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Posts posted by Gardener
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Welcome to Epsilon ?
If you have any questions or need some assistance, please feel free to get in contact with a member of staff.
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This looks very interesting
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As razmataz has said above, gps face exists, as does .gps turn #
We can probably add the following to the task wishlist to be worked on:
• .npc turn
• .npc rel
• .npc face
Will move to pending.
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Moved to pending, phab tasks for the following commands have been made:
• gobj copy here
• gobj face
• gobj hide
gobject mass activate could be gobj group activate instead.
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I've not found anything in the core yet that forces this, but i've been looking into Blizzard's Talking Heads addon to see how it works, so it may have to be done via an add-on.
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12 minutes ago, The Pawn said:with the updated mogit for epsi... Where'd all the capes go?
Capes are all in Epsilon Cosmetic module. If they're missing, it means your mogit is outdated and will need updating. Most recent mogit is always available from the download link in the original post.
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These are some nice ideas.
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MogIt has been updated.
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Downported, will be in for 735.5.
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Thanks for the suggestion, have made it a task.
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Have been looking into this, and deleted characters are handled with adding/promoting members and how they show up in phase show member, officer etc,
Haven't extended this to blacklisting, will be sure to check it out.
Deleted characters still have their original name set, though it's stored in the deletedInfos_Name column in the database, will have to see how this command operates and uses this information, and perhaps change the way it works.
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Hello,
Happy holidays, this is a small collection of some patch-related things I've done over the past 2-3 months. Most of them are model ports from the World of Warcraft 8.3 PTR as a result of experimenting with ways to modify the models.
Installation
1. Open .zip archive and navigate to XmasGoodies folder.
2. Highlight the following folders: Character, creature, item, world.
3. Drag and drop into main Epsilon directory.
Contains the following
8.3 portscharacter\human male and female
eternal vestments for human males: [MogIt:957J;lEKE;CrkH;u32C;pQTC;4QcO;4Sav:10:0]character\nightelf male and female
Aetherserpent mount replaces world\goober\g_eggspider.m2 displayID 23058
anniversary deathwing mount replaces creature\saber3mount\Saber3Mount.m2 displayID 90159
sylveriandreamer mount replaces creature\arcanevoidwraith\arcanevoidwraith_low.m2 displayID 70234
stormdragonvoid mount replaces world\expansion06\doodads\artifact\doodad_staff_2h_artifactheartofkure_d_05.m2 displayID 71441
vulpera mount replaces world\expansion07\doodads\animation\8anim_template_wheelbarrowmedium01.m2 78470
vulpera heritage collection: [MogIt:lE5N;yeR4;hssI;pQzp;4Rld:j0:0]
lich thing replaces world\goober\ghosttrap.m2 displayID 57011
Known issues:
Eyeglow on night elf doesn't show up in-game.
Solution: mod native then demorph.
Eyeglow on night elf doesn't show up in character creation.
Solution: swap between DK class and any other class, and eyeglow should display correctly.Nightborne fingers glitch out when holding weapon.
Fixed. -
Hey there,
You can search for various skyboxes with the .lookup skybox command.
When I entered your phase, all I could see was darkness, so I've set your phase time to 13:00 and the skybox to 2248 Outland - Eversong - Falconwing Square. You can do the same in the future with the
.phase skybox
What I used in this instance was:
.phase skybox default 2248
For some skyboxes, you need to relog to see any changes.
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We're aware of this issue, there is a workaround for it at the moment where if you use the following:
.phase forge npc display 418 418 418 418
It should give the NPC a proper display, albeit limited to the one displayID.
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Fixed, will be in next CDN update.
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Thanks for the report, the issue has been resolved on developmental clients now.
It was caused by incorrect logic in a new function whenever the client selected Demon Hunter as a class.
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On 10/22/2019 at 1:03 AM, Beast said:how do you open the addon?
/hts
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A client side patch for BfA sounds/music is more than entirely possible, and is almost like down-porting icons. If you mean including music so you can play them with the relevant .phase command, then there are alternative workarounds for that.
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Screenshot error message please.
If it takes a while, and Epsilon screen grays out, wait it out, it will produce an error after a short while.
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The following don't appear in-game when trying to morph into them.
creature/skeletaldiretroll displayID 79591
creature/armouredtrex displayID 78169However, they do appear once they have had their relevant files placed in their creature/creaturename firectory.
e.g. Placing creature/skeletaldiretroll .m2 .skin .blp files where they should be makes them work. Maybe not on CDN?
Following zip contains folders and files that get them showing up in-game
http://gardening.media/files/files/missingCreatures231019.zip
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A few other creature displays have this/similar issues with messed up appearances.
creature/drustvarhag/drustvarhag.m2
creature/drustvarbeastman/drustvarbeastman.m2
creature/ladywaycrest/ladywaycrest.m2 -
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Considering the server runs crash-free most of the time, with some of Epsilon's uptime making it to around 4-5 days a regular restart would be good to have to resolve any latency issues that might have happened, as well as to refresh some of the current issues saving npc emotes, gobject teleports etc.
Having a Discord channel that the bot posts to whenever it 'Disconnects' / 'Reconnects' is also a nice idea, so people can check whether or not the server has crashed/restarted in any given amount of time.
character delete bug
in Solved
Posted
You should only be required to type in 'delete' in the window that appears when trying to delete a character.