Jump to content

Dizzy

Members
  • Content Count

    29
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Dizzy

  1. Oh hey, RoboDuck! It's good to see you here on the forums. Hope I helped you get setup! Also, I think you're like the first in an influx or three or four new elves on the server whose names start with Syl. You got competition, yo.
  2. Dizzy

    lfrp

    I think it's a shame that nobody has replied yet but you've approached my guild on it's discord server and talked to me personally and I'm glad to see you try to turn a new leaf and look drama in the eye and say no, yeah, you've done some pretty shitty things that have effected people around the server and I think anyone should be given a second chance after an apology. You can revisit our particular brand of Scarlet RP when you feel up to it. Thanks Rogan, it takes some nads to say this in a public medium.
  3. I can help you out if you like, Mange! I run a system light, rp heavy campaign with a focus on guerrilla survival, paladins and the morality of the Light, let me know if you're interested by hitting me up on Discord. #Dizzy1548 Oh, and I have a discord with a channel with pretty much all the commands, some other stuff and essentially a handy pocket guide for everything with people you can ask more technical questions.
  4. Dizzy

    Uh, hi. Hey!

    Hey dude! Welcome to the server, lurking is always a good idea before you throw out a greeting. I hope you have an easy time of fitting in and finding a group of people to RP with, if you need any help at all, you should chime into the discord or DM some of the people to get a hang of things. The cliques can be a little difficult to navigate but you will find some people to hunker down with, I'm sure!
  5. Glaeweth is an excellent example of a character that has evolved from the primordial muck of imagination. Beautiful concept from start to finish, while I've seen Romeo play her in public phases, I've also seen her be a stellar example of both an RP character and something to be inspired by, Romeo might have some controversial ideas when it comes to his beloved Kaldorei, but they're well written and well executed, everyone has a magnum opus of a character, and Romeo has found his. I hope you keep at it, Romeo! You do great.
  6. Dizzy

    Templar Abilities

    As a bonus; the Judgement armour set featured in the T2 redesign and forwards through the purple, teal and red recolors are actually now canonized as the uniform of the Silver Hand elite, the Scarlet Crusade elite and even featured on high-ranking individuals. For all intents and purposes, Judgement is the uniform of the high-ranking paladins that I think you're going for. Let us not forget that the Light is very flexible. The Scarlet Crusade featured Armsmasters and Scourge Hewers, who were warriors who harnessed the Light instead of rage as referenced in their abilities and backstories for Herod and Harlan, speaking to the 'Light Warrior' concept that Insomnia is talking about. The RPG was majority written by Blizzard, and then as it seems to be, too many cooks entered the kitchen and they said it was no longer canon, but a lot of their class ideas and ideals were simply translated from stuff already in the game. Taking and burrowing concepts and reduxing them in your own writing is a beautiful thing.
  7. Haha, cool! You have a knack for this, let's see if you can keep up the tempo.
  8. I recommend hitting up the discord and checking out #Guild-Ads or whatever it is, you'll find your required niche there!
  9. Dizzy

