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DavidTwo

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Everything posted by DavidTwo

  1. Emote IDs, Title IDs and Map IDs should be updated for 7.2.5 now. Map IDs I'm still testing here and there to see which ones may crash the client and which do not. If you find one that does, let me know so I can remove it from the list. I also recommend checking out Pa's topic of Worldport Coordinates. It goes well for finding certain maps and their respective coordinate IDs.
  2. Oh yeah. Deramyr's old addon had this functionality, but it would be very nice to have it instated in real time. Also for phase-wide bans.
  3. I mean why bother even making the list? Imo you shouldn't have to go through this effort just for them to add in the teleport locations themselves, if the existance of a .tele add command came to be for players. It would just be so much easier with .tele add
  4. Back on the 4.0.6a core, Divinity-X(Even Echeloned) had the command .playsound, which played sounds/music to /yourself/. There is a similar command for phases, but this command on it's own was quite helpful for when you were in a phase and you wanted to hear music played by you and not the phase owner. That's where .playsound ((plays sound to self)) comes in.
  5. And yeah, even if you do see issues with .tele add, the system of a moderated system could be possible. And I'm not saying it has to be done -now-. It can be done down the line when most major bugs are fixed.
  6. Those have been lost since Cataclysm, when GMIsland became an untextured nightmare. You might be better off looking in the WotLK files or looking at GMIsland at Noggit and getting the files that way, because I wouldn't know where to look in all honesty. EDIT: And I seem to have lost my WotLK Data folder. Or else I would've checked for 'ya.
  7. Which is why I also suggested a failsafe if it does get added in for players
  8. Now hear me out on this one before you shrug it off. .tele add is still useful, even with the EpsiTeleport system, and here's why. It helps with having people(the players) add teleport locations to areas never before able to visited. Like old Scholomance, or scenarios that Blizzard has not released It allows the PLAYERS to create teleport locations for building spots, like flat lands. And believe me. As a builder, I would not want to type in a bunch of worldport coordinates when it came to finding flatlands. That would be a pain in the neck. It would alleviate stress from the GM's always having to add teleport locations themselves. .tele add is just a useful command to have in general. Even if you just enable it for a time to let people add in the flatland teleport locations or other locations that you DO not have listed. **Even if you have to add in a failsafe system where teleport additions get approved, that is fine. In fact, I suggest the idea of a failsafe system if you allow .tele add for players. That way, no one is making teleport locations that are merely spamming the database.
  9. Could remove it and change a few things, like displaying the number of people, instead, with .ph info (Which I think happens already). Or could also just have it display the names of people in a phase instead of the numbers, and it'll only work in whichever phase you are in. Because let's be honest.... with .ph pop/overview, people stalked ERPs that way too >:P
  10. When I do .ph overview, it does show a list of phases. However, the top phase (In this case, Layet's phase), it says it has 35 players when it only has five. This was a bug even on early Divinity 3.3.5a where the player #'s would add up and never lower.
  11. Always updating. If you can recommend something, let me know! I'll be glad to add it on.
