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Rogan last won the day on December 3 2018

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About Rogan

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  • Birthday 09/22/1990

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  1. you can make a phase that does this work 😄
  2. Credit to "moreGray"#9679, cindy#0008 and Haldor#2562 for the screenshots. In case someone sees this, the guild is in fact over, it was quite a ride and I give Erkor massive props for his work in telling such a unique iteration of the story of the Death Knights and Ebon Blade.
  3. Supported. I think this will benefit the community.
  4. Appearing without consent as a Moderator is allowed. Submit to the rules.
  5. DISPATCHED by Warchief Doomhammer to chase down an army of human cultists, the Warsong Offensive under Chieftain Hellscream drives across frozen seas, making landfall in the frigid wastes of an ice-caked continent only to find it rife with enemies new and old alike. Beyond the natural hazards of such an inhospitable land, the inbound Horde forces must face off against the various foes that have come to the frozen continent to hunt down and destroy the Legion forces present in the region. The Warsong Clan have gained much renown for never being defeated in battle, but many believe this will finally test their mettle. Available Roles/Races Orc Face and heart of the Horde, the orcs have travelled far from the nomadic days of Draenor. Defeating the nation of Azeroth in the First War and marching on to crush the unified Alliance at the Siege of Lordaeron, the myriad of clans have come to accept the hegemony of the unified Horde under Orgrim Doomhammer. Though some clans still march under their own banners - such as the Warsong - others have fallen to the wayside in fear of retribution after Gul’dan’s betrayal and the abandonment of the Dragonmaw. The majority clans present in the Offensive include the titular Warsong, the Blackrock Clan and the Bleeding Hollow Clan. Goblin Generously provided commodores and specialists of the Steamwheedle Cartel, the goblins of the Warsong Offensive are venture capitalists in uniform: their interests are in the raw materials of the continent and the potential profits of the still-warm relationship between Horde and Cartel. The Trade Prince, in all his wisdom, signed a charter designating the entirety of Northrend under one of his titular Trade Barons, declaring the need to create a new port should the expedition be successful, and it will be. Ogre Surprisingly sparse given their once-widespread involvement in the Horde’s war effort, the ogres have always been a mainstay of the Horde on frontlines. It is their sheer size that has brought down walls and laid waste to the combined human armies at the battle of Capital City. The scarcity of ogres has somewhat raised their pedigree in recent months, but the clumsy and often stupid members of the remaining tribes pale in comparison to the once-mighty Ogre Magi; disciples of Cho’Gall that still serve Doomhammer. Human (evil) Once the weakest of the human nations, Alterac was spared the carnage of war when Aiden Perenolde, in an act ridiculed by his once-allies, turned coat and joined the Horde, supporting rebellions through his criminal Syndicate in a multi-faceted scheme to overthrow his fellow kings and bring ruin to all those who opposed him. While stalled in a state of cold civil war, the Kingdom of Alterac has sent a small force to the frozen continent to assist the Offensive. Emergent Races that will not be available at the start of the first event, but will join the Offensive during it; don’t open if you don’t wanna be spoiled. OOC For those unfamiliar with Glory of the Horde; it is a Warcraft III custom map set in an alternate timeline where the Horde wins during Tides of Darkness: the Orcish Horde has fragmented between Doomhammer and Gul’dan, the latter of which having failed his masters in bringing them to this world, but rising numbers of human cultists among Northrend’s estranged colonies has raised alarm among the Horde’s leaders. Short story: https://docs.google.com/document/d/1HkjZ8abVsYNnAzmDgz5bT75yYOAMXZ3d52OVfZwLRJU/edit?usp=sharing Short story II: https://docs.google.com/document/d/1wiMDrIdt4KsXiP0PQyfQatuaeCmViJDxVSSybKRisuQ/edit?usp=sharing The Warsong Offensive, in this timeline, takes a similar role to the original timeline, though led by Grom and made up primarily of Second War races rather than WoW. Players will assume the mantle of this alternate timeline Horde’s cream of the crop, elite warriors dispatched to get rid of the apparent demonic foothold in the cold north. Victory over the Legion will mean glory for those who return, and failure will potentially bring damnation to an already wounded world. Discord invite link: https://discord.gg/8MrSV7yv4c
