Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


DanX last won the day on May 11 2019

DanX had the most liked content!

Community Reputation

15 Good

About DanX

  • Rank
    Advanced Member
  • Birthday 03/26/2003

Personal Information

  • Characters

Recent Profile Visitors

2270 profile views
  1. Teizu ----------- Race: Vulpera Class: Shaman (Enhancement and Elemental dual-spec) Age: 25 (Born 15 Years after the Dark Portal opened) Nickname(s): Tei, Tezzi, Tez Titles: Councilor of Elements of Vol'dun - Gender: Male Affiliation(s): The Voldunai, The Horde, The Elemental Circle (Vol'dun's Shaman faction), The Earthen Ring, Dragonscale Expedition Relationship Status: Engaged (Elrah Snowpelt) Alignment: Lawful Good Status: Alive Weaknesses: Decay, extreme cold, wearing very heavy armour Strengths: Spirit, heat resistance, agility, speed Family: Elrah - Fiancée (Alive) Vathiss - Elder Brother (Adoptive, alive) Radosho - Father (Deceased) Milleya - Mother (Deceased) Unknown Sibling (Deceased) Unknown Sibling (Deceased) Vazrei - Brother (Alive) History Summary Teizu was born in the harsh, unforgiving desert of Vol'dun, in north-western Zandalar, within the Abandoned Burrows. He had 3 siblings, two of which were unfortunately lost to the Sethrak's warfare, alongside his mother and father, whom was a very accomplished Shaman, Sage, and Mystic of his people during his prime. Teizu managed to evade slavery until his adolesence, in which he was acquired by a Sethrak mage of lower nobility named Sohrab, whom would use him to mine ores, test spells on, and test weaponry on, resulting in permanent scarring over most his body. But, Teizu was quick and clever, a renowned trait amongst his race, and was elusive, breaking free of his chains to return to his caravan as often as he could, though he spent more time enslaved than he did free. His role in the caravan was a scavenger and alchemist. As a result of this turnaround, Sohrab freed Teizu and the two would go to adventure together, Teizu's tendency to forgive, perhaps considered a weakness by some, allowing him to be content with adventuring with the Sethrak. For the most part, they stayed in Vol'dun, Sohrab protecting Teizu from any Faithless oppressors, and them mostly staying within the Terrace of the Devoted in western Vol'dun, a safe haven of the Devoted Sethrak, whom Teizu had a harm time trusting. To him, the only Sethrak he had seen at the time who he could verify was largely benevolent was his newfound friend Sohrab. At this time, Teizu found himself fighting with whatever he could lay his hands on, largely throwing knives and daggers, working with self-brewed poisons, mostly made from Sethrak venom glands. The Fourth War descended to Azeroth, and brought its wreckage to the shores of Zandalar, even reaching to Vol'dun as the Alliance would lay siege to the Vulpera, burning their caravans, meanwhile the Horde would be liberating Vulpera. The Alliance's part in the war does not sit well with Teizu to this day. Though he has quelled his desire for vengeance, it is still very much there, and should a Fifth War break out, Teizu will enlist to enact justice upon the Alliance for their crimes against his kin. Exodus from Vol'dun During the period of the war around the time of the Rise of Aszhara, Sohrab and Teizu would escape the conflicts, the Vulpera having seen enough, before it tore his heart asunder. After much sailing, they would find themselves on a tropical island inhabited by a colony of mainly Zandalari, alongside Vulpera and Sethrak. This colony called themselves 'Zandalar Forever', with Teizu and Sohrab joining them. It was here where Teizu would meet Vathiss, a Sethrak of whom he was wary and distrusting of at first, but would become close friends, brothers, and allies in the future. Teizu would remain here for several months, until Sohrab and Teizu would depart from the island in pursuit of new adventures. Joining the Horde Roughly around the time of N'Zoth's liberation and assault on Azeroth, Teizu would join many of his kin in joining the Horde. For him, this was not only find friends, but also to pay the Horde back for freeing so many of his kin, as well as being officially opposed to the Alliance. He would later meet the many races of the Horde, and see that he most certainly belonged to this faction, given that they are all the "misfits" of the world, much like his people in the eyes of many, as he would soon learn. Sethralia Teizu, no later than a week after getting his bearings in his new faction's capital city, realized and understood that needed currency, so he would ask around for work, and was sent to Uldum to help deal with the incursion of the Black Empire upon the desert. While here, he would happen upon a settlement of very familiar symbols and people. Sethrak and Vulpera. He entered the settlement, curious as to what the natives of his home were doing here, and happened upon his old friend Vathiss, whom was an ambassador to the settlement and its people, a direct underling of the Chief Mizark, a former soldier of the Faithless Empire. He learned that the purpose of this settlement was to expand the presence of Vol'dun's people into the mainland of Azeroth. He agreed to help them, having a natural affinity to his people. His bond between himself and Vathiss became much stronger, much more concrete, and it was here, in this all too foreign, yet all too