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MindScape

Game Masters
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Everything posted by MindScape

  1. Your trace is getting to the server - but you're still getting stuck at "Logging in to game server" ? Are you using the correct .exe and have our tc_bundle.txt inside your wow folder (and config.wtf is set to epsilon)? The logo in the top left there is the legion logo but if you were connecting with our proper client, you should see an Epsilon Logo there instead. Also make sure to delete the ".build.info" file from your client so that it downloads our server files.
  2. Copy the output in that window here - just select all by hitting "CTRL+A" and then hit "CTRL+C" to copy it all, then paste it here.
  3. Then you have command prompt. In the windows search bar type in "cmd.exe" and it'll show up, then do that command they told you above in it and then put the output here. It may take a few moments to run.
  4. I save all my games to a new "F:/Games/" folder. However I'm running outa disk space myself so I mean maybe I'm not the best adviser on this lmao. But yea - That helps me keep my games organized at least.
  5. I think Google and such are still working on defining this. It's really hard to interpret such - even people miss those things some times - it's really just all memory & contextual - a bot would need to know the english language, grammar, and relationships between things, ect, just to figure out if the reply is directed at the other person.
  6. In short, my idea would be to allow toggling of if an object is clickable by changing how objects load in recieve that setting, instead of getting it from their 'template' of what the object is, getting it from a new column in the spawned object's DB entry. Then, a command ".go toggle clickable" or ".go toggle interaction" or something can switch it on or off - thus you can make doors, chairs, tables, ect, able to be clicked or not clicked depending on how you want. Initial spawn would just take the data from the default object as it does now, but then you can turn it on or off. Similar implementation for ".,go rename" or ".go set name" or such to allow renaming objects, thus no longer needing some kind of "sign forge" or even needing to create new objects entirely for just a different name.
  7. Could be nice. Also decent place to leave documentation we might find worth sharing to the community.
  8. Aye - I meant for the rule. However you go about it.
  9. I can agree with allowing it in private phases and such - just not on Global announce I suppose.
  10. Why custom files aren't supported at the moment: Patch 7.3 uses a new WoW.exe from Blizzard that is obfuscated. In order to allow the user-patches like we had before, that .exe needs to be 'cracked' so that we can apply the modification that allows replacer-content to be loaded from outside of the CASC system. Without this, it's impossible to actually enable that. We hope that one of the other user-patch communities does this soon, but really it's just a waiting game to see if they do so / when they do so. When will custom files be accepted: This depends what you mean - If you mean using your own personal files, like them 18+ mods for yourself - We have no control of this time. Just as I said above, everyone is relying on one of those other modding communities to break into the .exe to re-enable these mods. If you mean custom content officially on the server so everyone has it - We'll be opening suggestions and requests soon once we've polished the system on the back-end and put out our next content update. I don't have a specific time frame for this, but it'll probably be sometime early October. Do note though that we will not be accepting 18+ content such as that. We are not an 18+ community, there are minors here and we will not be facilitating that content directly to them. When 7.3 is broken, then anyone is free to use that content on a personal level again, but never will it be official server content. How to summon pets: I do not believe pets are currently functioning as they rely on spells to summon an NPC with unique behavior. The server currently has a block to disable all NPC summons from spells in order to avoid the spells that people sometimes use to ruin phases by summoning hundreds if not thousands of NPC's. Hopefully in the future we will be able to re-enable certain spells, like pets. Barrens walls: No idea, you might be hitting some invisible walls that Blizzard has in place? I'm not really sure without seeing the exact place, phase, ect.
  11. Oh no we can easily make some shirts just like this actually. Just won't be able to have changeable texturing like guild ones - which is what they want anyways. Can just make multiple with the different colors. (Pretty sure of this)
  12. I didn't know these existed but yes.
  13. Updated to v5.0.0c - http://bit.ly/objmov500c New: Move Relative option - When on, moves the object relative to your current orientation, not the objects. (I.e., object is facing east, you're facing north - 'forward' will move the object north, not east). Credits to shadowbunny88 for the initial idea and code. New: Save / Load Preset Systems for Object Parameters and Rotations. New: Apply rotation button! No longer need to move sliders around to apply rotation to a new object. New: Hover your Mouse over almost any Text EditBox / CheckBox / Button for more details on it's function or usage. New: Half / Double buttons per-dimension & scale. These are not dynamic and just update the box completely. Works alongside dynamic Double and Halve options still. Added: Ability to set Key Bindings for toggling Move Object and Move Relative Options Added: Lock Frame button besides the close button - When enabled, the frame cannot be moved. Changed: Default 'Step' for Sliders is now in Whole Numbers (Use SHIFT or ALT modifiers to get decimal points), text-entry will auto-round to 4 decimal places. Changed / Fixed: Scale will now wait 0.5 seconds before setting to avoid a server bug with scales set at same time as spawn not saving. Fixed: Bindings for Halve / Bifold toggle. Fixed: Options set via Binding not saving. Fixed: Scale CheckButton un-checking if you are entering a new scale (now only disables the box when an invalid scale is present, re-enables when valid) Not-Fixed: Compatibility with WIM (chat filter counting) (WIM Breaks everything. Don't use it.) WIP: Auto Update Rot. - Button is added but non-functional as there's no feasible way to get the information needed from the server currently.
  14. Once the system has stabilized and we are in the swing of things, I think that's exactly what @Tia plans. Good suggestion though, definitely agree.
  15. Will .group aura/.phase aura have multi-spell support?
  16. Up / Down works now tho, other directions don't.
  17. Also, "pointless" update brought the ability to add in new objects, items, ect, without replacing anything at all. And the reason that client-side patches are not working is because that, come 7.3, they will be impossible (until someone breaks the obfuscation of the new .exe), and since we plan to update to 7.3, you won't be able to use them then. So it's in preparation for that that we've not edited the .exe to enable them again with the new client.
  18. Updated to v4.0.1 Fixed it not working.. how did no one notice and tell me for this long? ;( Download: http://bit.ly/ccqa401
  19. Basically - long title says it all - a command, maybe like ".go replace [new object id]" or ".go set id [new object id]" and it will switch the object's display from that of the first object, and the newly specified ID. It should keep object rotation and scale though, and state, ect. This would let you quickly GPS / Go Move spawn a place and then replace tiles quickly with new ones, even if they're rotated. It would be really nice for builders, and something no other server has had before, that I know of.
  20. They were created using an automated system to go through and find 'square' textures and then apply them. Not all are good, such as those. Instead of waiting and going through every single tile first and then removing some and such, they gave us all access to them to begin using as soon as possible. I'm sure now that the tiles can be sorted through and ones like that removed / replaced.
  21. I believe it's a simple setting in worldserv.conf or whatever, to disable indoor checks - which allow mounts and such to be used inside Is nice thing cuz we can mount wherever then, or use other 'outside only' spells, like worgen's Running Wild, to be on all fours.
  22. This update, unfortunately, removes the ability to use custom patches in your loose files (That is, patches that are just dropped into your WoW folder like such). This is in preparation for 7.3 which will not let us use that method, so we are phasing it out now as we introduce the new method of patching that will persist through 7.3, and allows new stuff to be added. What patch were you using though? I can look into it and let you know if something similar is coming in the future as an official part of Epsilon.
  23. Needed modification to connect you to Epsilon Download servers or something, so that you get the new objects, I believe.
  24. Edited the main topic to clarify that just incase other people might think that too
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