    Templar Abilities

    Well, the first thing that you need to know is that the World of Warcraft RPG and the one that came before it are sadly listed as non-canon, and a majority of the server deem it unfit for most public and private RP as a result, That includes all the lore in the book, now, it was a pretty good splat book and system with some really solid lore but it also came with some bad lore, some really bad lore that was filtered in through the good stuff. It's ultimately a matter of debate. This puts most of the cool classes and concepts that Blizzard had a hand in relatively moot, not to say they weren't great ideas to begin with. Many ideas from the RPG have steadily made their way into the game and defied their earlier noncanon status but remain clouded in mystery. Lilian Voss as a Lightslayer, Arator the Redeemer as a templar, and in some way, the troll primals. The likelihood of them being their RPG counterparts is low though, as Scarlet Templars have existed long before the new Silver Hand Templar introduced in Legion. To answer your question, though. In the same way that a Scarlet Crusader is a paladin, so are Templars, a paladin is just as respected on the battlefield as a Templar, and twice as glorified. Human paladins are the legends of two score great wars, and infamous for being living legends. Dathrohan, Uther, Arthas, Tirion Fordring and others have a legendary status as examples. Templars seem cool, but ultimately an unnecessary extrapolation on the lore. Having a battle-hardened, veteran holy-light using machine of a man already exists as a paladin. Glowing eyes already come in gold and red in the cases of Uther & Scarlet Crusade paladins who retain their faith. Creativity is only limited by you as the writer, it is not completely lorebreaking for a player character to throw blades of Light as their judgement, or have a silver hammer, or even red given their existence in the game already but every class, every hero of Azeroth has their abilities and traits change, it's the way of things, a blade always dulls and is sharpened again.
  10. 1 Bitch, I Operate - MBEST https://www.youtube.com/watch?v=lS7Zx_JU-oE 2 Kansas - Carry on my Wayward Son 3 Barns Courtney - Glitter and Gold 4 The Avalanches - Frontier Psychologist 5 Regulator - Clutch 6 I Fight Dragons - Money 7 Grandson - Bills 8 Wild Horses - Bishop Briggs 9 See when you see me - Edubble Regulator by Clutch is hands down my favourite song. I'm a sucker for that stuff.
  11. Very interesting concept, haven't seen the build but it looks alright! Heard you guys have pagans, think I saw a project like this some time ago, glad to see it getting a retooling.
  12. I agree with the first point, the second and the third. Pa has also been talking about the need for an RP list for quite some time, we definitely require some sort of addon or system here, this is getting a mite ridiculous in the wait as people gnash their teeth but I see that RP is taking a step for the better as people adapt, and if people are adapting to the lack of a list, it means that the team behind Epsilon might need to step up their game but I think most people aren't leaving. There are a lot of things that are being done right and being done right that I haven't seen before on other private servers, but it's time to adapt. Epsilon shot first with the cracking of that one code that adds new items, and it's time to keep firing on all pistons, that might sound rude, but the the Gossip Corner was stellar, perhaps more news should be shared as people feel the need to make these threads on repeat. Perhaps the Gossip Corner should be weekly until the Beta is over? I don't know, if I could put money where my mouth is, I'd do it in a heartbeart but that comes with the legalities and against the code of Epsilon that I've seen. Discord is a perfect platform for addon developers to show their stuff, and I think Epsilon staff suffers the same fate that most developers do, they're either too lazy or scared of their content being stolen which is almost unavoidable. Perhaps it's time to take a leaf out of the Nexus modders book and start showing screenshots to people on a public medium stop gnashing at the teeth and crying out that there is no progress. I don't want to see Epsilon die, I love you sacks of shit more than I'd care to admit.
  13. Agreed, maybe more user-guides versus a wiki? We can easily transfer user guides on the forum to a wiki at a later date.
  14. (This thread will be updated as repairs are done and wings are recovered thanks to the work of the Hand of Venstroyer.) The den of the beast. The heart of the crusade. The Crusade's most fanatical leaders once directed their followers from the Scarlet Cathedral, at their home inside the monastery grounds. Perched on the bluffs overlooking Venomweb Vale in northeastern Tirisfal Glades is one of the last bastions known to Azeroth. This once heavily guarded location once functioned as the order's headquarters in the years that it took to separate the heads from the hydra and finally bring the Scarlet Crusade into ashes. With the fall of High Commander Goodchilde and the rise of both his successor, and the proposed 'successors' of the Hand of Venstroyer. The roaming crusaders have turned to milling refugees and once pristine stonemasonry has been scoured broken and bloody by the siege of the Ebon Blade. While such an assault