  6. Prelude Event I. 11/07/2021 Imgur gallery Starting as a rumoured conspiracy of corpse-trafficking through Everlook, the adventuring party took off for the elf-ruin of Mazthoril. There, they met the mysterious bounty hunter known as Richard Strong, who revealed in detail that his previous company had been all but wiped out (save himself) while waiting for the backup to arrive. The 'Scourge' had fled into the depths of the ruin-dotted cavern, establishing a hideout that had been, for the most part, a non-issue to the locals. However, scouting and delving into the caverns revealed an altogether different story. What was thought to be a small band of cultists, perhaps extremists turned out to be a well-equipped force of diehard cultists. A brutal skirmish followed, with the smarmy warlock Lyzzie Shadowbolt taking the brunt of the hits when her swarm of imps, though able to dispatch several of these 'Kingsworn' in the fighting, their undead minions falling in the fight. A death knight joined the fight, nearly turning it on the adventurers before quick thinking and a devastating strike from Kaelsier brought his dark crusade against the interlopers to an end. Despite this, a single necromancer was seen escaping, carrying some kind of urn in both hands during the chaos of the fight, leaving only a darkly-clad herald as the Death Knight fell, his head returned to Everlook for a sizeable reward. Meanwhile, as the wounded are returned to Everlook to recover, Effie Fizzlevex and Ludo learn of a terrible secret; of a Lich from another, terrible time orchestrating the plot, of speaking of a Master from beyond the veil seeking to bring down the veil between life and death. Whatever this chilling message meant, it meant nothing good for the living. Participants: Raz'kar (Razkar) Ludo (Gurren) Ephemera Fizzlevex (Fizzlevex) Lyzzie Shadowbolt (Shadowbolt) Kaelsier Thank you to all who tagged along! For people who may not understand what this is: I am going to be doing some Shadowlands-related events in the leadup to Epsilon getting content from the new Expansion as a sort of 'pre-patch', with announcements being done ingame and as spontaneously as possible.
  7. Introduction A trap sprung upon the Alliance and Horde in the middle of the Great Sea has dashed their mighty fleets asunder, an ambush to bring key members of the Alliance and Horde down to an early, watery grave. Though the trap succeeded in destroying the fighting strength of the surface-dweller forces; the resolve of their champions has prevented an absolute victory. Now, disciples of Queen Azshara muster her call once more to make war. With the war coming to the doorstep of the Queen herself, these warriors, among hundreds of other tribes, are battling against the surface-dwellers. However, these are not the hosts of the Betrayer, the unwelcome invaders of the surface, but instead the finest legions of the Queen of the Tides, and now those of the surface stand before their beating heart, and eternal palace to their queen. Available Roles/Races Naga The serpentine descendants of the ancient Highborn Empire, the naga are some of the most fearsome warriors on Azeroth, both below and above the waves, along with being incredibly powerful sorcerers in their own rights. Harkening upon their roots within the ancient empire, naga society is generally divided among tribes and sects, but, in the shadow of their eternal city, they are all united by one single motive, one uniting force; their loyalty, devotion to Azshara. Makrura Also known as the lobstrok, the makrura are a primitive, tribalistic species, held aloft only by their superstitions and beliefs derived from the beings that dwell deep below the waves. That is a shallow look at them, however, as they also boast a strong affinity to water magic, with the Kil’karrok of Kal’methir being regarded as the model subjects among these peculiar crustacean to worship Queen Azshara. Mur’gul A sub-race of deep sea murlocs, the Mur’gul dwell in the deepest coral reefs around Nazjatar proper, their large numbers and ease of reproduction making them perfect thralls for the naga. While considered little more than slaves to the Empire, some Mur'gul have risen above thanks to their strong affinity for the depths and shadow magic, making them ideal, if relatively weak in comparison, agents of Azshara. K’thir Drawn from the tide-worshipping domain of House Stormsong, the K’thir are a type of faceless one encountered on Kul Tiras. Though weaker than their larger and more ancient kin, these mutated humans are just as dangerous when they tap into void magic, often coming in the form of potent spellcasters and assassins in service to the Old Gods. Though not in large numbers, they are often viewed as the direct emissaries of the Deep One. Tidesworn Also known as the Gellin'Dallah, or the Speechless Ones, these are surface-dwelling converts (often of Highborne descent) who came to worship Queen Azshara as fanatics to the faith of the depths. While not inherently aligned to the dark master, but individuals who coalesce in convent. Oftentimes sailors or those simply unfortunate to nearly perish at sea, these converts seek to spread the word of the Queen's beauty and immense power. Secretive and loyal to none save for Azshara's most elite lieutenants, they have been summoned to Nazjatar to aid in the final war. OOC The Host of Perfection is a storyline-guild set during the events of Rise of Azshara. Bear in mind I only intend to host six events, so I wouldn’t exactly encourage creating a brand new character if you already have a naga. I will clarify that the inclusion of the Tidesworn is entirely custom lore; namely the idea of a greed-driven cult of personality forming around Azshara. For the most part, this storyline will focus along the conflict between the Old Gods and the rest of Azeroth, or, in less grand terms, the naga destroying the surface-dwellers. Naturally, this guild will play heavily with the lore and you shouldn’t expect complete accuracy as I personally didn’t play Battle for Azeroth, but am trying to stay faithful to the source material as much as possible. If you are interested in joining the guild, please start by joining the Discord at https://discord.gg/nVx5vMaSNr This is where events will be planned. Any questions or concerns can likewise be forwarded to me on the Discord, or PMed directly to Rogan#0001.
  8. Rogan


