vibe. Simple kindness is a surprising fraction of what makes a solid, creative roleplay community. It's probably like 60-75%, honestly. 3. Reaching out. Most people roleplay within the same circle of 4-5 friends or guildies. There's nothing inherently wrong with this - you're having fun! - but if you want to feel like you're apart of a wider, thriving community, it helps to roleplay with new people and make new connections. This is also a really good way of finding hidden gems; there are some INSANELY TALENTED writers out there that are not as well known or well connected. Both RPH and Paragon suffered horrendously from this. The best roleplay I can remember on these servers is when we broke through that kind of thing - Glaeweth and their magnetic personality can attest to this! 4. Encouraging new ideas. See something new and interesting with potential? Show your support! Help them build on it, give them polite feedback. This goes for characters as well, not just guilds or lore concepts. 5. Trying new things (that interest you, not just for the sake of trying them). There's nothing wrong with sticking to the same one or two characters - like I said, you're having fun! - but expanding into other kinds of roleplay that might interest you helps the community grow, and makes roleplay thrive. This thread is open for you to discuss whatever it is you think makes a good roleplay server, or any lessons you learned from being on other servers. (For reference, I roleplay on RPH, Paragon, and Epsilon; I go wherever people want me to RP with them. This isn't me taking shots at other servers.)
  10. two of my favorite people, both fantastic roleplayers. looking forward to rping with both of you!
  11. i want to live in a romeo fantasy universe because everything romeo writes is amazing
  12. no problem if you can't! there will be other open roleplays you can attend
  13. "Nightfall" is scheduled for 8:00 PM EST, Thursday, August 3rd. If you want to have a Nightborne or Burning Legion (demon) character involved and develop them in one of the most compelling Blizzard storylines in Legion, have them made by the time of the event!
  14. Avalia

    Wros

    Urgot is a fantastic builder and roleplayer. I encourage everyone to check this out when you get the chance.
  15. This also appears to be happening when scaling up objects - tested it with the same object, similar results. Some of them reset to default scale 1, some did not.
  16. ".gobject scale" is not saving scale information for certain objects when scaling down. Most things I spawn stay the scale I set them to, but some objects (such as object spell effects, i.e. fire) appear to reset to their default scale 1 size after restarts or server crashes. I had this happen to me when I modified several "6fx_bonfire_wind_doodad.m2" objects with ".gobject scale .2" and they reset to scale 1 after a server restart. This did not happen for versions of the same object scaled up to 3, which remained at scale 3 after a server restart.
  17. "Nightfall" will be rescheduled due to frequent server crashes/restarts (not angry, staff has to do what they have to do!) Watch these forums and the discord for another announcement.
  18. This roleplay will open up around 8PM EST today, assuming no server issues or outstanding circumstances.
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