Changelog (17-11-2017)
Here you'll be able to read up on changes, big and small, made to various parts of the server.
Interface Login Screen
We've got an amazing new login screen!
You no longer need to append @epsilonwow.net to your username.
AddOns
TRP3 and !CrossFaction will become built-in to EpsilonWoW sometime soon after the changes go live.
Who
Limit raised to 150.
Who do? You do.
New Features Phases
Phase owners should now be able to delete any NPC in their phase even if it was not technically spawned by a player.
Now you can sate your ban fetish on NPCs. (It's not actually banning but hey, details)
NPCs
It is no longer possible to grief phases using npc-spawning spells.
Rekt
Updated Commands .distance
Standardized and cleaned output of useless elements. Now simply tells you the 2D and 3D distance to the targetted NPC.
.cast
Syntax changed from .cast #spellid [triggered] to .cast #spelld [triggered] [self]. To skip the "triggered" option, all you need to do is enter something else.
.aura
Syntax changed from .aura #spellid to .aura #spelld [self].
.gobject select
It will now show the meta data about the teleporter itself, such as range, cast, target phase, and the like.
Bug Fixes Warden Bans
Should no longer ban people willy-nilly.
The Epsilon Warden was a little stir-crazy and was banning people left and right. She's returned from her anger management classes and is ready to take on real griefers.
Hellfire Citadel
You should now be able to apply custom skyboxes to the Hellfire Citadel map!
Wow! The land of make believe!
.additemset
You should no longer be able to add item sets to other player's inventories.
We get some of you have fabulous fashion standards but please stop forcing them onto others.
– Kindly, The Staff Team (Not approved by Tiariana)
.npc unaura
Fixed a crash that occurred if you used .npc unaura on a creature that already has a Creature Addon
.gobject move
Fixed a vulnerability.
.gobject move/scale/turn/pitch/etc
Fixed an issue that made it so these will not save if done immediately after spawning the object (i.e. in conjunction with a macro)
This means, objects will not reset to scale 1 for example.
.npc emote
Emote repeats will now persist through restarts properly.
Work work!
Dabu!
.gobject teleporter
All teleporter metadata such as range, delay, cast, phase, and activation now persist through restarts.