Jump to content

Search the Community

Showing results for tags 'guild'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Streets of Dalaran
    • The Violet Citadel
    • Krasus' Landing
    • Like Clockwork!
    • The Suggestions Box
    • The Bug Box
  • The Broken Isles
    • Meredil
    • Deliverance Point
    • Nar'thalas Academy
    • Lor'lathil
    • Tinker Town
  • The Archives
    • The Codex of Memories
    • Spark of Imagination
    • The Epsilon Translocator
  • Russian
    • Аметистовая цитадель
    • Академия Нар'таласа
    • Лор'латил
  • forums_forum_29

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 4 results

  1. BLACKLABEL SYNDICATE Discord Link Our main guild phase is 679, any lore changed outside the phase will not be accounted for in the main storyline. Hosted Areas The Blacklabel Syndicate hosts within mostly Goblin towns, such as Booty Bay, or more recently, Ratchet. As we transfer over, we will be respawning our buildings and NPCs to spruce these areas up and give them an entirely new and enriching life for all new and old members alike to enjoy. Just feast your eyes on Blacksludge - it’s an enormous, entirely custom-made goblin city on the docks - much like the New York City. You’ll never be bored in 679! Currency The Blacklabel Syndicate uses the in-game currency called Macaroons (paper money from Kezan), which has been used by many other goblin groups. You can obtain these Macaroons in a various amount of ways: Attending events, recruiting members ICly and/or OOCly, starting your own business, becoming your own boss, etc. Leadership Blacklabel, an independent mercenary company, was once ruled entirely by a single Baron. His decisions were final and could not be legally overrided. The current Syndicate of Blacklabel is ruled by the Kingpins, ensuring members values and decisions are in good deed for the mafia. Before the Baron, Tony Veyron, passed unexpedtedly, he appointed certain industrialists, goblins who had shown exceeding loyalty, to maintain large portions of the trade, lands or towns. Where the Baron could not, various tycoons and moguls oversaw and maintain economic and social balance. Tony Veyron’s own risen former-caporegimes survey the areas and ensure activity abound is bountiful. Rules No Lol-RPing and no spamming spells, lagging the phase. Use common sense and common courtesy OOC, but you may need to be ruthless IC. Otherwise, you’ll find your pocketbook misplaced. About The Blacklabel Syndicate [679] The Blacklabel Syndicate employs a various amount of races under them, though the majority are goblins. The source of their revenue and power comes from their domination of trade overseas, various neutral establishments that serve the public, as well as their feared military forces and technology. Blacklabel weapon manufacturers are among the greatest minds of this time, and ensure that their tools will never fail the company. Because of this, they have become one of the most successful and largest mercenary companies throughout Azeroth. Though, even with such power and trade with various cartels and groups, they have kept a strict neutrality code and make it a point not to meddle in the affairs of the Horde and Alliance. Security and caution are the keys to the mobsters success. Though as turmoiled unrest sways across all of Azeroth, including back home in Kezan, this code may soon have to be fraught.
  2. Join the discord of the guild for more information! - https://discord.gg/AvXCqJMWBW Our requirements: -Know our lore -Be religous( to vrykul gods, titans) -Respect to hierarchy Background of the tribe. The Tribe has been founded by the two ancient humans who was the against of the King Ymiron’s decisions. 15,000 years before , the King Ymiron ordered to kill all human children. But Njord didn’t agree with the orders and decide to run away with his human twins, Freyr and Freyja. Njord was one of the best warriors of the King. All Dragonflayer clan alarmed to kill Njord and his twins. Njord and his two children stayed without food already days... The main reason was run away from the clan. Njord had seen kids are getting starving. He decided to hunt but first hided kids next to tall grasses. Njord went to hunt. He successfully hunted North Deer. Skinned it quickly and rolled its skin. Started to carry those things to his kids. He was close to place where did he left kids. Vrykul wolves have found them and alerted more clan members to come. Njord took out his axe and attacked to the wolf. Dire Wolf wounded his chest and tried to bite his throat. After 10 minutes the fight still was continiue. Njord knocked down while holding the wolf’s neck. Unluckly his belt blade removed by itself during wrestling with wolf. When Njord knocked down the belt blade entered his liver. Njord screamed as hell. He raged for a moment. Roared against the face of the dire wolf and took out the knife out of his liver and cur wolf’s head. He wrapped his stomach, took kids and started to run more away. Njord started to lose his power hour after hour... He moved under the tree lit the fire for keep kids warm. After an hour during the midnight wolf howls heard. Njord had no power to fight anymore. Howls started to be loud. One of the wolves appeared behind the shadows asinjuried. Njord helped the injuried wolf and shared food with him. After eating wolf slowly closed his eyes and slept. Njord kissed his kids and lean to the tree. He slowly lose his focus and slept...forever. The sun has risen for a new day. The wolf came slowly to Njord and sniffed him. Njord's skin was white, so his body glistened in the sunlight. The wolf realized that he was dead. After she checked her own wounds, she started walking towards the crying babies. They were defenseless and orphans. The wolf took