would have spelt doom for any other stronghold in Azeroth, it is the Monastery that is one of the last truly stubborn bastions of humanity. At first glance, the monastery is overgrown and heavily damaged. While it may be what is left of a once great fortress, much work must be done to ensure it will stand the test of time in the years to come. The Grand Vestibule Once a foyer for welcoming the many eager minds of the clergy into the cathedral. The Grand Vestibule is the entrance tot he rest of the monastery itself. With battle-scarred walls and pitted floors, Grand Vestibule is the outermost chamber of the Scarlet Monastery. The vestibule itself is decorated with pillars and long-forgotten statues of crusade heroes dot either side of the Vestibule. Burning candles atop simple stands cast a yellow light up into the vaulted ceilings of the chamber. A simple portcullis and reinforced doors separate the world from the hallowed halls of the Monastery. It is through here that many are able to access the rest of the fortress-monastery. Crusader's Chapel A stunning behemoth of a church and towering testament of the advocacy of human architecture. An expansive lobby lit by scores of low burning candelabras and flanked by dozens of hand-carved stone pews. Thick stone pillars hold up a vaulted ceiling painted with scenes from the crusade's storied history. These murals are obscured by a thick cloud of smoke and ash from the thousands of candles burning within the Sanctuary. In the center of the ceiling, a massive brazier holding an eternal flame contributes to the light and smoke filling the room. Stark red banners of the old faith hang from every wall, flanked by proud statues of the monastery's forerunners that once loomed over the zealous masses of the Scarlet Crusade. The atmosphere is oppressive and every footfall is usually accompanied with an echoing click. At the very end, a raised pulpit separates the mass from the altar with a communion rail, a rare use of wood in a monastery almost entirely made from grandiose stone. A vulnerable lectern just left of the stone altar itself, perhaps it will find use in addressing mass once again. From there, the chapel interior splits into two wings while going forward will bring you to a pair of doors leading towards the former High Inquisitor's sanctum. Inside is a circular chamber at least several stories high. The room is cast in a sickly red pallor as light streams in through scarlet coloured stained glass windows covering much of the tall walls. Ringing the room are decorated sarcophagi, containing the bodies of some of the crusade's greatest matyrs. A left wing contains two small rooms containing sarcophagi and lit candles but very little else and the right wing leads to a small cramped prayer room. The Forlorn Cloister This once peaceful resting place of the fallen has suffered much. Once a simple graveyard, then a blighted and scorched battlefield, and now an overgrown mess of vines, hedges and gravestones. A paved path leads down the center of the courtyard, to the west, one could access the Chapel Gardens and the Crusader's Chapel if the doors were not dead-bolted from the outside. Even the Hand of Venstroyer dares not risk step foot into the infested Cloister until they feel up to the task. On either side, blackened husks of trees intermix with greenery that has slowly begun to reclaim the Cloister. Two mausoleums also flank this path, their entrances caved in to prevent the rise of more undead within the walls of this cloister. Venstroyer himself is not sure wither to chalk the source of the undead up to the siege by the Ebon Blade or something deeper in the crypts. If one could fight their way through the undead, they would find themselves able to access the massive underground catacombs housing thousands if not millions of bodies that men, women and children that died during the Fall of Lordaeron. Athenaeum The Athenaeum is the repository of the crusade's knowledgeand teachings. The portraits of the prior chamber have been replaced with densely filled shelves, straining under the weight of countless tomes and scrolls. It was here in a library that could rival even Medievh's personal library at one point in time that students and aspirants of the Crusade were taught the way of their forefathers. If there was any knowledge to be found about the crusade or the matter sit taught, one would find it here. Although the years have not been kind, with no monk, cleric or mage to organise the shelves and dust the floor, the Athenaeum has lapsed almost into the history it contains. It was only recently that the Hand of Venstroyer were able to recover this wing of the cathedral, and it will take longer still to set every book back into it's rightful place. At the end of the hall is a circular chamber containing the crusade's priceless tomes and an endless font of knowledge. Unfortunately the walls are covered in scorch marks and many records when Flameweaver Koegler burned away the Crusade's shame. The damage has not just burned the shelves black, but the very stone pillars that circle the chamber. A grim reminder of the lunacy of their leaders. Hall of Champions A set of open doors lead into a circular chamber, ringed by eleven massive stone statues depicting the fallen Champions of the Scarlet Crusade. Ornamented candelabras and light streaming through blue glass windows cast