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Ezcu last won the day on March 14 2021

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About Ezcu

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  1. Let's just remove all moderation commands from public phase owners/officers. So there is no risk of power abuse. y'know, in their OWN phases Also, Game Masters can no longer kick or ban players. that is also power abuse.
  2. Gotta open combat log settings, check everything (auras, who casted, etc) easiest way to see who auras and casts spells. making a sole ability for this would be pointless.
  3. Ezcu

    Redlander Watch

    Thank you all for the good vibes! Pictures of yesterday's event.
  4. Ezcu

    Redlander Watch

    Much appreciated man. Kind words
  5. Ezcu

    Redlander Watch

    https://www.youtube.com/watch?v=dssNa11htIM What is the Redlander Watch? The Redlanders are a brotherhood of fortune seekers, sellswords, and renegades looking to survive in a world of overzealous heroes and world-ending villains. The Watch is not for the faint of heart, nor the chivalrous. Everyone pulls their weight in the Watch. Getting the job done is top priority. How does one join the Redlander Watch? The current method of enlisting in the Watch is to speak to a recruiting agent in the Free Town of Elisram. After having done the recruiting process, the interested party will be allowed access to Blackport, where they will be able to meet their comrades and settle down in the island. Who leads the Redlander Watch? Ignatious Lazarus: The current Major. Proprietor of Blackport and Director of the Redlanders. Born in Redridge, grew up in Hillsbrad as a refugee after the fall of Stormwind in the first War. Notable features: Blond hair, dark apparel, and thin body type. Bubba Honeysett: Twin Director to the Major. A Kul Tiras native who specializes in brew & cookery. Responsible for much of the crew's naval transportation, among other things. No weapons on record. Notable features: Large bloke. - OOC - This guild is part of the Elisram Phase Community. If the Redlander Watch doesn't appeal to you, we highly encourage you to look into Elisram for more options or hosting your own guild/faction. Expectations: Down to earth characters. No flashy armor. Adding to the story or the general roleplay is ESSENTIAL. Intentional writing to conflict with the general mood will get you nowhere. Don’t make people beg you for RP. No “Pick-me” roleplay basically. No alts! Personal Discord: Ezcu#7559
  6. Prologue: Discovered shortly after the Third War, the tropical island of Tel'Abim became a fully-fledged nation. Now, with the war on Azeroth, the rich island stands at the brink of doom, or a rise in prosperity, as different factions stare at it with greedy eyes. Rising from the South Seas, and inhabited by Goblin, Pandaren, and Hozen natives, it sports a multi-cultural and multi-racial community where all kinds of lifestyles are accepted. That does not mean these species got along at first. That changed until the bright mind of a Goblin wizard known as Abim changed the course of fate and rallied the island into a proper nation. It now opens its doors to the public with their fancy new zeppelin and boat rides. Current Factions: Nationalists: Spanning from Abim's own dynasty rises The Don. The most supreme figure in the island. He is known for his unparalleled greed and good taste. His followers are blind zealots that will do anything he says. Jumping off a canyon sounds like an acceptable idea if The Don suggests it. Frantixx Antixx: The enterprise owned by the Trade Prince of Tel'Abim, Frantixx, specializes in trading assets from all over Azeroth in exchange for tropical goods and crafts. However no one understands why his mansion sits in the Pandaren slums, let alone guarded by so many bruisers and strict security protocols. It's easy to believe it's because he is The Don's son, but the elite know very well The Don cares very little about Frantixx. Steamwheedle Cartel: Having found the island of Tel'Abim almost twenty years ago, the largest and fully neutral cartel in Azeroth struck a deal with the island. Its independence, guaranteed, for a new dock and a steady flow of trade in lumber and food. Bilgewater Cartel: Although considered of poor judgement by its current leadership's decision to assimilate with the Horde, this Cartel has sunk their claws into the island of Tel'Abim, in hopes of forming a new confederation with the island. SI:7: Not present yet. Roleplay: Players that are NOT native to the island can either arrive by boat from Booty Bay or from a zeppelin ride from Ratchet. Either an adventurer, or a tourist, what brings you to this island is your own reason. All manner of role play is welcome in the island. From religious types on a pilgrimage, ne'er-do-wells that seek thrill, adventurers looking to make a name, someone trying to escape their old lives. There are no limits! Businesses and factions can be made or joined! From an unlawful organization to a mere establishments. We have very little tolerance of highly powerful characters whose only fixation is to either ruin other players' fun or destroy the island. No DK's or DH's. Discord Link: Phase ID: 25331
  7. Hello Gen! Hau! Welcome!
  8. good stuff right here. Thank you.
  9. https://www.youtube.com/watch?v=dH_lwQrlyk8 "He who fights monsters would do well to take care, lest he become a monster himself, and if you gaze into the abyss for too long, the abyss gazes back." Life and Death have existed in parallel ever since mortal life first arose in our physical universe. The origins of the realm of the dead, the Shadowlands, remain uncertain. Be it by sea or air, there is no escaping time. And so do we reach our ends. But those that have played with it, or played by fate itself, end up in this grim dimension. Forever bound to roam aimlessly. The premise The Garden of Demise opens up as a phase for those interested in searching the occult, the nuances of life and death, time. Those that seek an escapade from the mortal realm. From wars and chaos. A place to stop existing. This pocket plane is owned by a specter known as the Hornfather. A greedy spirit that has possessed this corner of the Shadowlands for himself and as such welcomes any entertainment in his home. It is said he expects his guests to fight for his entertainment occasionally and rewards the victors on certain occasions. Entering the Gardens To access this realm one must fit in with one or more of the following criteria: Be able to talk to the spirits or phase into the Shadowlands. (Shamans, Spirit Walkers, Death Knights, Necromancers, etc.) Be casted into it, be it by person or a cursed trinket. Be dead ( For those that choose the third option, do .aura 123708 AND .aura 44823 to show yourself as a ghost ) Guidelines Death in this plane means ceasing to exist. Be it in life or death. And we expect players to respect other character's stances whether they accept death or not. Usual rules apply. No godmodding / metagaming / etc. This is a role play phase, not start. Save OOC banter for /instance chat. (Which you'll get invited to when you join the phase) My Discord: Ezcu#7559 Phase ID: 20737
  10. Ezcu


    Welcome neighbor! (From Argentina myself.)
  11. Ezcu

    Old WoW Zones

    I furiously support this idea.