the children and took them to her territory, as if it were the reward for the favor that was done to her. The mother wolf started raising Freyr, Freyja and their own children in one place. She was feeding the children from her own milk. One day, the mother wolf, who goes hunting, sees the frozen body of Njord. She comes up to him, starts to howl and makes sounds similar to crying sounds. Some Vrykul hunters, who have heard this nearby, come towards the sound. The sight they saw when they arrived surprised them. A great wolf was crying, lying across the frozen body of the Njord. Vrykul hunters began to follow the wolf. After entering a mountain-top cave, Vrykul hunters hid out of sight in the area. The Vrykul hunters were very surprised when they saw that a 2-3 year old male boy came out with the mother wolf from the cave. The mother was playing with the wolf-boy and treating him as if he was her own baby. His clothes were torn and worn. Vrykul hunters believed these children were the warriors who would prophesy to come to their rescue. They did not share this information with other clans and started bringing food in front of the cave every day. Before Njord ran away with the children, he had planted a note on the inside of their clothes with their names and who their father was, and for what reason escaped with them. Vrykul hunters had turned this cave into a temple. They were bringing food and praying to their gods. Freyr and Freyja are now grown up under these conditions. Freyr and Freyja were very strong and large compared to other human children. Vrykul hunters attributed it to being the wolf's children. Freyr and Freyja continued to live in the cave. Old Vrykul hunters would come there every day and train them. The mother wolf was not aggressive towards them because they were feeding her too. Freyr and Freyja had found the note on their clothes. Now they knew their name and who their father was. But they thought their mother was still a wolf. This was partly because the Vrykul hunters worshiped them. Now Freyr and Freyja had become a very strong young warrior. The old Vrykul hunters were telling them about their civilization and what they had to be made to human children, but that they were different from other children. The elders believed they were the true children of the titans. One day, Freyr found the dead body of the old mother wolf in the cave. This upset them deeply. Together with the other wolf brothers, they buried the mother wolf's body. Days, months and years passed ... Freyr and Freyja twins founded their own tribe by taking the human children they found and the Vrykul brothers who wanted to be with them. This tribe was founded to unite against all danger to human children. Believing that Freyr and Freyja were the children of the titan wolf, the tribe grew day by day. They were detecting and attacking Vrykul villages that were suffering human children. The twins were trying to find out who their father was and who really were their ancestors. Many lives were given on this road, but still not found ... Their tribe was named the Titan Kin tribe. Those who heard their names were frightened, afraid ...
  3. Elun'dris Theme: After the shattering of the world during the great War of the Ancients, Kalo'dris Nightwind was designated to lead a company of Night Elves in defense of her people. Tasked with guarding their sacred lands for an eternal vigil. These women battled and trained harshly under the guidance of Commander Nightwind, solely dedicated to the Kaldorei people in service of High Priestess Tyrande. This company was named in honor of the first Kaldorei city, Eye of Elune or Elun'dris in their native tongue, partaking in various night elven conflicts: The War of the Satyr, War of the Shifting Sands and many other conflicts. Their isolated existence shattered during the third war, as the refugees of the Eastern Kingdoms invaded their lands. As the orcs invaded Ashenvale in their desperate need of resources, the Eye of Elune stood bravely under the guidance of Cenarius, but was forced onto retreat as Cenarius was taken down by Fel corrupted orcs. Dedicating their time to standing against the invading Scourge, Commander Kalo rejoined High Priestess Tyrande and the other sentinels in an attempt to waken the Druids. Commander Kalo'dris, was then reunited with her husband and son, whom along with a group of druids took part among the Eye of Elune sentinels to fight the undead Scourge. After the Third War, their ranks continued to grow heavily with the addition of a few outlanders of the Alliance and the Worgen. Watchers and Illidari also partook in their company after the Burning of Teldrassil, now bolstering a enlarged force and gathering their soldiers to combat the enemies of the Night Elven people. They restored the ruins of a temple that was once part of the great city of Elun'dris, taking the Teldrassil refugees into safety. ___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Ranks Jai'alator (Commander) The commanding officer of the Eye of Elune. The commander has ultimate command over all other roles, and decides the direction which the company will follow. They dictate the rules and were appointed directly by General Shandris to direct the company in the betterment of the Night Elven people. The commander will lead the forces into combat, their word is final. Elder Council (Admin) The council of Elders are the most prestigious members of the Eye of Elune. Advisors of the Jai'alator they aid in shaping up the company. Current second in command to Commander, in the absence of the Commander, the members of the Elder Council's words are absolute. OOC: They are administrators of the guild shaping up the guild and working towards the betterment of the guild. Captain (Mod) The