Andor 1 Posted October 18, 2017 (edited) Hey, Recently I've noticed a weird bug while building in grizzly hills. I sued some big objects, to cover a place, and once I moved the objects downwards, when the object's spawn point went below the texture, after a certain point, the object becomes only visual. Meaning you could walk through them like they aren't even there. I've made a basic gif below, show what I mean. If this was reported already, I apologize. I haven't found anything related to this in this section. Edited October 18, 2017 by Andor Share this post Link to post Share on other sites
War-God Matt 67 Posted October 18, 2017 This is a known issue, if the spawn point of an .M2 object goes below terrain, it will lose its collision. This is not the case for .WMOs as they act very similarly to terrain. They can also work as substitute for terrain underneath the terrain. Aka, placing .M2 objects inside a house .WMO underneath the terrain will leave .M2 collision intact. Regarding how to fix this issue, I have no idea. @Azarchius would be the one to know about that. Share this post Link to post Share on other sites
Azarchius 212 Posted October 18, 2017 Impossible. This is as far as I know a client engine design. Share this post Link to post Share on other sites
Andor 1 Posted October 18, 2017 Oh... I see. That's sad. Well, thanks for the explanation. Share this post Link to post Share on other sites
Michael 28 Posted October 22, 2017 Spawn a wmo under the object and it will get its collision back. Share this post Link to post Share on other sites
Adam 4 Posted October 23, 2017 Spawn the .m2 on a ND_ArgentCrusadeStage.wmo and it will be fine Share this post Link to post Share on other sites