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Rogan

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Rogan last won the day on December 3 2018

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About Rogan

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  • Birthday 09/22/1990

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  1. Rogan

    Spiritfall

    Introduction Thirty-three years have passed since the end of the war between Azeroth and Draenor. The Iron Horde, broken and humiliated, has long since fallen apart as an alliance of clans and more exists as a loose pact, the uneasy truce that has held for the past thirty years between Orc and Draenei still holds strong, and, in a long time for the war-stricken world, peace has seemingly been an option. The departure of the last Alliance and Horde garrisons from the planet brought isolation for those who chose to stay as the last portals were shuttered, and save for only a few hiding across Draenor, none knew how to reopen that link to the broken world. Despite this seeming malaise, Draenor's unprecedented age of peace has seen technological advancement in the span of thirty years not seen on Azeroth proper, as remnants of the Blackfuse Company in collaboration with the many engineers and smiths of the Iron Horde advanced the Horde decades into the modern day. More efficient foundries, advanced weapons, and a train system promised to link every major industrial city across the continent as Orcish society and culture moved into a new, radical age. These changes have also brought their own failings in the ruthless caste system that seems to be prevalent among the high militaristic orcs, and, perhaps more importantly, an absence of spiritualism never seen before. The world is dying, Draenor, being drained of her natural resources thanks in large part to the massive, unprecedented social movement taking place across the already war-weary world. Belching black spires of smog and flame, the Orcish people are once again pushed into the precipice of conflict as the interests of the Ruling Council turn towards Frostfire, where the border city of Ganadar squats, built upon an old Iron Horde fortress years after the war. Prophecies, fortune, whatever it is, has brought hundreds of Orcs to Frostfire. To the spiritual, it is rumours of an event, one known as the Spiritfall, to those seeking wealth and glory, it is the promise tapping into the vast resources of Frostfire and securing it for themselves, yet, not all is at is seems as Draenei pilgrims have begun to roam the lands again, and fiery rhetoric from the very spires of Karabor have begun to alight tensions between Orcs and Draenei once again. There is a great change in the air, one that will affect the course of history for all of Draenor, and perhaps beyond. Available Roles/Races Orcs The first of Draenor and the most populous of all peoples, the Orcs have been there since nearly the start, created from the death of Grond and the cycle of the Breakers, they are one with the world that they thrive on, a fact of life that has persisted for many years, at least, until the days of the Iron Horde. With defeat came peace, and with peace came disillusionment. Many orcs simply abandoned spiritualism in favour of becoming more attached to other pursuits; the Orcish people spearheaded the first efforts to establish truly syncretic communities between them and the isolated Draenei, while those who have clung to tradition continue to espouse the spiritualist way of life, one that rejects modernity and embraces the past. However, in this age of peace, those who consider themselves clanless and those who still hold onto old bonds mingle without incident. In Ganadar, a large portion of orcs consider themselves attached to no clan, and simply hold loyalty to the city itself, while wanderers and traders from Frostfire proper continue to speak of the old ways, even if they are dead or dying. Note: The following clans either do not exist or will be only accepted after prior vetting: Twilight's Hammer & Shadowmoon. Goblins While not present in any significant amount, if any, in most areas, Ganadar has come to be the home of one of the largest Blackfuse foundries on Draenor. Owned by the elusive Gex Tricklesprocket, the goblin population numbers less than a dozen, but their presence alone has been vital to orcish development, introducing choppers and other methods of transportation to orcish society, yet at the same time most Goblins are viewed with extreme scrutiny and considered outcasts and exiles in most circles. Reviled by most orcs for being responsible for starting the war against the Alliance and Horde in the first place by courting Garrosh Hellscream, few orcs truly respect the industrious goblins, and fewer still truly consider them the type to have any interest in bettering orcish society as a whole beyond eeking another profit. Ogres Once the most powerful empire on Draenor, the ogres have been reduced to but a shadow of themselves, isolated in their holdfasts and living largely in backwater tradition, a very small handful of ogres have sought to integrate with the wider world as their crestfallen empire lays dead and dying after the death of the last Imperator. Since the fall of Bladespire, the ogres in Frostfire have come to closely cooperate with the Thunderlord can largely out of necessity as both ogres and orcs fear that the continued abuse of Draenor would surely spell doom and the end of the great hunt that had been a core part of Thunderlord culture for so long. The ogres themselves, meanwhile, have reserved to hoarding their wealth and pilfered goods, many of them reduced to mere banditry or living in impoverished conditions in Ganadar itself. OOC Spiritfall is an orc-centric storyline set on Draenor after the events of Warlords of Draenor but prior to what we see in the Mag'har Allied Race Scenario. With the intent to host 5-6 'main' events and a couple side-events over the course of the next month and a half, Spiritfall will tell the story of the origins of the Alternative Universe Mag'har and the Lightbound, and the conflict between Orcs and Draenei being renewed on the backs of a crisis of faith and conflict of interest as both sides seek to save Draenor from the seemingly inevitable death it had been promised. Rather than cramming in lore characters and telling the story of Geyerah, Grom and Yrel, this will be a relatively self-contained story that will give players the option to either fully dive into the path of the Lightbound, or carve out one of the echelons of Mag'har resistance in Frostfire, from making dealings with the still-independent Frostwolves and Thunderlord, to either collaborating or working against Draenei interests in the region, or even potentially having to uproot a conspiracy woven in Ganadar itself, characters will be given a great deal to do and say before the inevitable bell tolls and the seemingly unstoppable bulwark of the Lightbound washes over Draenor. As much as I would like to say there'll be happy ending if you do not join the Lightbound, I cannot promise as much. If you are interested in joining the guild, please start by joining the Discord at https://discord.gg/kPFttQShGp This is where events will be planned. Any questions or concerns can likewise be forwarded to me on the Discord, or PMed directly to Rogan#0001.
  2. Rogan

