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Xeslite

Game Masters
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Everything posted by Xeslite

  1. Hey there, and thank you for the bug report! Apologies for the slow response but it has now been added to the list of bugs that we'll be working through in the near future! #Soon™ - // Xeslite
  2. This was fixed a while ago. Thanks for the report.
  3. Always thought these have been fun. Glad to see you're on it again Derpy!
  4. The reason the dev.exe was disconnected was because it wasn't connected to the live-realm CDN. It was connected to our private developer CDN instead. This is a serious leak and we had no choice but to shut down the developer CDN and put it someplace else--which means that the former dev client doesn't work anymore because it can't connect to its CDN. This has nothing to do with it allowing local edits. I've been informed that there is a new .exe that allows local changes that is also connected to Live-realm CDN. Using this .exe will NOT get you banned. And we will NOT disconnect it or anything. HOWEVER, using a local-edits enabled one and causing damage to your client is something that we will not actively help/support for/with, meaning you are doing this on your own accord. In worst case scenario this may cause you to have to entirely re-download your client. Alternatively, acquire a second client to use as a "Dev/Modding" client so that you don't loose your main client if above would happen. If you want to edit the client yourselves, you are more than welcome to. These are instructions on how to deal with MD5 & SIG protection removal from the .exe: link Just to clarify, using a cracked .exe to allow local changes/patches/custom stuff does NOT get you banned or in trouble. We will simply not help you if you accidentally break your client due to it not being 100% compatible with the CDN streaming as far as we've seen/tested. Hope that clears up the subject! For any further questions don't hesitate to PMing me on either Discord(Xeslite#4934) or here, on the forum!
  5. Hey there, @Dreadmonsters You can find the Rulebook both on Discord and here:
  6. @ScharlakenRose, really like this suggestion. However.. A extension to this could be implemented in the form of a toggle command like .ph hosted on/off This command basically toggling whether or not the phase is hosted 24/7. And with x+ amount of players in it, the phase gets autohosted. A minimum player amount requirement to filter out old phases with .ph hosted still toggled on. When multiple phases with more than the requirement in which are hosted toggled on, it could randomize whatever gets autobroadcasted.
  7. Possibly so. But its really just a Data-Gathering issue I'm trying to solve.
  8. Going to keep it very simple and straight forward. In a room, box, chat whatever the environment. Where the only type of indicator for any information/data is the output of the other people/players. The output in this case being the message sent from other players. How you define who, what message is aimed towards. A few rules: 1. Who has sent what is defined. 2. Nothing but "Who" sent it, and the "Message sent" is defined. Example 1 Player-1: What is the meaning of life? Player-2: I've never been to this place before. Player-1: I mean its all just an illusion. Player-3: Disney is really damn weird!11!!1! Player-4: 42! How do you define that "42!" is the answer to the question sent by player 1? Example 2 Player-1: Give me your best jokes. Player-2: What's 42+95/2? Player-3: Potatos is the worst rotfruit of them all. Player-4: You won't drink away the alcoholism. How do you define what the answer to Player 1's question is here? I could go on but the idea should be rather clear. In this type of environment how do you define what is the answer to what?
  9. +1 Would love to have a wiki.
  10. Xeslite

    -Request-

    (Moved to a more appropriate forum section)
  11. :thinking: Moved to a more appropriate section.
  12. Xeslite

    .phase show tele

    I must have done something wrong. .help ph tele listed ->
  13. Xeslite

    .phase show tele

    using .ph tele list -> Unsure if normal players can't use it. .help .ph tele list didnt return any info and using .ph tele didnt return sub commands. @Azarchius
  14. I would love to have this
  15. Xeslite

    .phase show tele

    Could have it added to the .lookup since that's where normal .teles are but that you only recieve the teleports from the phase you're currently in. Alternatively. You could have it only be able to display your own phase's teleports if its a matter of player privacy. Some sort of ability to lookup it up nonetheless would be neat to have.
  16. Xeslite

    Tales Of Faragen

    Interesting Idea Matt.^^
  17. Yes please. I'd love this as well. For the purple one as well.
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