Captain is the third in command of the company. Following the Elder Council (Admin) and Jai'alator commands, the Captain may lead troops into expeditions against the enemies of the Elun'dris. The captain has absolute rule if the Elder Council or the Commander are absent. OOC: Only one individual may have this role, he will be considered a moderator and ensures things are shaping up properly and rules are not being broken. Shan'do (DM) The honored teacher are the leading members of each conclave. Through display of absolute might and wisdom these leaders will shape their conclaves to prepare them for war. Leading them into dangerous expeditions, training their members and setting up their duties along Elun'dris. OOC: There may be more than one Shan'do per conclave leader, they are our dms and set up amazing events for everyone, their conclave in specific or various others. Shan'do Positions: War Conclave - Sentinel Lieutenant Sentinels - Warden Watchers - Demonslayer Illidari Life Conclave - Grandmaster Chi master - Archdruid Cenarion Circle - Senior Priestess Sisterhood of Elune Wisdom Conclave - Archmage Highborne Paragon The champions chosen by Goddess as the elite task force of Elun'dris. Masters of their skills, their duty is to carry out the will of the Elder Council (Admin) and the Jai'alator with their lunar fists. Guardians and honorable protectors of their people. Only those who display absolute will, fury and discipline may achieve this position. The perfect soldier. Life Conclave A junction of those who wield the powers of life. Druids, Priestesses of Elune and Monk masters. They are the guild's nurturers and their wisdom is unmatched, their skills only matched by the other conclaves. War Conclave The blades and arrows of Elun'dris, these battle-hardened warriors will do everything to protect their people. Striking deep into the enemy and striking true, or ensuring the biggest dangers of the Kaldorei people are dealt with swiftly. The drums of War is the only tune they play. Wisdom Conclave To these Highborne knowledge is power. Ensuring their people are continuously evolving and developing despite the ancient hatred, they are still most devoted to the Kaldorei people. Archivists and magical instructors under the guidance of the Archmage, they ensure the ancient knowledge of their people is passed on. Thero'shan Newly joined members that have passed their initial rites, these trainees will stop at nothing to achieve their goals and find themselves a place within Elun'dris. The Thero'shan is often kept behind the Conclaves, and are only summoned to expeditions that befit their skills until they achieve the right position. These members are fresh leaves of spring, but will be shaped up to join their conclaves and benefit the guild. Initiate Individuals who enlisted upon the Elun'dris company, these individuals must pass their rites through a test of skill and a ritual of blessing given to them by the Commander in order to become Thero'shan. ___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ The Lunar Scriptures Rules Races: Night Elf Worgen - Alliance (To some extent and with barriers from certain roles) Furbolg - Uncorrupted Harpy (Under Review) Alliance (To some extent and with barriers from certain roles) Dryads Green/Red Dragons (To some extent and with barriers from certain roles) Beasts and Animals (To some extent and with barriers from certain roles) Ancients (Bound to the Conclave of Life) Highborne Black Moon night Elves (ONLY NE/Any other race of these are not allowed) IC Laws 1. Respect the officers. This guild follows a militaristic mindset, disrespecting your officers will not be tolerated. 2. Respect your Gods, as night elves we do not endorse blasphemy. Any members who shows disrespect towards the Gods or the Ancients will be punished accordingly. 3. Horde Sympathizer, those whom sympathize with members of the Horde will be executed as traitors to the Kaldorei people. 4. Killing another member of the guild, will result in punishment or eternal imprisonment within the barrows of the Elun'dris watchers. (situational) 5. Harming other members of the company may result in temporary imprisonment. 6. Mockery of Teldrassil's burning will result in punishment depending on the officer's desire. 7. Verbal assaults will be dealt with accordingly, any misunderstand with another member is better brought with an officer rather than dealt with on your own or turning physical. The officers of the company will punish the individual if necessary. OOC Laws 1. Be respectful 2. Don't be racist or homophobic. 3. If you plan to be inactive contact an officer so you are not removed from the guild for inactivity. 4. Respect your officers, their word is final. 5. Respect your DM during events, Dungeon Masters when hosting the events are to akin to Gods that shape up events. Their word in events are final, if you have an issue with it contact a higher officer about it. IF An officer disrespects you or causes you uncomfortably contact an admin or the Guild Master. But if an admin causes you issues, please contact me so that I may evaluate the situation properly. (Screenshots go a long way!) ___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Combat System I am currently working on a combat system by usage of stats along with logic which will be determined by the DMs. I want to make sure people's characters progress and grow in power the higher the rank they reach. The more events you partake, and training with your Shan'do the stronger you will get, and this will be displayed in the events as well! We will be using DICEMASTER addon for our combat, as of right now, this part is still a work in progress and the combat system is rather dependent on the DMs decision! More information will come soon!
×