    Redlander Watch

    Pretty good. Ezcu is a good roleplayer and a solid leader. I recommend people join if they have a taste for the eccentric and fun.
  3. Rogan

    .ph tele group

    • Type of Bug: .ph tele group works in interesting ways • Description: Basically, .ph tele group works in ways both archaic and mystical; rather than teleporting the party to the location of the person inputting the command - or the set teleport i.e .ph tele group test (as showin in the screenshots) it teleports them over to the last created teleport. When you try to do .ph tele group test it will say 'Player not found!' twice, but do nothing. It will say You are being summoned by [X] in the chat, but it just dumps you in the last set location. • Evidence (Chat message/Screenshot): KfwQKpx.jpeg (1069×849) (imgur.com) zPk1Asl.jpeg (978×844) (imgur.com) AqwgNae.jpeg (1146×839) (imgur.com) 9rtBLPS.jpg (1074×818) (imgur.com) kYwgrm3.jpg (1046×891) (imgur.com) 3FYPeFN.jpg (1036×823) (imgur.com) • Steps to reproduce: Create a party with someone or your multibox. Create a teleport location in your phase. Do the command .ph tele group Then do the command .ph tele group telename Move away from the location of the teleport location and try do .ph tele group. • Expected result: You should be teleported to the location of the person inputting the command. • Observed result: You are teleported to the last created phase tele location. • Reproduction rate: 100% • Additional information: please fix now now now now now
  4. Rogan