    Introduction Thirty-three years have passed since the end of the war between Azeroth and Draenor. The Iron Horde, broken and humiliated, has long since fallen apart as an alliance of clans and more exists as a loose pact, the uneasy truce that has held for the past thirty years between Orc and Draenei still holds strong, and, in a long time for the war-stricken world, peace has seemingly been an option. The departure of the last Alliance and Horde garrisons from the planet brought isolation for those who chose to stay as the last portals were shuttered, and save for only a few hiding across Draenor, none knew how to reopen that link to the broken world. Despite this seeming malaise, Draenor's unprecedented age of peace has seen technological advancement in the span of thirty years not seen on Azeroth proper, as remnants of the Blackfuse Company in collaboration with the many engineers and smiths of the Iron Horde advanced the Horde decades into the modern day. More efficient foundries, advanced weapons, and a train system promised to link every major industrial city across the continent as Orcish society and culture moved into a new, radical age. These changes have also brought their own failings in the ruthless caste system that seems to be prevalent among the high militaristic orcs, and, perhaps more importantly, an absence of spiritualism never seen before. The world is dying, Draenor, being drained of her natural resources thanks in large part to the massive, unprecedented social movement taking place across the already war-weary world. Belching black spires of smog and flame, the Orcish people are once again pushed into the precipice of conflict as the interests of the Ruling Council turn towards Frostfire, where the border city of Ganadar squats, built upon an old Iron Horde fortress years after the war. Prophecies, fortune, whatever it is, has brought hundreds of Orcs to Frostfire. To the spiritual, it is rumours of an event, one known as the Spiritfall, to those seeking wealth and glory, it is the promise tapping into the vast resources of Frostfire and securing it for themselves, yet, not all is at is seems as Draenei pilgrims have begun to roam the lands again, and fiery rhetoric from the very spires of Karabor have begun to alight tensions between Orcs and Draenei once again. There is a great change in the air, one that will affect the course of history for all of Draenor, and perhaps beyond. Available Roles/Races Orcs The first of Draenor and the most populous of all peoples, the Orcs have been there since nearly the start, created from the death of Grond and the cycle of the Breakers, they are one with the world that they thrive on, a fact of life that has persisted for many years, at least, until the days of the Iron Horde. With defeat came peace, and with peace came disillusionment. Many orcs simply abandoned spiritualism in favour of becoming more attached to other pursuits; the Orcish people spearheaded the first efforts to establish truly syncretic communities between them and the isolated Draenei, while those who have clung to tradition continue to espouse the spiritualist way of life, one that rejects modernity and embraces the past. However, in this age of peace, those who consider themselves clanless and those who still hold onto old bonds mingle without incident. In Ganadar, a large portion of orcs consider themselves attached to no clan, and simply hold loyalty to the city itself, while wanderers and traders from Frostfire proper continue to speak of the old ways, even if they are dead or dying. Note: The following clans either do not exist or will be only accepted after prior vetting: Twilight's Hammer & Shadowmoon. Goblins While not present in any significant amount, if any, in most areas, Ganadar has come to be the home of one of the largest Blackfuse foundries on Draenor. Owned by the elusive Gex Tricklesprocket, the goblin population numbers less than a dozen, but their presence alone has been vital to orcish development, introducing choppers and other methods of transportation to orcish society, yet at the same time most Goblins are viewed with extreme scrutiny and considered outcasts and exiles in most circles. Reviled by most orcs for being responsible for starting the war against the Alliance and Horde in the first place by courting Garrosh Hellscream, few orcs truly respect the industrious goblins, and fewer still truly consider them the type to have any interest in bettering orcish society as a whole beyond eeking another profit. Ogres Once the most powerful empire on Draenor, the ogres have been reduced to but a shadow of themselves, isolated in their holdfasts and living largely in backwater tradition, a very small handful of ogres have sought to integrate with the wider world as their crestfallen empire lays dead and dying after the death of the last Imperator. Since the fall of Bladespire, the ogres in Frostfire have come to closely cooperate with the Thunderlord can largely out of necessity as both ogres and orcs fear that the continued abuse of Draenor would surely spell doom and the end of the great hunt that had been a core part of Thunderlord culture for so long. The ogres themselves, meanwhile, have reserved to hoarding their wealth and pilfered goods, many of them reduced to mere banditry or living in impoverished conditions in Ganadar itself. OOC Spiritfall is an orc-centric storyline set on Draenor after the events of Warlords of Draenor but prior to what we see in the Mag'har Allied Race Scenario. With the intent to host 5-6 'main' events and a couple side-events over the course of the next month and a half, Spiritfall will tell the story of the origins of the Alternative Universe Mag'har and the Lightbound, and the conflict between Orcs and Draenei being renewed on the backs of a crisis of faith and conflict of interest as both sides seek to save Draenor from the seemingly inevitable death it had been promised. Rather than cramming in lore characters and telling the story of Geyerah, Grom and Yrel, this will be a relatively self-contained story that will give players the option to either fully dive into the path of the Lightbound, or carve out one of the echelons of Mag'har resistance in Frostfire, from making dealings with the still-independent Frostwolves and Thunderlord, to either collaborating or working against Draenei interests in the region, or even potentially having to uproot a conspiracy woven in Ganadar itself, characters will be given a great deal to do and say before the inevitable bell tolls and the seemingly unstoppable bulwark of the Lightbound washes over Draenor. As much as I would like to say there'll be happy ending if you do not join the Lightbound, I cannot promise as much. If you are interested in joining the guild, please start by joining the Discord at https://discord.gg/kPFttQShGp This is where events will be planned. Any questions or concerns can likewise be forwarded to me on the Discord, or PMed directly to Rogan#0001.
  9. Rogan