light and shadows across the hall. A platform rings around the edge of the room, both directions ramping down towards the ground floor. A set of short stairs on the northern end of the platform leads down to the center of the room which is flanked by rack upon rack of weapons. This is where the true martial champions of the Crusade were truly tested if the dents in the stone floor and occasional patch of dried blood was to believed; All under the watchful eye of the legendary champions that ring the arena around the, The eleven statues that flank the room are as follows: Arellas Fireleaf High Wizard of the Scarlet Crusade Citizen of Quel'Thalas Locked in eternal combat with the Necromancer Diesalven Admiral Barean Westwind Grand Admiral of the Scarlet Fleet Citizen of Kul'tiras Lost off the Frozen Coast of Northrend Dorgar StoenbrowWarrior of the Scarlet Crusade Lord of the Red Caverns Last seen in the Mountains of Alterac Fellari SwiftarrowRanger Captain of the Scarlet Crusade Citizen of Quel'Thalas Lost in the forests of Silverpine Ferren MarcusHigh Abbot of the Scarlet Monastery Citizen of Stratholme Killed defending the Scarlet Monastery at the First Summertide Assault Harthal Truesight Lord Paladin of the Scarlet Crusade Citizen of Azeroth, Paladin of the Silver Hand Last seen entering the cursed city of Stratholme Holia SunshieldDefender of the Scarlet Crusade Killed while slaying the Dreadlord Beltheris Invar One-Arm The first Chief Assassin of the Scarlet Crusade Citizen of Dalaran Last seen on the shores of Northrend Orman of StromgardeThe first Captain General of the Scarlet Crusade Citizen of Stromgarde Lost at the mouth of Icecrown Glacier Valea TwinbladesWarrior of the Scarlet Crusade Citizen of Alterac Last seen deep in the Eastern Plaguelands Yana BloodspearThe Second Chief Assassin of the Scarlet Crusade Citizen of Dalaran Lost in the Tirisfal Glades
  15. (A list of locations and/or history that is discovered.) Tirisfall Glades (Under the control of the Forsaken) The Farmsteads: Balnir & Solliden (Liberated) Venomweb Vale (Infested) The North Coast (Under patrol by the Forsaken) Garren's Haunt (Under control of the Forsaken) The Scarlet Pallisade (Under control of dissident elements) Brightwater Lake (Stagnant) Agamand Mills (Haunted) Coldhearth Manor (Abandoned) Brill (Under control of the Forsaken) Deathknell (Under control of the Forsaken) The Bulwark (Under the control of the Forsaken) The Undercity (Under the control of the Forsaken) If you find most of this confusing, you might find that confusion elevated by checking out our guild page:
  16. (The characters of a play, novel, or narrative. In this case: NPC's) This thread is mostly used to contain the frequently updated dossiers and descriptions of locations visited by the Hand of Venstroyer during events and passive roleplay. When they learn something about a place of a character they meet in the field, this thread will be updated to reflect their newfound knowledge. I will do my best to keep this organised and well-updated for clarity of reading and ease of use for new members who might be unfamiliar with the narrative woven by the players and their characters. If you're looking for player characters, check here: https://docs.google.com/document/d/1CAeKv6DpDrsxd4T6egxpTkv9wqvPOYL9MNqk1vU8vsw/edit If you're looking for the actual guild page itself, refer to bottom of thread. High Commander Dzhonovan appears is a paladin in his late forties, he acts as the high commander of the Hand of Venstroyer. It is very likely he served amongst the ranks of the Scarlet Crusade before he went dark, only appearing recently to band the remnants of the Scarlet Crusade together under his banner. While little remains of his past thanks to the purification of history by Flameweaver Koegler in his final moments against a party of adventurers, he seems to be a skilled tactician and venerable paladin, although rarely participating in the frequent skirmishes against the Forsaken. He will inform the party about the quests they undertake and comment on events quite frequently. During events he will provide the necessary intelligence and alert the party of any threats they might face. Captain Volker was one of the men brought in for conscription. He is a wiry man, barely past his twenties and obviously born from a life of crime as the right hand to the bandit lord they'd slain in the Venomweb Vale. He earned his rank as an archer, serving under Ranger-Captain Everhallow as her adviser on the country of Lordaeron. As the weeks have ticked by, he has proven himself to be a staunch ally and skilled survivalist in the wilds of the Tirisfal Glades. Head Bishop Father Swaine. The leader of a former travelling clergy of priests. A beard as white as snow and a complexion darker than most of the oaks native to Tirisfal. Never satisfied being apart of a cloister, after his ordination some twenty years ago, he set out into the world and has never stopped travelling. Swaine is arguably one of the more pragmatic priests, having left the Cathedral before Balnazzar could work his twisted magic. Now Swaine has sworn loyalty to the Hand and has joined their rebellion against the Forsaken and any other scum that wish to push them from their rightful land.
  17. Yo, I love this. I love your writing and prose. This is how Kaldorei are meant to be! Grom Hellscream would approve.
  18. Dizzy