familiar desert, where they would consider eachother brothers going forward. The pledge to help Sethralia did not take away his allegience to the Horde, though, and as he was ranked Commander of the settlement and its forces by the Chief, he found it difficult to balance the two, given his convictions towards the Horde and against the Alliance, yet, he managed, and it became easier and easier as the months went on. Conflicts came, went, and the settlement was destroyed. Sethralia moved themselves back to Vol'dun towards the end of the Visions of N'Zoth, renaming themselves the Caravan of Sethralia, a homage to the settlement they once built and resided in. Teizu stayed with them, in the Terrace of the Devoted where they based. During this time, Teizu set down his daggers and became a Shaman through rigorous trials, determination, and guidance from both a Vulpera, and the Orc Shamans of Orgrimmar. Around this time is when he met Elrah, whom he would enter a relationship with until she would later mysteriously disappear for nearly 5 years, presumed dead. The sky shattered, and the armies of hell itself rained down upon Azeroth as the Caravan of Sethralia moved to a small port village in Vol'dun. Teizu faught valiantly against the Undead alongside his comrades, as they returned to the Terrace of the Devoted, and later Shatterstone Harbour. Their presence in Vol'dun ending with the slaying of a vile San'layn Blood Prince, named Valvidron. The next three years were relatively peaceful for the world at large, yet Vol'dun had its fair share of conflicts, as is natural, as it grew and continued to grow, the Caravan he belonged to rising rapidly to power in the undivided land, establishing itself, under the grace, wisdom, and leadership of Keeper Vorrik and Vathiss working hand and hand, rebuilding Shatterstone Harbour as well as many other areas. For the next chunk of time, Sethralia dealt with the armies of the reincarnated Hakkar, though weaker, as well as the Blood God himself. By this time, Teizu had become a well accomplished Shaman, like his father, and he felt content with this, and closer to his father than ever. As the peace ended, and the mythical Dragon Isles awakened, Teizu's mysteriously disappeared ex, Elrah, returned to Vol'dun, having apologized for leaving abruptly and without communication, and they returned to their relationship, and are now engaged. The Elements roared their fury upon Azeroth, Teizu grew concerned, worried, and saddened, constantly working with the Elements to quell their rage and defeat these .. 'Primalists' that invaded his homeland, as well as other regions of Azeroth. Teizu, during one of his many visits to his capital city, heard that an expedition was being gathered to journey to these 'Dragon Isles', and his thirst for adventure, exploration, treasure-finding, as well as his kinship with a select few Dragons he has met, compelled him to not only help lead Sethralia as the Councilor of Shamanism, but join the Dragonscale Expedition and explore here and there as well. The Modern Voldunai Acknowledging that the name Sethralia no longer served the nation's needs, Vorrik quietly reinstated the name of the Voldunai, including now anyone who chose to make their home in this mostly neutral land. Teizu continues his work of walking with the Elements, aiding the Horde, and leading the Voldunai as their Councilor of Shamanism. Where will his story go from here? Time will tell.. Personality: Teizu is a kind, affectionate, empathetic, determined, and adventurous creature. He has an affinity for exploration, treasure-hunting, perhaps a slight hoarding tendency. However, like everyone, he has his vices as well. He has a slight addictive personality, and due to his preferred nature to try to be pacifistic when possible, when his hand is forced, it is all systems go, though this could be seen as a virtue. He can be seen as adaptive, easy to adapt to new environments, people, languages once learned, and cultures. Appearance: Teizu is covered in fluffy, well-kept, and thick red fur, of which some is black in striped patterns on many parts of his body, most notably his head, ears, neck, arms, legs, and torso. His freedom has allowed him to not be confined to stereotypical Vulperan armour, though whatever he wears, it is always crafted to be practical for desert use, no matter its material, nor aesthetic inspiration. His eyes are a bright, brilliant blue, and he has a small tuft of extra fur on the top of his head. He seems to prefer to wear pants over robes or kilts, but can be seen wearing all three, given circumstance. He stands at roughly 3' tall, he is slim, yet toned. The Vulpera, as expected, has a long, fluffy tail. In addition to his red fur and black stripes, he has paler, nearly white parts of fur on many portions of his body. His body is covered in many scars, mostly slash-like, though a few patches of burnt away fur do exist, though they are covered by other fur. His ears are very long, among some of the longest Vulperan ears that can be found, and the right one has three silver hoops. And this ends Teizu's profile, a more in depth profile compared to what can be found in discord servers and TRP. Thanks for reading, PLEASE leave thoughts and constructive criticism. This will be updated to reflect any story changes that occur, or appearance changes.