    Chasing the Dawn

    Updated the event ledger with event 2.
  5. Rogan

    Chasing the Dawn

    Event Ledger I. 'Homecoming' Upon arrival, a small party would be assembled made up of the Argent Dawn's veterans, joined by a small force of Horde expeditionary forces under the leadership of Blood Guard Gruz. Given a map and some limited information as the status of the fortress was wholly unknown, the scouting force ventured forth, only to be surprised when they were stopped by an undead sentry guarding the former town of Avalon. Further discovery revealed that the undead of the town had in fact resisted the call of the Scourge, or the soon-to-be revealed Crusaders and declared steadfast neutrality, under the terse (if contested) leadership of an innkeep by the name of Maxwell. While nothing significant occurred after this apparent revelation, the Argents would learn of three things; that the Risen (a force of former Scarlets under the sway of a sinister influence) have taken control of the fortress, sealing the gates and pointing cannons at Avalon, that the neutral undead are not alone, but in fact also joined by supposed survivors scattered around the ruins of the Enclave, namely the former court mage of Avalon, who'd sealed himself in the town hall, and lastly that the undead are open to cooperating with the Argent Dawn. Through tact diplomacy, the Argent Dawn has secured a forward outpost within Avalon and may now strike out into the Enclave from there. As Orik Trueheart and the bulk of the vanguard arrives to establish themselves, the fleet is only several weeks away. Attendees Gruz (Gavinlad) Dunval (Biggrouse) Toraman (Odo) Zudyn (Xingshi) MINI-I. 'Vestiges' As the Brotherhood of the Light found itself well-established and cemented in Avalon, a number of challenges had become apparent to the stability of the region as reinforcements flooded in from Northrend. Though Eligor (now Crusade Commander) promised a significant surge of Argent forces to Orik and Rogan, it'd become apparent that they first had to root out the immediate threats, namely the undead-held lands of Havenshire, chief among those threats being a Cult of the Damned remnant holding a plague cauldron just north of Avalon. Under the recommendation of the elusive mayor of Avalon, a party would be sent to scout out - and ideally destroy - the enemy. Unsurprisingly, the enemy was far more insignificant than thought, a single necromancer trapped in the Enclave who had claimed to have destroyed another band of Crusaders prior to the Dawn's arrival, who pitifully threw ghouls at the party before being simply overwhelmed and destroyed. Attendees Dunval (Biggrouse) Iolana (Erkor) Toscanu (Redoul) MINI-II. 'Faith' The question had been presented; what would be the fates of those who still remained devout yet were gripped by the necromantic powers of the Lich King? The answer would become revealed after a brief distraction when a band of drunkard dwarven deserters stopped the party sent by Orik Trueheart south. Ruined farmland, though otherwise empty surrounded them as it became apparent the darkness of the Ebon Blade haunted this region moreso than any other. The tragic destruction inflicted by the prime agents of the Lich King brought about savage destruction on those prisoners of the Scarlet Crusade who were not fortunate enough to be used for slave labour to build the Onslaught's fleet. Many Argents died in those holding cells, slain by the Ebon Blade, and it had remained a source of animosity for some time. The encounter proved surprising, nonetheless, as a conclave of light-worshipping undead were discovered having made their own haven within the chapel, sleeping in makeshift wooden coffins and preaching the word of one 'Saint Anethion', claimed to be a priest slain by Arthas at the Culling of Stratholme. These priests, though neutral, were understandably cautious towards the Argent Dawn, decrying Tirion Fordring as a heretic and believing that the Dawn had become tainted with the same residue of the Scarlets. Needless to say, after much debate and reflection, it would appear that the Argent Dawn was found wanting, and the temple of the condemned burned. Attendees Dunval (Biggrouse)† Gruz (Gavinlad) Jareth (Durff) II. 'Requisition' With their surroundings seemly secure, the Brotherhood of the Light set about securing the one thing that they lacked; heavy artillery. Namely, the cannons of the Scarlet fleet, which were believed to have been abandoned by the Onslaught as they departed for Northrend under attack at the hands of the Ebon Blade. Informed they'll be reinforced by a member of the Blade, a Death Knight soon joined the organization, one who'd previously fought as a member of the Ashen Verdict and a powerful individual. Though it became apparent that perhaps this great power was not entirely needed as they came upon the artillery depot turned watch tower with the sounds of battle heralding their arrival. A band of Scarlets, no less from the Onslaught, had somehow made their way from Northrend to Lordaeron, shipwrecking on the coast and taking shelter in the tower, though as the remaining undead were defeated it was apparent they were not entirely free of the harrowing marks of the Scourge as their leader, a Scarlet knight, was dying as he stood of the Plague, his body quite literally falling apart as he attempted to protect his subjects. Managing to encourage some of the Onslaught to defect and flee to the relative safety