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Rabbit

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Everything posted by Rabbit

  1. Simple as that, using .lookup next after a .lookup creature query will return the result "You have no pending .lookup in memory." I know Azarchius has addressed before that it is just a visual bug, but typing .look creature Crow will not display https://www.wowhead.com/npc=67443/crow. So it is definitely not a visual bug.
  2. It is mostly a question of personal safety. I don't like people flying around selecting my objects, whether I'm there or not. As you mentioned it is strictly for .phase toggle purposes. I agree that others surely would love to share their gameobjects and it is a great tool for the tile mall, however I just simply don't feel comfortable with people having access to the .gobject select command in my phase. A practical situation to help you understand would be people using .gobj move, then entering their phase and spawning the same object, effectively cloning your phase over to theirs. It has happened to me before.
  3. Simple command, prevents people from using .gobj select in your phase. There really shouldn't be the option to select gameobjects in someone else's phases, or .gobj move to said objects.
  4. I think the iron horde train is absurdly out of place, have you thought about custom building one?
  5. Rabbit

    .gob face <degree>

    I think mav wants this command to work with n/s/w/e input
  6. No, it is not. It was stolen.
  7. Currently, deleting an object returns this: It would be nice if there was a way to see the deleted object's XYZ coords and orientation, so that objects deleted by mistake can be respawned easily. Perhaps scale/rotation too, if it doesn't clutter the screen terribly.
  8. It would be nice to have this login screen replaced to an Epsilon one. These appear in the Infinite Flatlands and Infinite Oceans zones. I remember we used to have Epsilon loading screens, why not!
  9. I think .lookup creaturesoundkit is the best option here. As long as the results are easy to read.
  10. I think it has to be stored in a .DB2 file.
  11. I know that it's possible to add voices to NPCs - just like retail ones. Basically, the voices that you hear when you click on them. It would be cool to have this as a feature.
  12. Rabbit

    .gobject relative

    Simply, a command similar to .gobject move, that instead uses your character's orientation in order to maneuver gameobjects. For instance, .gobject relative b 1 would move the gameobjects 1 unit backwards based on your orientation.
  13. Rabbit

    Hi

    Hi there. My name is Rabbit. I registered here a couple of years ago, but only just started playing. I'm not very social but I like helping out others. If you have a question about building, spells, or anything else, feel free to hit me up. I usually stay by myself and my friends in my private phase. Rabbit
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