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Razmataz

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Posts posted by Razmataz


  1. This gets into some fundamental logic about the spells assessing a player condition, and passing in a modifiertree that is pulled from the character specialisation or something.

    No way we can do this in a nice way. Use .mod mount.


  2. Yes, sorry, due to some of the fundamental changes with how phaseshifting / phasemaps worked, I accidentally reintroduced a lot of objects that didn't use to be there. You can remove them with .phase toggle objects (which you have done)


  3. This should be fixed as of 6th May. I see your repost was on the 3rd. Please open a new thread if you continue to experience this on newly created groups / blueprints.

    (Note that the fix isn't retroactive)


  4. Rewritten this

    Phase tele group now only takes argument for where to teleport to. All members in your phase that don't have DM on will be teleported to the location specified.

    If you don't give argument, teleports everyone to you.

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