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Content Count
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Everything posted by Razmataz
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okayyy fine. don't blame me when it breaks and you need to relog though.
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i make it go poof.
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how has no one asked for this formally yet.
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if (loc.x != 0 || loc.y != 0 || loc.z != 0) *rolleyes* Add check on map and make && and map != 0 because no ones going to set their spawn there.
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So spell skyboxes use the "LightParamID" property in this table for their lookup: https://wow.tools/dbc/?dbc=lightdata&build=9.2.5.42850#page=1 Zone skyboxes use this table & some obfuscation on our side which I can't help you out with: https://wow.tools/dbc/?dbc=zonelightpoint&build=9.2.5.42850
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i can't really do much on this since it's not in my domain. i know we have to set up a new map id entirely (and, hey, maybe make it .phase shift map to impose it upon eastern kingdoms or whatnot).
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.gob turn random / .gob mass turn random $entryID $radius
Razmataz replied to cindy's topic in The Suggestions Box
noted but the mass variant scale is quite dangerous because we can't easily revert it. -
i frankly have no idea what they are so i don't even know where to start >_<
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would greatly appreciate the phaseid being recorded as well so i can test on my dev realm.
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that ones interesting. there is a small chance this won't occur if you full restart your epsilon launcher and wow. make sure that that the wow/_retail_/Cache/ADB folder gets wiped when your wow launches.
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see title. i'm lazy.
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wait, this is far simpler. can't you use .phase forge npc display scale #id(using outfit) #scale?
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As the adt becomes more removed from the version of WoW we're on, the files responsible for "making it exist correctly" become more dated. Becoming responsible for maintaining this is not an exciting prospect - we'd rather people do it with their own patches.
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This isn't a bug per say. If you are using .phase shift map (which is already a power user command) you will have to use .lookup map ep_deathknightstart - doodadless - 40_28 in order to apply the correct shift with .phase shift map. Phase shift doodad is already complex enough, I don't really want to loop this functionality into it.
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apparently this broke? no one made a thread for it.
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honestly not sure if we can do it. terrain_cut is only known about because we found wmos that exhibited the behaviour of tearing into the terrain in garrisons + with the pre-legion events. find an example of this happening with another wmo and we can talk ?
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sorry, i can definitely make play sound and play music separate, but not use the ambient/dialog channels.
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thanks for raising this, i was looking for this qol improvement and now i have a post to work off of ?
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Use spell skyboxes ?
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we would need an intermediate addon to handle this. the server cannot make you hear noise outside of the sound/music channels via packets.
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sadly not possible. ?