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Lord Kalrihk Blackrune

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Lord Kalrihk Blackrune last won the day on August 18

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About Lord Kalrihk Blackrune

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  • Birthday 10/18/1996

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  1. This patch fixes the pistol model to sit in your hand, instead of float a kilometer off. DOWNLOAD Put this into the directory, the same folder as your .exe. DM me on Discord at Kalrihk#5474 if you have any issues.
  2. As a member in another phase, it seems that you do not keep ownership or some sort of editting rights over NPCs that you've spawned, after the server crashes. I am a member in another phase, and I have spawned some gobjects and NPCs. I was able to edit both the objects and the NPCs prior a crash or restart, but since after the restart, I am now unable to edit the NPCs. I'm not an officer, who would likely be able to edit everything in the phase as free game, but just a member with more restrictions. If there is an ownership thing for NPCs in phases, I think after server restarts, ownership is transferred from the NPCs to the phase owner. Not sure how to explain it more clearly, but just as a member, I can't edit NPCs that I spawned before a server crash/DC. I'm attempting to move/delete/waypoint them as well as a few other things to try getting some result, but nothing. There is also nothing that says who spawned the NPC, only that it is in a phase. Leading me to further believe that ownership is transferred to the phase owner rather than staying with who spawned them.
  3. It's for crossbows, so that the actual bow doesn't go through your back, but sit flat on your back.
  4. y e s p l e a s e I'd like to be able to change my characters' faction or race on demand without having to ask and wait on a GM to flag my char.
  5. On that note, I also have a concentration camp for Elves in one of my phases. No problem.
  6. iT sToPs Us FrOm GeTtiNg DdOS'D as four more players get banned Mindscape slowly raises out from his bush UsE mY nEw AdDoN iT wIlL StOp YoU fRoM gEtTiNg BaNnEd
  7. We tried to fix the sails and windows. They disappear if you look at the ship at certain angles. See Kyliel's thread.
  8. With the sails and windows added back, as they were removed when submitted as emptywmo, have the Nation recolors of the ship, as well as other types such as pirate, cargo, forsaken, etc, with the sails, the windows, and the actual ships being recolored to match the nations or purpose. I would use the currently existing vanilla-legion ships for the recolors, as well as what was done on Div-X with the national ships. Side-note, have variants that include the nation symbols, then variants that are blank. (Sails and such.)
  9. I support this. This is a huge issue for people that want to use the ship model, but aren't so attracted to it. In addition to the sails, I'll make a separate patch suggestion board for this.
  10. This sounds easier on paper than it does in actually making it happen, but the Worgen male and female human forms lack a certain amount of hair colors and styles that regular humans have. If these can be unlocked for them, that would add to the...slight diversity to the customization that we could have.
  11. .gobject set state #guid #type #state is useful and all, but I think it'd be best we get rid of the #guid entry or requirement. Having just .gobject set state #type #state would make it so much more easier for macros as well.
  12. .enchant mh(main-hand)/oh(off-hand) <Enchant ID> With this, though, we'd probably need a DBFilesClient patch that includes more enchantments, like how Paragon has.
  13. I think that while this should be fixed, we should also change the active features around. Appear is off, summon is on -- and we have to change them constantly to fit our need. Why don't we switch them around, so upon log, appear is on but summon is off? Perhaps also let which ever either is sat to be account-bound, and permanent through restarts?
  14. M-maybe while you're at it, get rid of that obnoxiously bright and annoying shine? (^: