Switch 1 Posted July 25, 2017 (edited) I'd like to suggest an addition to how the current .gob move function works. In its current state, using .gob move forces the object to the players current standing position. This is great, and will be helpful as the object adopts the orientation and position of the player. What would be nice however is the ability to move an object relative to the direction a player is facing/standing, as well as directly based on where the gobject was originally placed without summoning it to the players position. (Identical to .gob move and .gob rel for anyone familiar with RPH). Additionally, I'd also like to suggest the implementation of a [Spawn] button for the gobject lookup list, and [Goto] [Activate] [Delete] and [Spawn] buttons for selected objects, as these would be incredibly time-saving additions. Edited July 25, 2017 by Switchblade Symphony Share this post Link to post Share on other sites
MindScape 66 Posted July 25, 2017 4 hours ago, Switchblade Symphony said: I'd like to suggest an addition to how the current .gob move function works. In its current state, using .gob move forces the object to the players current standing position. This is great, and will be helpful as the object adopts the orientation and position of the player. What would be nice however is the ability to move an object relative to the direction a player is facing/standing, as well as directly based on where the gobject was originally placed without summoning it to the players position. (Identical to .gob move and .gob rel for anyone familiar with RPH). Additionally, I'd also like to suggest the implementation of a [Spawn] button for the gobject lookup list, and [Goto] [Activate] [Delete] and [Spawn] buttons for selected objects, as these would be incredibly time-saving additions. GO move relative is already a thing - try using ".go move 1 forward" or such. Share this post Link to post Share on other sites
Switch 1 Posted July 25, 2017 Oddly enough I tried that and kept having the object ported to wherever I was standing. Unless ".gob move 1 f" isn't the correct syntax, and it needs to be ".gob move 1 forward" specifically, in which case shortening it would be greatly appreciated.. Share this post Link to post Share on other sites
MindScape 66 Posted July 25, 2017 1 hour ago, Switchblade Symphony said: Oddly enough I tried that and kept having the object ported to wherever I was standing. Unless ".gob move 1 f" isn't the correct syntax, and it needs to be ".gob move 1 forward" specifically, in which case shortening it would be greatly appreciated.. I might not have the syntax completely correct. Use ".help gob move" and you'll get a syntax message (or should) with how to do it. I know it's there though. Share this post Link to post Share on other sites
Deramyr 26 Posted July 29, 2017 Try .gobject move forward 1 - the "forward" is it's own command and not input to .gobject move Share this post Link to post Share on other sites
Azarchius 212 Posted August 11, 2017 Like was said, this is already a thing. Share this post Link to post Share on other sites