  2. The Voldunai The Voldunai, once a coalition of misfits and scavengers, joining arms against the armies of the Sethrak Empire, now after the fall of Emperor Korthek, have united further, even including the remaining Sethrak whom of which have renounced their loyalties to the fallen Emperor, and the Tortollan, for the future of the wasteland they call their home. ----------- The Voldunai has been running since late 2019, starting as a small settlement of Sethrak and Vulpera in Uldum, called Sethralia, who sought to expand their peoples into the rest of the world of Azeroth. However, during the invasion of N'Zoth, they returned to Vol'dun after their encampment was destroyed by the forces of the Old God. During this time, we made a temporary move to another server, to use Vol'dun. However, given circumstances, we returned to Epsilon and made our adventures in Vol'dun using Uldum as a stand in. The guild has grown massively since, both in players, stories, and phase additions, with 300+ players in the guild and discord. We do have additions to lore to make Vulpera and Sethrak more RPable, to give fuel for more interesting characters and stories, whilst trying to not escape the bounds of what is currently established by Blizzard too much. The guild is, naturally, centered around continuing the story of Vol'dun Post-BfA, our take on a window into what may have happened with it if Blizzard continued that story, yet other races are allowed as well, with the honour system of common sense. We encourage creative freedom, with common sense encouraged as the law of the land. As it stands, the phase is based in Shatterstone Harbour, rebuilt after the Alliance disbanded it after the Fourth War, but the entire phase is open, built, and filled to the brim with NPCs and interactable tidbits. ----------- Features: - Frequent host periods - DMed quests, events, world bosses, and world events! - Survival themes while steering away from being a full-on survival phase. - A welcoming community, striving to be free of judgment, drama, and bigotry. - Player housing within reason, through applications - Player markets, through Officer intervention - A constantly changing and progressive, open world, desert setting, obviously, nestled in Vol'dun. - Ability to acquire pets or mounts through RP or IC vendors. - A resource system. - Fast travel wagons to various destinations. - Shaman, Druid, and Mage class halls. - Joinable factions such as the Shatterstone Guards, the Elemental Circle, the Sethraliss Circle, and the Ministry of Magic. - A player ran council, lead by Chancellor Vathiss and Keeper Vorrik. - An IC historical museum detailing events occurring in Vol'dun since the end of BfA. - Encouraged exploration. - Sand ----------- Other Info - Timeline Info: Our phase exists in the present day timeline (10.0), and sits in a timeline where Talanji deemed Vol'dun its own nation, and retains a very close allyship with it. However, the Zandalari still send their criminals to Vol'dun. - We have a Discord, which is highly reccomended, if not required, due to it containing all the info you need to get started, rules, events, and community! Join it here: https://discord.gg/kDMxMvupct - We have a "living" document, that includes all the homebrew and tidbits we have added to make the worldbuilding feel more alive. Check it out here! Created by myself, Vathiss, and Equilibrium: https://docs.google.com/document/d/1NAlzmhlV4DFEe8rR265Rtim0uKstUxd-8_xEyqzZRIo/edit#
  3. I wrote a Vulpera RP Guide for those who like Vulpera and may want to RP one, but don't know much about them! https://docs.google.com/document/d/1IehTNMAyJDDAsvykcTL4wxXZaMaCu3uC9I7MypnXwzs/edit?usp=sharing
  4. oh i didnt realize there was a guide. this was made recently, not before the launcher came out, i just kinda winged it and it worked for me and a few others and ive only had an issue with one friend. idk what the issue precisely is, i edited the blp, threw it in character, and clicked "add" in the patch creator, and selected with specific file it was and uh,, it worked. thanks!
  5. i made a patch a while ago and im unsure if it still works but i decided id not only remake it but make the colour a little better install like you would any other patch before: after: TrollBlackHair.rar
  6. just a simple downport from retail extract the character folder and install as you would any patch 🙂 before: after: SLBelfBlackHair.rar
  7. no, this patch was discontinued about a year and a half ago due to multiple reasons but one of the big ones being technical reasons. i should add that as a disclaimer
  8. I made a patch that replaces the blue black hair for Darkspear Trolls with actual black hair. Previews: Download: To download, extract this file into your Epsilon directory, where the EpsilonWoW.exe is. BlackTrollHair.rar
  9. I downported 3 of the new male Orc skins from the Alpha, they replace 3 of the Mag'har skins for regular Orcs. I decided to replace these because we have playable Mag'har, so the ones on the regular Orcs are easy choices to replace. To install simply extract the Character folder into your Epsilon directory (where the EpsilonWoW.exe is). I plan to do females as well, maybe the Worgen ones, and DEFINITELY the black Blood Elves when I find their files. Note: This does not include the tattoos, JUST the skin colours. OrcMaleShadowlandsSkins.rar
  10. DanX

    character delete bug

    What Gardener said. I dont have to type a name, just "delete".