of the Dawn, the knight and his remaining loyalists were put down, and the cannons secured. Carrying onto the beaches, they found themselves facing the real horrors of the Ebon Blade and Onslaught. A thick fog had settled over the coastline, concealing all but the echoing cries of agony espoused by hundreds of fallen souls lost to her. As they ventured deeper into the mists, they'd be exposed to the one enemy that convention could not defeat; a death knight of the Scarlet Onslaught, unhinged from the raven priests and no longer held in restraint by Barean Westwind. This was the full power of a champion of the Scourge unleashed on the party, and they were struggling, as the lashed remnants of dozens of humans attacked them in droves, leaving many wounded, and the death knight himself was no slacker either, striking out and managing to wound several Argents before being ultimately brought down as chains of ice and powerful spell-crafting overwhelmed his minions, leaving only this vaunted champion of the Scarlet Onslaught. A fierce melee followed as everything was used to bring him down, with the kill going to Ger'thanis Eversun and Toraman, impaling him before driving a lance of magic through his head, bringing the great giant down with the help of Iolana and Gruz, their powerful melee attacks keeping the death knight still. The siege began to approach once again. Attendees Gerthanis (Biggrouse) Toraman (Odo) Gruz (Gavinlad) Iolana (Erkor) Logad (Titiantree) Toscanu (Redoul) III. 'Finale' Sorry, reader, I can't GIVE you a synopsis. Come back when you've.... Mmmm.. ATTENDED! Attendees Ploob (Erkor) Gerthanis (Biggrouse) Gruz (Gavinlad) Toscanu (Redoul)
  6. Chasing the Dawn Synopsis The Lich King is dead, and Bolvar Fordragon died with him. The world sighs a breath of relief, and the time for joy has come as many celebrate their triumph over the monstrous Undead Scourge, however, not all are so fortunate as to have a home to return to, or a chance to return at all, but of all the orders and factions to participate in the war against the Lich King, none have bled as much as the Brotherhood of the Light. Now, as the might of the Alliance and Horde turn to their homelands, and the thunder of war rises once again in Tirisfal, one of the last few threats to the rising dawn must be destroyed; the Risen of Tyr’s Hand. With the Onslaught doomed to destroy itself, the remnants of the Scarlet Crusade are all that is left to stand as a threat to the Argent Crusade, hiding behind the fortress walls of Tyr’s Hand, slaves to their sinister master. It is a kind mercy to end these damned souls. The storyline of Chasing the Dawn takes place after the fall of the Lich King, following the Brotherhood of the Light in their battle against the final remnants of the Scarlet Crusade in the form of the Risen. Characters will take the role of the Brotherhood’s vanguard in capturing the fortress-city back from the dead, and to grant them peace in the name of the Light. While combat may be the easiest option, it is not the only one, and as revealed in the first event 'Homecoming', it has become apparent that things are not as simple as one may have originally hoped. While not my first rodeo, it's most likely the simplest one as rather than creating an ornate guild the tag <Chasing the Dawn> will be used for all members, along with being given a relevant role on the Discord. While not mandatory, it is recommended you join it if you want to know when and what is going on. Character Creation & Joining Rather than creating new characters, I will generally accept any pre-Wrath characters that can justifiably ‘WotLK-ify’ themselves, including a set that features BotL colours and a general aesthetic that applies to the era. The aesthetic of the NPCs will generally be patch 3.3.5a and downwards. There aren't any particular races or class limitations, however I would like to do a man-to-man interview prior to a person joining under the following affiliation or class: Death Knight, Ebon Blade, (ex-)Scarlet. This is the case at the moment, however new limitations may be put in place depending on the makeup of the guild as time goes on. https://discord.gg/Qta4gbUBPA To actually join, simply log in and hop into the phase when we're RPing and get accustomed to the characters.
  7. ROLLYWOOD RULK ROGAN

  8. sorry im late the wife iddnt let me go on the computer join
  9. s

    1. Romeo

      Romeo

      my wife is I♂am♂the♂boss♂of♂this♂gym

  10. I think you should flesh out this concept more before presenting it wholesale. Lovecraftian by definition is an incredibly difficult setting to portray and write about (you can't really just spam "OOOOOOOO HEADACHES PURPLE GLOW!!!!!!") without having an actual standard base to set up. The reason why his work, well, works so well is that it has a base and foundation as to what it can and cannot do - you really need a grounded setting to actually portray helplessness, because otherwise what happens is you're just playing a soap drama. What is the hook, the power, the plantation, so to speak that we as a playerbase would need to push off from to combat the sensation of nothingness?
  11. good suggestion, i support it!
  12. hey nimm, glad to see you're writing something that isn't an appeal! this looks pretty good. i'm glad you are fitting in so well, have fun 😉
  13. hey, hanach424. that's very cool! keep itu p, and improve constantly! plus ultra!
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