Okay, so check this out. I found a temporary way to add light sources to your phase.
It's really if you absolutely need some form of light in your dark phases and stuff. It isn't a perfect nor solid answer to the lack of light gobs, but it's still something you can try for yourself and see if you like it.
Here's how you do it:
Go into your phase.
Type " .phase forge npc create 28077 " This will create an invisible NPC with a temporary name. Remember this name.
Spawn the new NPC and /target it. ( Example: /target Tempname1234 )
Once selected, type " .phase forge npc name " This is to rename the invisible NPC you've made. Give it a name you can remember easily. My choice was "Lightsource"
Once you've renamed your invisible NPC and can successfully select it, type in " .aura 234783 " This is a light buff that sheds a glow around whatever has it on. In this case, your invisible NPC will now just be a glowing area.
To help protect the NPC from accidents, .aura some protection spells onto it. The ones I use that help are 64775, 98844, and 125467
There ya go, now you can add glows to your lights. This isn't a perfect and solid method, but if you want to make a few town lamps light up or something, it's a neat trick. Unfortunately, you'll have to re-light the NPCs upon server resets/crashes, but think of it as an IC thing... you're lighting the candles and lanterns. Try a /target NPCnamegoeshere macro, then another macro with the aura spells in it. That way, with two buttons you can get things glowing again.
If your NPCs maintain their auras even after a server hiccup, then don't worry about all of this.