    Hand of Venstroyer

    This is perhaps the most important mechanic key to the more tactical layer of Hand of Venstroyer events. Every overt action, every idle hand, every quest decision changes the fate of the Scarlet Monastery. As each individual meter fills, more and more attention is directed towards the Scarlet Monastery by the corresponding faction. As this meter fills, activity against that faction only becomes more difficult. However, when it becomes fully maxed out; whatever most interested faction raids the Monastery in full force. This can only spell doom. It is up to the players to balance overt and subtle action and combat the Doomsday Meter in whatever way they can. The lowest a faction's attention can be is [Inattentive]. At this level, they are at their most vulnerable. After moving to [Suspicious] they can only be defaulted back to [Inattentive] via spycraft or other IC actions. At the second level [Suspicious] is when an enemy faction begins to move war assets into investigating the Hand of Lanstroud. Subtle actions are recommended at this point. The third level is [Alert] and perhaps is the final warning the Hand of Lanstroud will receive when moving in the field. During events, enemy soldiers will be more alert, perhaps even more skilled as units are pulled from the Broken Shore and moved to deploy on the Hand of Lanstroud. When the Hand of Lanstroud has reached maximum meter with a faction, they will begin [Moving Assets]. During this time, the current event is cancelled and the players are given time to plan out a defence of the Monastery, usually about an event's worth unless more than one faction has been moved to [Moving Assets]. [Assaulting the Monastery] is the final stage of the Doomsday Meter. A full-blown siege on the ruined monastery can only result in heavy losses unless a stellar defence is planned out and executed. This isn't your daddy's Summertide Assualts. Every week, a random event is chosen and these Black Events can be used as an inspiration or a backdrop for current activities in the Tirisfall Glades. Depending on the chosen event, it may overstay it's welcome until it can be properly countered by an event or a deployed unit.
  19. We were the sword that once guarded you, wasn't that enough? Through the years since their inception, the Scarlet Crusade has suffered catastrophic defeat after another, but in the face of adversity they have always managed to weather the storm. It was when the Ebon Blade put an end to High Commander Goodchilde and put the rest of the Crusade underneath him to the blade that it seemed like the legacy of Alexandros Mograine had finally been broken. The torches that once ignited the shadow seemed to be ultimately been snuffed out and the Monastery ran redder than the Holy Flame. However this would be not be the end for the men and women who had mercifully been spared the fate shared by most of their comrades. Be it surviving through flight or simply by being posted elsewhere, some were not content to wear the robes of the Crimson Pilgrims, or admit their zealously in the eyes of the Conclave and the new Silver Hand. The Hand of Venstroyer was formed from the last survivors as a last ditch effort at securing a future, to make sure that the hundreds that had died during the Ebon Blade siege did not die in vain. They promised in that moment that they would never have their vengeance misdirected by demon, man or creature ever again. Thanks to the cover of the Legion assault on Azeroth, the Hand of Venstroyer was given the moment to seize their former foothold, and this time, they would not fail. In a time where Lordaeron was brought low by the undead. The Scarlet Crusade proved incapable of attenuating the undead and was quickly misdirected from the inside by Balnazzar, The Scarlet Crusade has become nothing more than a shattered insurgency, and some disappeared to evade justice at the hands of the Alliance. The surviving crusaders who were still sane either submitted to the rule of the Alliance and left behind their past or, some, like Venstroyer refused both the Forsaken rule over the ruins of Lordaeron and the tyrant hand of Varian Wrynn and went into hiding. Lordaeron is now controlled by the Forsaken, and the Scarlet Crusade has been forgotten, outcries silenced and records erased from the inside by Flameweaver Koegler. If this desperation is what you're looking to RP, you've come to the right place. The story of men and women with nowhere to go but forward and a zealous grass roots insurgency to lead. A resistance filled with compelling characters, a deep narrative and willing to move heaven and earth to put the fire back in the humans of Lordaeron and put the dead back into undead. I have some experience running campaigns of this calibre, and hopefully this will lack any ludo narrative dissonance that seems to be rife with the lore of the Scarlet Crusade, considering the reputation and nature of the Scarlet Crusade at an OOC level, this isn't an easy thing to do. My plan is to offer an evolving phase with a progressive story that covers all the angles, backed by fun mechanics and regular events. From insurgency to full-strength standing army over the course of a long-term campaign. Characters are expected to die, and a game over is totally plausible if a a few serious tactical errors are made IC. Hopefully if you're a sucker for that kind of punishment, we have what you got. If you're still looking to join after all of that, we just have a quick form process. https://docs.google.com/forms/d/e/1FAIpQLSc7PCtAuJH1cPsA6oKFFC2h_Zul-_WOJP2MTrJCf_M-PaE4SQ/viewform?usp=sf_link Baring in mind that almost 98% of the Scarlet Crusade are gone, the most accepted characters will be new blood either coming from conscription, returning home from being an Onslaught deserter, or simply wanting to throw down for the Holy Flame against some rotters. If you have any questions, either holler at me here or on discord, I'd love to answer them. @Meesh1548
×