  12. Some suggestions when it comes to commands (I'll add more to this later) .ph cast ((Allows you to cast a spell in the entire phase) .ch(EAT); Basically instead of having to type out .cheat, have the ability to type out .ch or .che .playsound ((Allows you to play music or sounds to yourself)) .npc cast ((Allows NPCs to cast spells)) (Suggested by FluffyFood) .cheat god to make you immune to spells as well (Suggested by Xeslite) .face n/nw/w/sw/s/se/e/ne - turns you so you face the direction chosen ((Suggested by The Pawn)) .revive to bring up your entire HP instead of only half (Suggested by Xeslite) .addtele - add teleports (Suggested by Rogan) .ph e own - Puts you into your own phase without having to type in .ph e (enter phase number). Eventually, phase numbers are gonna be huge, and that's gonna be annoying. (Suggested by Stitches) More to come. If you have a suggestion, leave it in the doobly doo below!
  13. The command .ph set skybox default does not exist.
  14. **Note: Some Object Entry IDs may have changed. I'll go through this guide and fix them as I find them.
  15. This thread/guide was originally set up by Mindscape/Klarrisa! MindScape created and organized a list here of many Game Objects, some common and others not so much, including highly tested coordinates to be used with the "!GPS" command. These coordinates are also scalable, meaning if you spawn your objects at scale 3, simply multiply the coordinates by 3. For ease on the eyes, the Macro's section has been placed into a spoiler, and pictures have been provided with each GO. The macro's section of the post will follow the same order as Objects list, and are also labeled with the same name and ID as in the list for easy reference and finding. GObjects List and Simple Coordinates: [Worgen_GateWall01.M2 entry 803623 - WORGEN WALL BRICKS North / South (X): 4.454704 East / West (Y): 7.749651 Up / Down (Z): 14.5574181 [RedRidgeBridgeBrick01.m2 entry 800307 -GENERIC WHITE BRICK North / South (X): 3.168512 East / West (Y): 2.111521 Up / Down (Z): 1.4816667 [RedRidgeBridgeBrick03.m2 entry 806084 -GENERIC GREY BRICK North / South (X): 2.247172 East / West (Y): 1.574707 Up / Down (Z): 0.3615946 [RedRidgeBridgeBrick02.m2 entry 806083 -UnGeneric Grey+Tex North / South (X): 2.24717 East / West (Y): 2.11152 Up / Down (Z): 0.7803287 [StoneBlock02.M2 entry 800474 -DarkStone! North / South (X): 2.642475 East / West (Y): 2.635465 Up / Down (Z): 3.938233 [ExcavationBarrierPlank02.m2 entry 202156 - Floor / Roof Plank Forward / Back: 2.273613 Left / Right: 11.386787 Up / Down (Z): 0.416413 [ExcavationBarrierPlank.m2 entry 177185 (clickabke)- Wall Plank Forward / Back: 0.416413 Left / Right: 11.386787 Up / Down (Z): 2.273613 [Wildhammer_shelf_01.M2 entry 802202 North / South (X): 0.94102 East / West (Y): 3.45602 Up / Down (Z): 0.2467 [Hauler_platform.M2 entry 242442 North / South (X): 11.401774 East / West (Y): 8.25 8.345304 - spaced, no clipping | 8.141762 - not spaced, clipping Up / Down (Z): 0.891729 [Uldum_Coffin_Lid_01.M2 entry 815392 North / South (X): 1.868 1.868198 East / West (Y): 0.775 0.7767 Up / Down (Z): 0.216 0.215943 [uldum_pillar_brick_01.m2.m2 entry 206336 North / South (X): 0.5473934 East / West (Y): 0.689372 Up / Down (Z): 0.15263884 [WinterOrc_MetalCurb_05.M2 entry 814354 North / South (X): 6.523622 East / West (Y): 6.461828 Up / Down (Z): 0.560984 [WreckedBuildingHRedBrick01.m2 entry 800177 North / South (X): 0.551894 East / West (Y): 0.987127 Up / Down (Z): 0.619834 [Worgen_Brick02.M2 entry 813139 / [worgen_brick.m2 entry 196462 North / South (X): 0.551323 East / West (Y): 0.811346 Up / Down (Z): 0.45128 Again, all credit goes to the original creator of this, MindScape(Klarrisa)! If you have any suggestions for additions, provide the object name/ID and the GPS coordinates that you have for said object, and I'll add them to the list for everyone in our community to be able to use it! GPS REVOLUTION!
  16. Tired of not being able to see textures in Emerald Dream? Well look no further! This patch returns the textures to the formerly nuclear-green, untextured wasteland that the Emerald Dream was! NEW! EMERALD DREAM TEXTURE PACK FOR LEGION! NOW INCLUDED IN THE CASC BREAKER! Download is no longer needed. Just type the teles below to get there! .tele emeraldforest .tele verdantfields
  17. DavidTwo

    announce colour

    Actually this one I agree on. At least for the blue.
  18. I like this guy. Give him a medal.
  19. DavidTwo

    Hi

    welcome my friend.
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