    Redlander Watch

    Pretty good. Ezcu is a good roleplayer and a solid leader. I recommend people join if they have a taste for the eccentric and fun.
  10. Rogan

    .ph tele group

    • Type of Bug: .ph tele group works in interesting ways • Description: Basically, .ph tele group works in ways both archaic and mystical; rather than teleporting the party to the location of the person inputting the command - or the set teleport i.e .ph tele group test (as showin in the screenshots) it teleports them over to the last created teleport. When you try to do .ph tele group test it will say 'Player not found!' twice, but do nothing. It will say You are being summoned by [X] in the chat, but it just dumps you in the last set location. • Evidence (Chat message/Screenshot): KfwQKpx.jpeg (1069×849) (imgur.com) zPk1Asl.jpeg (978×844) (imgur.com) AqwgNae.jpeg (1146×839) (imgur.com) 9rtBLPS.jpg (1074×818) (imgur.com) kYwgrm3.jpg (1046×891) (imgur.com) 3FYPeFN.jpg (1036×823) (imgur.com) • Steps to reproduce: Create a party with someone or your multibox. Create a teleport location in your phase. Do the command .ph tele group Then do the command .ph tele group telename Move away from the location of the teleport location and try do .ph tele group. • Expected result: You should be teleported to the location of the person inputting the command. • Observed result: You are teleported to the last created phase tele location. • Reproduction rate: 100% • Additional information: please fix now now now now now
  11. Rogan

    Chasing the Dawn

    Updated the event ledger with event 2.